Features: 19 new locations, custom weapons, missions, dialogs and more. This is not an add-on, it is a campaign all its own. What the mod is about: In this mod you are not the chosen or vault dweller, but a simple mercenary warrior that goes around the wasteland looking for missions/jobs. All missions/jobs are redoable and are intended to be done multiple times. In this sequel of wasteland merc we have taken MMORPG elements to the max in the fallout 2 setting. You are forced to balance your skill points betwen crafting skills (outdoorsman, repair, science, doctor), thieving skills (sneak, lockpick) and combat skills or you can't make it that far. Here are some of the new features in Wasteland Merc 2: *Mining with the outdoorsman skill by using a pickaxe or drill on rocks in mines. *Crafting with the science, repair and doctor skills in your factory. *Fishing in water on coasts with outdoorsman skill by using a fishing rod. *Boxes in combat locations drop random loot and are locked...

Post news Report RSS Vault Net Add-on -RELEASED

Wasteland Merc 2 -Vault Net Add-on This add-on contains Bug Fixes Balancing fixes New features -npc that will cook 100 meats for 1000 botlecaps if your speech is above 50%. She will thoe burn around 20-30% of it. -you can now pay a npc to take you from black market to trashyard and other way around

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Wasteland Merc 2 -Vault Net Add-on

This add-on contains
Bug Fixes
Balancing fixes
New features
-npc that will cook 100 meats for 1000 botlecaps if your speech is above 50%. She will thoe burn around 20-30% of it.

-you can now pay a npc to take you from black market to trashyard and other way around in 1 day time. It costs 1000 botlecaps per trip.

-we implemented an expensive device that will teleport you from anywhere to war tech facility if you have science 50%. It will thoe burn out one circuit board each time you do that and damage your char for 100+ hp. You will also be able to purchase expensive add-ons for the device. That improves its functions.

-At start there will be a npc that gives you start equipment according to your taged skills. This will make creating the char even a bigger joy. This are just few examples of what he gives according to taged skills.

SMALL GUNS - Mauser, 200 shots
BIG GUNS -Flamer, 50 shots
UNARMED COMBAT -Spiked knuckles
FIRST AID -5 rad aways
GAMBLING -25000 botlecaps

To read full list of things that this Add-on has included you can go here --> Moddb.com

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RatoN
RatoN - - 564 comments

Please shorten this post slightly so that the post doesn't exceed much more than a page (1024x768) then resubmit to front page.

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Haris Author
Haris - - 65 comments

Fixed

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