The War of The Triple Alliance is a free fan modification for Age of Empires III. The team is well on its way to finishing the fourth and final installment of the mod, “Wars of Liberty.” In WoL, all of the old civilizations will be updated, along with 24 new civilizations. The team has worked hard to ensure that each civilization has its own unique gameplay that will turn Age of Empires III into a great new RTS experience. There are also 5 new cultures, each of which brings its own unit set, unique age up, and more.

Europeans: UK, France, Germany, Portugal, Spain, Russia, Dutch, Turkey, Habsburgs, Denmark, Italy, Belgium 

North American Natives: Sioux, Aztecs, Iroquois 

Asians: China, Japan, India, Korea

Balkans: Greece, Serbia, Bulgaria, Romania

North Americans: USA, Canada, Australia 

Latin Americans: Mexico, Brazil, Argentina, Chile, Colombia, Paraguay

South American Natives: Tupi, Mapuche, Inca

Africans: Ethiopians, Zulu, Egyptians

Choose a Religion and gain access to new units, technologies, and the ability to gather and spend our unique faith resource. Spy on your enemies and destroy them without building a single military unit with the redone Espionage system. Break lategame stalemates with the powerful Great War Age. And enjoy it all with more than 50 new Random Maps, new Natives for Latin America and Africa, new music (including the return of themes for each civilization), and much, much more!

We’re happy to answer any and all questions! 

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11 comments by Hoop_Thrower on Jul 8th, 2014

The title of this News Post should make it more than clear. Yes, we're looking for help to complete this mod. No, don't worry, it's no cancelled, but as you may see from our rate of progress we are somewhat overtaxed, and some more help never comes bad.

The direct cause of this post however was the fact that our main texturer, Alex Julio, had to quit to pursue his career, jobs must come before hobbies after all, and with that we'd been left with a great big hole in our team, there's simply no one completly dedicated to texturing now, and given that all the other team members are already busy with their own tasks, this is a problem that may delay the already snail-pace of our mod even more.

This is why we're asking our fan community for help. Preferably, we're looking for someone who has had experience texturing units for this game, though any texturers are welcome, there's enough tutorials out there for people that is interested, and our team would gladly guide you through the process to give constructive criticism and get the unit textures up to the standards of the mod.

Modellers are also welcome, yet you're advised that so far, nobody has figured out how to succesfully import fully animated models into the game, that's not meant as a discouragement necesarily, as many breakthroughs in the modding of this game have been made recently, so hey, maybe you can make the difference in the AoE3 Modding Community!

As a side note, we're also always looking for voice actors!

As you may know, this mod features civilizations from all over the world and this of course means that the units coming from these civs need their own voicesets. Of course, some languages and accents are easier to come by than others (compare American English with, say, Amhara), yet the sheer number of units this mod includes means that volunteers are always welcome to provide new soundsets that can be featured in units present in the mod.

So, if you're willing to volunteer to voiceact, just shoot me a PM and I'll provide you a quick guide of what we're looking for in an unit voiceset, as you may imagine, it's nothing fancy, just a quick few lines in your mother language, and the more languages you speak, the better!

We're particularly interested in people who can speak languages from the Balkans or Africa, while also looking for Korean voice actors, various South American Native American Languages, and of course many regional dialects of Spanish and English. 

Any interested parties feel free to send me a PM with the details of what you're interested in doing and if you've got prior experience. It's not a requirement, but it's preferable. In case you're a voice actor, send me the details of the language you speak and the civilization you are intending to make the voiceset of the unit(s).

Media RSS Feed Latest Audio
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Wars of Liberty Audio Supplement

Wars of Liberty Audio Supplement

Jul 11, 2014 Audio 0 comments

Audio for Wars of Liberty, English and Polish supplement.

Wars of Liberty Audio

Wars of Liberty Audio

Jul 10, 2014 Audio 0 comments

Audio for Wars of Liberty, Aussie, US, Irish, Scottish, Korean and Polish.

Post comment Comments  (0 - 10 of 87)
JjForcebreaker Jul 5 2014, 3:08pm says:

Can't wait for full release, please keep us informed and good luck with all that work!

+2 votes     reply to comment
harel11 Jul 1 2014, 12:11am says:

Australia is a continent

+1 vote     reply to comment
Hoop_Thrower Jul 1 2014, 2:44pm replied:

Depends on your definition of continent, what's the point anyways?

+1 vote     reply to comment
Guest Jun 30 2014, 5:30am says:

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Hoop_Thrower Jun 30 2014, 3:10pm replied:

When it's not anapple.

+2 votes     reply to comment
cachorrolokko Jun 28 2014, 11:31pm says:

Hoop trower eu acho que esse vai ser o maior mod de AoE 3 pois acrescenta muita civilizaçoes,unidades e mapas com dia/noite chuva/sol
Sabe quando vai ser lançado? 2014,2015,2016,2017 talvez? se souber mais ou menos me avise que estarei acompanhando o desenvolvimento

+1 vote     reply to comment
BlackRangerXIII Jun 28 2014, 8:17pm says:

Will this mod be compatible with Age of Empires III complete Edition (Steam version of the Game)

+1 vote     reply to comment
Hoop_Thrower Jun 29 2014, 2:27am replied:

Yes, it will indeed. We'll have to make some adjustments though, hopefully before release.

+2 votes     reply to comment
JjForcebreaker Jul 5 2014, 3:49pm replied:

Awesome. I own both retail base III and both expansions and Steam Complete Edition. I have to admit I'll probably use Steam version to play this great mod.

+1 vote     reply to comment
Guest Jun 27 2014, 2:55pm says:

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