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Warp is an original mod for the Battlefield 2 engine.
Set in the distamt future, Warp follows the story of Christopher Hawkins, an officer onboard the Navy destroyer Lucretian, as human space is invaded by an unknown enemy, the Hybrids.
Featuring huge, hulking capital ships swarming with nible fightercraft, boarding teams, ruthless dogfighting, and more, Warp mod for BF2 breaks new ground in intergrating a story into a multiplayer mod.
Cutscenes in multiplayer mode will drive the story forward as players take control of either the Human or Hybrid forces in missions from deep space, planetary atmosphere, or marooned on a desolate planet, fighting for survival. Each release of the mod will continue the story arc towards a final confrontation between the opposing forces.
Look for updates soon!
A major focus for our mod is a very distinct sense of atmosphere for each map, with the entire experience having a cinematic feel and polish to it.
Warp, a Sci-Fi Total Conversion for Battlefield 2, has posted a major news update. It deals mostly with space maps and what to expect from them game-play and physics-wise. An excerpt:
The new physics coding allows for some fascinating maneouvres like backwards or side-ways flying, “power slides”, and drifting with your thrusters disengaged (so that the doesn’t see an engine glow, which is very useful if name-tags are off and your fighter has a dark colour scheme!). If you stop your fighter completely, you’ll just hover in mid-space like a helicopter, as there’s no gravity to pull you down. So in essence, your space fighters are part jet plane, part helicopter, and part UFO.
From the testing we’ve done with this physics system, space flight takes a bit to get used to, but is incredibly fun once you’ve gotten the hang of it.
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