Warm Gun: The Second Coming of the Wild West A futuristic wild west, Warm Gun combines the favorite motifs of the classic western genre with the scraps of an obliterated technocracy. World War III has been fought to the tipping point and ecologists’ long unheeded cries have been silenced by the grim truth of their predictions. To the last drop of oil have the world’s resources been depleted, and only sporadic traces of modern structure can be sifted in the dust. Time ticks forward but humans must retrace their advancement back, through a history that has already been lived and to the Wild West for the second time around. We have trampled ahead to the past in muddy boots, to the United States of late 19th century. Greeted by the ghost of the wide-open country, the exhausted land is barren too, of all the old dreams we fulfilled beyond our means. This spun western lets you create your own one-of-a-kind characters and unique gangs; choose from weapons new and strange and a wider range...

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Comments
DaveTheFreak
DaveTheFreak Aug 15 2009, 7:39am says:

Sneaky, little... Scout. The animations fit to the model, I love it.

+1 vote     reply to comment
AlCool
AlCool Aug 16 2009, 9:27am says:

My only problem with the animations is they seem jerky. Unnaturally jerky. It looks as if there is a frame or two missing before the animation was copied and applied to the other side to create the one-two step, and thus it looks like there is a small jump inbetween each change of step. I can't possibly be the only one noticing this. The only other thing I would say is that it must be hard for him to focus on the area ahead of him if his head flys from left to right as hard and fast as it is. The bodies equilibrium should keep the head from bobbing as much as it is unless hes moving unreasonably fast, and we simply cannot tell with the view given in this test.

THAT ASIDE, the animation is coming along nicely. The pose and way he moves fits the character VERY well. All he lacks now is facial expressions :D. Keep it up!

+2 votes     reply to comment
BunnyKinx
BunnyKinx Sep 29 2009, 12:46am says:

I have to agree with ALCool, it looks like at the end of each step his arms "ping" back into position rather then his body having to slow down like they would in real life.

but this is only really with the forward run animation in my opinion.

+1 vote     reply to comment
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Description

The Scout - run test animation
Scout model - Kimman
Rig - Ryan James Smith
Animation - Ryan Barrett

Video Details
Type
Demonstration
Date
Aug 14th, 2009
By
WarmGun
Length
00:19
Filename
Scout_Run_Tests.wmv
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