Warm Gun Audio 101 with Steve Whetman
Oct 26, 2009 Guides 0 commentsOur lead Sound Designer Steve Whetman has written a little summary / tutorial to showcase his work flow and lay out how things are done in UT3. "This...
Warm Gun: The Second Coming of the Wild West
A futuristic wild west, Warm Gun combines the favorite motifs of the classic western genre with the scraps of an obliterated technocracy.
World War III has been fought to the tipping point and ecologists’ long unheeded cries have been silenced by the grim truth of their predictions. To the last drop of oil have the world’s resources been depleted, and only sporadic traces of modern structure can be sifted in the dust. Time ticks forward but humans must retrace their advancement back, through a history that has already been lived and to the Wild West for the second time around. We have trampled ahead to the past in muddy boots, to the United States of late 19th century. Greeted by the ghost of the wide-open country, the exhausted land is barren too, of all the old dreams we fulfilled beyond our means.
This spun western lets you take control of 6 original characters; choose from weapons new and strange and a wider range of modern contraptions with primitive power. Classic and innovative, undoubtedly original, every FPS player will find happiness with Warm Gun.
Stay Tuned...
JC
The search is on to find the hottest mod of 2009, so if you
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54 comments by Henley on Dec 22nd, 2009 digg this super bookmark
Here are the Phase 4 finalists for the Best non-FPS Mod, Best FPS Mod, Best Machinima, Best Vehicle Set, Best Level Set, Educational,Best Use of Physics, Best Art and Best Graphics in Maps category's in the $1 Million Intel Make Something Unreal Contest. All finalists in this category are eligible to enter the Grand Finals. This competition rewards top mods created for Unreal Tournament 3 with cash and hardware prizes in four preliminary phases and a grand final. Visit Makesomethingunreal.com for full details.

Our lead Sound Designer Steve Whetman has written a little summary / tutorial to showcase his work flow and lay out how things are done in UT3. "This...
This is our first official release... Its a developers build and was released for the MSUC Phase 4 deadline. We are aware of the major issues and are...
This is a small sample of the 49er recording session Adam Buller voice actor.
This is a small sample of the recording session we did with Joe Cleary Sr.
This is a sample track from our in game music. Composed and produced by Micky Ogando... This should give you all a feel for the music that will be incorporated...
A little Christmas cheer From your Dedicated Warm Gunners resolution (1280 X 768)Comes in three colors: Blue, Green and Red. Merry Christmas!
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WARME WAFFE
HAHAH
Is that Warm Gun in German ???
i think hes trying to say warm waffle lol
Btw, I really think you should increase the light map resolution for the terrain and for some Big rocks.
Shadows will be more accurate but it will slightly use more texture memory.
A value of 4 or 8 is good for quality/performance.(terrain properties->Lightning->StaticLightningResolution : 4 or 8; default is 2)
As for the models, there is an override lightning option in their properties, a resolution of 64 or 128 will make it look better.
I think the default is 32 for static meshes.
Way better Stephan
Makes the rocks look 100X better
Thanks bro
Great advice man thanks,
I will look into making some changes and comparing
Thanks for the feedback
JC
Great stuff, good to hear that you guys are still working hard on this game :D
Just keeps looking better and better with each update.
No bells and whistles? I like Bells and Whistles! Diggin' your map, it seems to lag on the flythrough, though. Great work, looking forward to a release!
Roger that... yea planetstorm looks kick ass
keep up the killer work I think you guys will do well...
the scale and scope of your project is totally impressive.
Best of luck to you guys
Thanks for the comments
JC