Warm Gun: The Second Coming of the Wild West

A futuristic wild west, Warm Gun combines the favorite motifs of the classic western genre with the scraps of an obliterated technocracy.

World War III has been fought to the tipping point and ecologists’ long unheeded cries have been silenced by the grim truth of their predictions. To the last drop of oil have the world’s resources been depleted, and only sporadic traces of modern structure can be sifted in the dust. Time ticks forward but humans must retrace their advancement back, through a history that has already been lived and to the Wild West for the second time around. We have trampled ahead to the past in muddy boots, to the United States of late 19th century. Greeted by the ghost of the wide-open country, the exhausted land is barren too, of all the old dreams we fulfilled beyond our means.

This spun western lets you take control of 6 original characters; choose from weapons new and strange and a wider range of modern contraptions with primitive power. Classic and innovative, undoubtedly original, every FPS player will find happiness with Warm Gun.

Stay Tuned...

JC

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Blog RSS Feed Report abuse Latest News: Phase 4 Finalists for the MSU Contest

54 comments by Henley on Dec 22nd, 2009 digg this super bookmark


Here are the Phase 4 finalists for the Best non-FPS Mod, Best FPS Mod, Best Machinima, Best Vehicle Set, Best Level Set, Educational,Best Use of Physics, Best Art and Best Graphics in Maps category's in the $1 Million Intel Make Something Unreal Contest. All finalists in this category are eligible to enter the Grand Finals. This competition rewards top mods created for Unreal Tournament 3 with cash and hardware prizes in four preliminary phases and a grand final. Visit Makesomethingunreal.com for full details.

Best FPS Mod Phase 4 Finalists:

Best FPS Mod Phase 4 Honorable Mentions:

Best non-FPS Mod Phase 4 Finalists:

Best non-FPS Mod Phase 4 Honorable Mentions:

Best Machinima Phase 4 Finalists:

Best Machinima Phase 4 Honorable Mentions:

  • DoubleKill Episode 1
  • DoubleKill Jess
  • FightSabers
  • The Crucible Trailer
  • UT3 News Take 1
  • The Last Stand
  • Dream
  • Silent Scream of Vengeance
  • Prometheus
  • HOLP 3 Teaser

Best Vehicle Set Phase 4 Finalists:

Best Vehicle Set Phase 4 Honorable Mentions:

  • XS Prototypes
  • Starbase Defense Vehicle
  • VCTF-Boilerplate

Best Level for a Mod Phase 4 Finalists:

Best Level for a Mod Phase 4 Honorable Mentions:

Phase 4 Educational Category Finalists:

  • Arizona State University (Becca's Tale, EXILE)
  • Art Institute of California, L.A. (UT2D Killing Time, vCTF-Boilerplate Team Art Mod, Millagun UT2D)
  • Art Institute of Vancouver (TikiWiki)
  • DePaul University (ToonDoom)
  • Högskolan i Skövde, Sweden (Sanctum)
  • IT University of Copenhagen (Steam Racers, The Witching Hour, Cubes of Serenity, Chalupa, Takeshi Gladiatiors)
  • North Carolina State University (Blackbeard's Escape)
  • Royal Melbourne Institute of Technology (BailterRay)
  • Supinfo International University (Defend Unreal Territories)
  • Swinburne University of Technology in Melbourne, Australia (Hazard: The Journey of Life, Steel Halo)
  • Starr's Mill High School (Project Swing)
  • University of Oulu, Finland (Robofonics)
  • Vancouver Film School (Curvature, Ascendancy)

Best Use of Physics Phase 4 Finalists:

Best Use of Physics Phase 4 Honorable Mentions:

  • XS Prototypes
  • MillagunUT2D
  • UnWheel 2
  • Snarf Vehicles
  • DM-NewHorizon
  • VCTF-Electro
  • UT2D Killing Time
  • Cubes of Serenity
  • TRE - Last Life
  • DM-RB-Labyrinth

Best Art in a Game Mod Phase 4 Finalists:

Best Art in a Game Mod Phase 4 Honorable Mentions:

Best Graphics in Map Phase 4 Finalists:

  • City_Domination
  • CTF-Strand
  • CTF-CBP3-Antediluvian
  • CDom-CBP3- Saip
  • DM_AfterInfection
  • DM_Nano_Beta
  • Planetstorm-Space_Ixion
  • TH_Temple
  • War_CBP3_midst
  • War_Haunting_The_Chapel

Best Graphics in Map Phase 4 Honorable Mentions:

  • CDom-CBP3-Yarith
  • vctf-electro
  • The Ball
  • Black Sierra
  • Deadman's tales
  • DM_Dust
  • DM_Gamme
  • DM_Necrosis
  • JB-pagoda
  • CDom-CBP3-Velocity
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Warm Gun Audio 101 with Steve Whetman

Warm Gun Audio 101 with Steve Whetman

Oct 26, 2009 Guides 0 comments

Our lead Sound Designer Steve Whetman has written a little summary / tutorial to showcase his work flow and lay out how things are done in UT3. "This...

Warm Gun Alpha (Developers Build)

Warm Gun Alpha (Developers Build)

Sep 01, 2009 Full Version 18 comments

This is our first official release... Its a developers build and was released for the MSUC Phase 4 deadline. We are aware of the major issues and are...

49er Raw Voice Recordings

49er Raw Voice Recordings

Jul 21, 2009 Audio 1 comment

This is a small sample of the 49er recording session Adam Buller voice actor.

Preacher Raw Voice Recordings

Preacher Raw Voice Recordings

Jun 03, 2009 Audio 2 comments

This is a small sample of the recording session we did with Joe Cleary Sr.

Warm Gun Audio - Flame Song (Working Title)

Warm Gun Audio - Flame Song (Working Title)

Apr 25, 2008 Audio 5 comments

This is a sample track from our in game music. Composed and produced by Micky Ogando... This should give you all a feel for the music that will be incorporated...

A Warm Gun Christmas 1280 x 768

A Warm Gun Christmas 1280 x 768

Dec 17, 2007 Wallpapers 2 comments

A little Christmas cheer From your Dedicated Warm Gunners resolution (1280 X 768)Comes in three colors: Blue, Green and Red. Merry Christmas!

Comments  (40 - 50 of 149)
DarthKiller
DarthKiller Jun 30 2009, 10:19am says:

WARME WAFFE

+1 vote     reply to comment
WarmGun
WarmGun Jun 30 2009, 12:53pm replied:

HAHAH
Is that Warm Gun in German ???

+1 vote     reply to comment
rahx
rahx Jul 1 2009, 11:36pm replied:

i think hes trying to say warm waffle lol

+2 votes     reply to comment
choco
choco Jun 22 2009, 11:15am says:

Btw, I really think you should increase the light map resolution for the terrain and for some Big rocks.
Shadows will be more accurate but it will slightly use more texture memory.
A value of 4 or 8 is good for quality/performance.(terrain properties->Lightning->StaticLightningResolution : 4 or 8; default is 2)
As for the models, there is an override lightning option in their properties, a resolution of 64 or 128 will make it look better.
I think the default is 32 for static meshes.

+2 votes     reply to comment
WarmGun
WarmGun Jun 23 2009, 10:14am replied:

Way better Stephan
Makes the rocks look 100X better
Thanks bro

+1 vote     reply to comment
WarmGun
WarmGun Jun 23 2009, 9:56am replied:

Great advice man thanks,
I will look into making some changes and comparing
Thanks for the feedback

JC

+1 vote     reply to comment
choco
choco Jun 22 2009, 11:04am says:

Great stuff, good to hear that you guys are still working hard on this game :D

+2 votes     reply to comment
angry_bot
angry_bot Jun 5 2009, 5:22pm says:

Just keeps looking better and better with each update.

+1 vote     reply to comment
SinKing
SinKing Jun 4 2009, 11:32am says:

No bells and whistles? I like Bells and Whistles! Diggin' your map, it seems to lag on the flythrough, though. Great work, looking forward to a release!

+1 vote     reply to comment
WarmGun
WarmGun Jun 7 2009, 1:00pm replied:

Roger that... yea planetstorm looks kick ass
keep up the killer work I think you guys will do well...
the scale and scope of your project is totally impressive.
Best of luck to you guys

Thanks for the comments

JC

+1 vote     reply to comment
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