Warm Gun: The Second Coming of the Wild West A futuristic wild west, Warm Gun combines the favorite motifs of the classic western genre with the scraps of an obliterated technocracy. World War III has been fought to the tipping point and ecologists’ long unheeded cries have been silenced by the grim truth of their predictions. To the last drop of oil have the world’s resources been depleted, and only sporadic traces of modern structure can be sifted in the dust. Time ticks forward but humans must retrace their advancement back, through a history that has already been lived and to the Wild West for the second time around. We have trampled ahead to the past in muddy boots, to the United States of late 19th century. Greeted by the ghost of the wide-open country, the exhausted land is barren too, of all the old dreams we fulfilled beyond our means. This spun western lets you create your own one-of-a-kind characters and unique gangs; choose from weapons new and strange and a wider range...

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Comments
limagic
limagic Jun 30 2009, 8:54am says:

Awesome :D. Love the skin.

+1 vote     reply to comment
belzaran
belzaran Jun 30 2009, 9:25am says:

Does it inspired by the Borderlands cell-shading style ?

-1 votes     reply to comment
Armageddon104
Armageddon104 Jun 30 2009, 12:20pm replied:

everything in UT3 looks cell-shaded :D

-1 votes     reply to comment
WatchMaker
WatchMaker Jul 2 2009, 5:36am replied:

someone doesn't know what cellshading looks like...

+2 votes     reply to comment
Extirpation
Extirpation Jul 11 2009, 3:17pm replied:

No, it really doesn't look cel shaded. It only looks odd because the modeler used a lighter palette for color, and placed the lighting in the scene at an odd angle.
It just looks different because the models color is overall lit, while the background is darker and has no light source.

A cel shaded object reacts differently to light and because of this lacks gloss and a gradual decrease from light to dark. If the object were cel shaded you would see the shadows go from a black, then abruptly stop, then go to a gray, then abruptly stop, then go to the original color.
As you can see in the model, the shadows gradually decrease from a black to the original color, instead of in visible increments.

+2 votes     reply to comment
metalspy
metalspy Jun 30 2009, 12:11pm says:

Cool, very nice design, model and texture.

+1 vote     reply to comment
Gnostic
Gnostic Jun 30 2009, 12:12pm says:

Sends shivers down my spine

+1 vote     reply to comment
Samuk
Samuk Aug 2 2009, 12:13am says:

Wasn't this made by Kimman?

0 votes     reply to comment
WarmGun
WarmGun Aug 4 2009, 5:40pm replied:

nope we remade it

+1 vote     reply to comment
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Description

Blacksmith Model and Textures by Patrick Paquin

Image Details
Type
Promotional
Date
Jun 30th, 2009
By
WarmGun
Size
1500×1169
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