In this campaign I want to create a special situation for the MechCommander that takes responsibility for the success of the campaign.
The goal is to regain control of the Rim Colonies by defeating three allied but not befriended warlords. Each warlord rules a planet, which are as different as the warlords are.
You will leave with three dropships and 16 pilots; you can not influence nor change this.
You can load your dropships with up to 1200 tons of dropweight limit and assign the 12 pilots for the first mission deployment.
Your campaign fails if you lost all three dropships.
Dead pilots can not be replaced.You will meat a few trustworthy allies at Iron Moon, the starting base of your campaign, far, far away from home.Salvaged units can be added to your campaign resources. Tactics becomes more important as resources can not be replaced or fixed easily at the Rim.

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4 comments by wolfman-x on Nov 4th, 2014

After the release of wolfman-MC2X (R30) I focused on completion of the campaign.
Testing larger parts of the campaign (not only individual missions as before) unveiled that a larger number of missions unexpectedly do not close when completed but crash the campaign. The rootcause is unclear.
Obviously this can not be tested not released without finding and eliminating the cause.

Therefore I have to shift back to coding work and halted campaign completion and testing.The timeline for this code fixing loop is absolutely unpredictable. I am unhappy about this but life and MC2X coding and campaign development goes on.

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Post comment Comments  (10 - 20 of 43)
wolfman-x Creator
wolfman-x Aug 30 2014, 6:38pm says:

I just released wolfman-MC2X (R30).

+2 votes   reply to comment
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wolfman-x Creator
wolfman-x May 20 2014, 7:58am replied:

I do not use windows 8; you should ask at the the Omnitech site.

+3 votes   reply to comment
wolfman-x Creator
wolfman-x Jul 10 2014, 2:31pm replied:

I actually run now a PC with win 8.1 Pro 64bit and MC2X works just fine like it always did on Win 7 or win XP.$
I do not know about MCO, but there should be no difference.
Ask at Omnitech forum.

+3 votes   reply to comment
wolfman-x Creator
wolfman-x Mar 7 2014, 7:42pm says:

Major breakthrough!
I was able to identify the Quicksave/Quickload issues for large mapsizes (terraingrid: 300x300). Not the amount of inventory or the complexity of the scripting was the issue but the absolute amount of movepath restrictions created by the terrain shape.

High terrain complexity + large terrain + lots of trees or buildings = amount of movepath restrictions. This at some point leads to Quicksave crashes.

Simpler terrain for very large maps resolves the issue. I have a design guidline now. Need to find the code parameters to fix for supercomplex terrains as well. The problem for practical purposes is resolved because I know now what the issue is and can create or repeat success or failure or design missions accordingly.

+4 votes   reply to comment
wolfman-x Creator
wolfman-x Mar 8 2014, 8:07am replied:

That confirms my observation and testing over a long time as well that the code is OK in general; crashes had always been mission specific and my latest proof is in full alignment with all my observations.

+4 votes   reply to comment
***Geroj***
***Geroj*** May 17 2014, 8:16am replied:

Good to hear

+1 vote     reply to comment
wolfman-x Creator
wolfman-x Sep 7 2014, 12:54pm replied:

Hey; you asked for 2560x1440 resolution.
It is (unofficially) implemented but I could not get it to work. Can you check and tell me what happens on your machine?

+1 vote   reply to comment
theCoolLew
theCoolLew Jan 24 2014, 4:06am says:

I wanna play!

+3 votes     reply to comment
wolfman-x Creator
wolfman-x Jan 24 2014, 8:00am replied:

I just finished another mission today: "Radioactive NightMare".
It is a recovery mission after a Nuclear Reactor Meltdown. Your pilots can actually die and be lost for the rest of the campaign if they are exposed too long to higher radiation levels. Maybe I can create a little info video soon.

+2 votes   reply to comment
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