wolfman-MC2X is an extended MC2 gaming and mission design environment. It contains all latest additions and bug fixes and is the base for the upcoming...
In this campaign I want to create a special situation for the MechCommander that takes responsibility for the success of the campaign.
The goal is to regain control of the Rim Colonies by defeating three allied but not befriended warlords. Each warlord rules a planet, which are as different as the warlords are.
You will leave with three dropships and 16 pilots; you can not influence nor change this.
You can load your dropships with up to 1200 tons of dropweight limit and assign the 12 pilots for the first mission deployment.
Your campaign fails if you lost all three dropships.
Dead pilots can not be replaced.You will meat a few trustworthy allies at Iron Moon, the starting base of your campaign, far, far away from home. Salvaged units can be added to your campaign resources. Tactics becomes more important as resources can not be replaced or fixed easily at the Rim.
The 30 mission campaign is finished and tested by myself twice.
A list of gaming system changes and bug fixes need to be implemented prior release to increase stability.The campaign packaging and preparation of my support forum will take time as well.
I confirm today the projected 15th of July 2015 as release day.
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