Blog | About | Contact | Submit Mod | Join Mod DB | Site Map | Media Kit | Desura | RSS
This is a 28 mission campaign integrated into the standalone extended gaming and mission development system wolfman-MC2X. wolfman-MC2X is based on the released source code for MechCommander 2.
0 comments by wolfman-x on Feb 27th, 2013
Slow but steady progress. Editor and Viewer are finished and run stable. Gaming engine stability has dramatically improved. Missions seem to close now corretly and without crashes for all terrain grid sizes. Gaming stability not sufficient yet. Quicksave/Quickload issue remain for larger terrain gridsizes. New features and new inventory has been implemented in parallel to the stability improvement activities.
Gaming engine is much improved but still not acceptable for any near future release.
I spent most of my time working on the engine fixes but after a few focused days on the coding issues I progress with creative mission design work to recharge and gain some distance to the coding problems to attack them refreshed and with new ideas. Got some help on the coding that "moved the needle" a lot.
The relentless work on that project continues.
Latest tweets from
It can take up to a few hours for tweets to begin appearing.
go go go then!
Any release date?
Should be during Q1 of 2012 but unclear at this moment.
Sorry; just realized the mistake. It will be 2013 for the campaign. Otherwise it would be out already.