In this campaign I want to create a special situation for the MechCommander that takes responsibility for the success of the campaign.
The goal is to regain control of the Rim Colonies by defeating three allied but not befriended warlords. Each warlord rules a planet, which are as different as the warlords are.
You will leave with three dropships and 16 pilots; you can not influence nor change this.
You can load your dropships with up to 1200 tons of dropweight limit and assign the 12 pilots for the first mission deployment.
Your campaign fails if you lost all three dropships.
Dead pilots can not be replaced.You will meet a few trustworthy allies at Iron Moon, the starting base of your campaign, far, far away from home. Salvaged units can be added to your campaign resources. Tactics becomes more important as resources can not be replaced or fixed easily at the Rim.

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Blog RSS Feed Post news Report abuse Latest News: MC2X - Download updated to MC2X(R33)

0 comments by wolfman-x on Jul 3rd, 2015

I updated the on MODDB in the download section available revision of wolfman-MC2X to R33.
R32 is replaced and will be no longer available nor supported.
R33 includes all latest fixes and additions.
This is for mission designers only and does not include any campaign.

Release of "Warlords of the Rim Colonies" confirmed for July 15th, 2015.
Campaign package will be standalone in a gaming only environment.

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Jul 15, 2015 Full Version 2 comments

wolfman-MC2X-WRC-G ==> “ Campaign-Gaming-Only” Edition

wolfman-MC2X (R33)

wolfman-MC2X (R33)

Mar 10, 2015 Full Version 35 comments

wolfman-MC2X is an extended MC2 gaming and mission design environment. It contains all latest additions and bug fixes and is the base for the upcoming...

Post comment Comments  (10 - 20 of 49)
NadeMagnet69 Nov 22 2014 says:

When I try to launch a mission I get
Nested exception!- Cause EnterWindowMode
Error No software rasterizer available at 0x0

+1 vote     reply to comment
wolfman-x Creator
wolfman-x Nov 22 2014 replied:

What is the resolution of your screen/system.

I get this error message solely when I try to run the game in 4k resolution.

+1 vote   reply to comment
NadeMagnet69 Nov 22 2014 replied:

In game it says resolution and the GPU selection is set to automatic. In the prefs.cfg and options.cfg it was set to 0 and I tried editing it to 7 for 1920x1200. Same error. Tried to mirror the prefs and options of R31 with the R20 that comes with Dark grey Border Worlds. No luck. In the r20 the options to change resolution show up in game and I can launch its missions no problem.

0 votes     reply to comment
NadeMagnet69 Nov 22 2014 replied:

Edit: I have a big monitor so my default resolution is 2560x1440 so I think the auto detection is trying to run the game at that resolution.

+1 vote     reply to comment
NadeMagnet69 Nov 22 2014 replied:

Edit: So I set my default display resolution through windows to 1920x1200 and the mission launched. Yay I can play! Would still like to know if there is something I can set to turn off the auto detect so I can manually set mc2x resolution so I don't have to keep doing it before and after playing.

+1 vote     reply to comment
wolfman-x Creator
wolfman-x Nov 23 2014 replied:

It is auto-detect from the list of implemented resolutions that the old gameOS of MC2 can support. Your initial resolution is not supported by the gameOS and by my code changes. I actually tried to implemented it and 4k and tested it with the error message you got. The gameOS would need changes to support higher DirectX versions etc. Currently 1920x1200 is the highest resolution supported. Any manual setting is taken out of the code and never worked well either. Auto-detect does check the set resolution or natural resolution of your screen and adapts all to it if supported. All game adaptions to your natural and set resolution 2560x1440 are implemented but the gameOS can not render it. Therefore it is not listed in the readme file as implemented resolution.

+1 vote   reply to comment
NadeMagnet69 Nov 23 2014 replied:

Ah. You should edit into the install instructions that native resolutions higher then 1920x1200 won't work and need to be changed with windows not with the txt files.

Oh well it's not like it's that big a deal to change it every time. This is the forth or fifth time I've come back to your work BTW. First time using a big monitor with it though. Been a fan of yours for a long time now. Don't think all your work is not appreciated. People like you are why PC will always be superior to consoles. Thanks

+1 vote     reply to comment
wolfman-x Creator
wolfman-x Nov 24 2014 replied:

I will make it clearer in the Readme. Thank you for your feedback and support.

+1 vote   reply to comment
wolfman-x Creator
wolfman-x Nov 4 2014 says:

Check bug status report:

+1 vote   reply to comment
wolfman-x Creator
wolfman-x Sep 6 2014 says:

There is a revised version uploaded that includes 6 bug-fixes that had been reported till date. Just install on top of current MC2X(R30) installation.

+2 votes   reply to comment
wolfman-x Creator
wolfman-x Aug 30 2014 says:

I just released wolfman-MC2X (R30).

+2 votes   reply to comment
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wolfman-x Creator
wolfman-x May 20 2014 replied:

I do not use windows 8; you should ask at the the Omnitech site.

+3 votes   reply to comment
wolfman-x Creator
wolfman-x Jul 10 2014 replied:

I actually run now a PC with win 8.1 Pro 64bit and MC2X works just fine like it always did on Win 7 or win XP.$
I do not know about MCO, but there should be no difference.
Ask at Omnitech forum.

+3 votes   reply to comment
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