wolfman-MC2X is an extended MC2 gaming and mission design environment. It contains all latest additions and bug fixes and is the base for the upcoming...
In this campaign I want to create a special situation for the MechCommander that takes responsibility for the success of the campaign.
The goal is to regain control of the Rim Colonies by defeating three allied but not befriended warlords. Each warlord rules a planet, which are as different as the warlords are.
You will leave with three dropships and 16 pilots; you can not influence nor change this.
You can load your dropships with up to 1200 tons of dropweight limit and assign the 12 pilots for the first mission deployment.
Your campaign fails if you lost all three dropships.
Dead pilots can not be replaced.You will meat a few trustworthy allies at Iron Moon, the starting base of your campaign, far, far away from home. Salvaged units can be added to your campaign resources. Tactics becomes more important as resources can not be replaced or fixed easily at the Rim.
After the release of wolfman-MC2X (R30) I focused on completion of the campaign.
Testing larger parts of the campaign (not only individual missions as before) unveiled that a larger number of missions unexpectedly do not close when completed but crash the campaign. The rootcause is unclear.
Obviously this can not be tested not released without finding and eliminating the cause.
Therefore I have to shift back to coding work and halted campaign completion and testing.The timeline for this code fixing loop is absolutely unpredictable. I am unhappy about this but life and MC2X coding and campaign development goes on.
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