In this campaign I want to create a special situation for the MechCommander that takes responsibility for the success of the campaign.
The goal is to regain control of the Rim Colonies by defeating three allied but not befriended warlords. Each warlord rules a planet, which are as different as the warlords are.
You will leave with three dropships and 16 pilots; you can not influence nor change this.
You can load your dropships with up to 1200 tons of dropweight limit and assign the 12 pilots for the first mission deployment.
Your campaign fails if you lost all three dropships.
Dead pilots can not be replaced.You will meat a few trustworthy allies at Iron Moon, the starting base of your campaign, far, far away from home.Salvaged units can be added to your campaign resources. Tactics becomes more important as resources can not be replaced or fixed easily at the Rim.
After the release of wolfman-MC2X (R30) I focused on completion of the campaign.
Testing larger parts of the campaign (not only individual missions as before) unveiled that a larger number of missions unexpectedly do not close when completed but crash the campaign. The rootcause is unclear.
Obviously this can not be tested not released without finding and eliminating the cause.
Therefore I have to shift back to coding work and halted campaign completion and testing.The timeline for this code fixing loop is absolutely unpredictable. I am unhappy about this but life and MC2X coding and campaign development goes on.
Latest tweets from @mc2wolfman
New Assault Copter model provided by Magic.
Jan 22 2015, 4:48pm
Flight level for all non-stationary aircrafts (copters, airplanes, dropships) is/will be tripled.
Jan 16 2015, 3:25pm
New Rotary Auto Cannon model provided by Raven 2C.
Dec 25 2014, 7:29pm
More cool new Mech Damage Icons are provided by Aetrion..
Dec 18 2014, 8:45am
I can run MC2X now in a 1920x1200 window on a 4k resolution screen. Resolutions beyond are not supported by the ~15 year old gaming OS.
Dec 13 2014, 1:48pm
In window mode it is now possible to select and game inside a window of any implemented resolution size that is smaller than Full Screen.
Dec 13 2014, 1:45pm
Aetrion provides new professionally made damage icons for new mech chassis (see example for Magic"s Marauder IIC). T.co
Dec 10 2014, 4:17pm
New selectable Graphics Option "Window Mode" implemented. Now it can be selected directly if you game Full Screen or in a Window.
Dec 8 2014, 4:12pm
New selectable Gaming Option "Invulnerability" implemented. Now you can game through any mission "tutorial-style" without taking damage.
Dec 5 2014, 3:41pm
The jump distance of mechs with jumpjets is now depending on the weight class. An ultra-light jumps twice as far now.
Dec 2 2014, 7:51pm