This is a 28 mission campaign integrated into the standalone extended gaming and mission development system wolfman-MC2X. wolfman-MC2X is based on the released source code for MechCommander 2.
I was able to close two topics:
- transfer of all unit types from a campaign mission to the next
(mechs, vehicles, copters, aircrafts, hovercrafts, infantry-types..)- pilot review and promotion for all mission participating pilots
(no longer mech pilots only)
I added these new top priority for the gaming engine improvement:
- multiple dropzones
- avoid that units sometimes simply move right through eachother
Here is the revised list of top priorities:
- elimination of the last remaining heaps in the system code
- fix QuickSave/Quickload issues for specific map/inventory conditions
- multiple dropzones
- avoid that units move through other units
Latest tweets from @mc2wolfman
Finalized and tested 2 more missions for the "Warlords of the Rim Colonies" campaign.
Mar 12 2014, 4:01pm
Major breakthrough! Quicksave/Quickload issues for 300x300 grid terrain mapsize resolved.
Mar 7 2014, 7:30pm
Now 12 activity_nodes can be used on structures. Cool for aircraft repair areas.
Feb 13 2014, 6:57pm
Implemented two newAircraft Repair Area objects to repair any types of aircrafts. Thank @Aetrion for your support with 3Dmodel and texture.
Feb 5 2014, 8:27am
I am looking for new ways to repair aircrafts and copters; currently via repair truck is the remaining interim option.
Jan 30 2014, 2:09pm
Aircrafts and Copters can no longer be repaired in any of the currently existing Repair Bays; it just looked too wrong.
Jan 30 2014, 2:06pm
Introduced a new weapon to the game: Clan Hyper Assault Gauss Rifle. Devastating firepower but rapid ammo depletion.
Jan 11 2014, 9:39am
All types of units can now be transferred from mission to mission during a campaign and all pilots are reviewed.
Jan 1 2014, 11:23am
Switched to the next revision (R30) today because plenty of changes had been implemented; this should become the release revision one day.
Dec 31 2013, 9:11am
For the first time I compiled a wolfman-MC2X 64 bit version under VS 12; that means 32bit and 64bit versions might be available.
Dec 30 2013, 5:39pm