In this campaign I want to create a special situation for the MechCommander that takes responsibility for the success of the campaign.
The goal is to regain control of the Rim Colonies by defeating three allied but not befriended warlords. Each warlord rules a planet, which are as different as the warlords are.
You will leave with three dropships and 16 pilots; you can not influence nor change this.
You can load your dropships with up to 1200 tons of dropweight limit and assign the 12 pilots for the first mission deployment.
Your campaign fails if you lost all three dropships.
Dead pilots can not be replaced.You will meat a few trustworthy allies at Iron Moon, the starting base of your campaign, far, far away from home. Salvaged units can be added to your campaign resources. Tactics becomes more important as resources can not be replaced or fixed easily at the Rim.

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Blog RSS Feed Report abuse Latest News: "Warlords of the Rim Colonies" campaign finished !

0 comments by wolfman-x on Apr 18th, 2015

The 30 mission campaign is finished and tested by myself twice.
A list of gaming system changes and bug fixes need to be implemented prior release to increase stability.The campaign packaging and preparation of my support forum will take time as well.
I confirm today the projected 15th of July 2015 as release day.

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wolfman-MC2X (R32)

wolfman-MC2X (R32)

Mar 10, 2015 Full Version 17 comments

wolfman-MC2X is an extended MC2 gaming and mission design environment. It contains all latest additions and bug fixes and is the base for the upcoming...

Post comment Comments  (0 - 10 of 46)
LPJGPR Apr 18 2015, 8:05pm says:

I've only recently got into the Mechcommander series, and I just wanted to say this looks amazing, and I like the tons of work you've done for the community.

+3 votes     reply to comment
nicosuave Feb 23 2015, 12:00am says:

How goes the debugging? Everything is amazing in your early work cant wait for this one!

+1 vote     reply to comment
wolfman-x Creator
wolfman-x Feb 23 2015, 9:22am replied:

Debugging is almost done.
I am back to mission design and the campaign since several weeks.

+1 vote   reply to comment
NadeMagnet69 Nov 22 2014, 3:15pm says:

When I try to launch a mission I get
Nested exception!- Cause EnterWindowMode
Error No software rasterizer available at 0x0

+1 vote     reply to comment
wolfman-x Creator
wolfman-x Nov 22 2014, 7:06pm replied:

What is the resolution of your screen/system.

I get this error message solely when I try to run the game in 4k resolution.

+1 vote   reply to comment
NadeMagnet69 Nov 22 2014, 10:14pm replied:

In game it says resolution and the GPU selection is set to automatic. In the prefs.cfg and options.cfg it was set to 0 and I tried editing it to 7 for 1920x1200. Same error. Tried to mirror the prefs and options of R31 with the R20 that comes with Dark grey Border Worlds. No luck. In the r20 the options to change resolution show up in game and I can launch its missions no problem.

0 votes     reply to comment
NadeMagnet69 Nov 22 2014, 10:15pm replied:

Edit: I have a big monitor so my default resolution is 2560x1440 so I think the auto detection is trying to run the game at that resolution.

+1 vote     reply to comment
NadeMagnet69 Nov 22 2014, 10:35pm replied:

Edit: So I set my default display resolution through windows to 1920x1200 and the mission launched. Yay I can play! Would still like to know if there is something I can set to turn off the auto detect so I can manually set mc2x resolution so I don't have to keep doing it before and after playing.

+1 vote     reply to comment
wolfman-x Creator
wolfman-x Nov 23 2014, 8:45am replied:

It is auto-detect from the list of implemented resolutions that the old gameOS of MC2 can support. Your initial resolution is not supported by the gameOS and by my code changes. I actually tried to implemented it and 4k and tested it with the error message you got. The gameOS would need changes to support higher DirectX versions etc. Currently 1920x1200 is the highest resolution supported. Any manual setting is taken out of the code and never worked well either. Auto-detect does check the set resolution or natural resolution of your screen and adapts all to it if supported. All game adaptions to your natural and set resolution 2560x1440 are implemented but the gameOS can not render it. Therefore it is not listed in the readme file as implemented resolution.

+1 vote   reply to comment
NadeMagnet69 Nov 23 2014, 1:41pm replied:

Ah. You should edit into the install instructions that native resolutions higher then 1920x1200 won't work and need to be changed with windows not with the txt files.

Oh well it's not like it's that big a deal to change it every time. This is the forth or fifth time I've come back to your work BTW. First time using a big monitor with it though. Been a fan of yours for a long time now. Don't think all your work is not appreciated. People like you are why PC will always be superior to consoles. Thanks

+1 vote     reply to comment
wolfman-x Creator
wolfman-x Nov 24 2014, 7:57am replied:

I will make it clearer in the Readme. Thank you for your feedback and support.

+1 vote   reply to comment
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Release Date
Coming Jul 2015
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Real Time Strategy
Single Player

Latest tweets from @mc2wolfman

Campaign finished and tested. Release date confirmed for 15th of July 2015.

Apr 18 2015, 8:36am

New release date for "Warlords of the Rim colonies" campaign projected as July 2015.

Apr 8 2015, 7:47am

Revision of all mech icons and copter icons by Aetrion completed: Aetrion created around 30 great new unit icons.

Mar 28 2015, 9:07am

Latest revision (R32) of wolfman-MC2X including all new features and bug fixes available for download.

Mar 10 2015, 12:25pm

After-mission battlefield salvage extended to all unit types (mechs, aircrafts, vehicles).

Mar 2 2015, 7:24pm

Professionally made icons for new copters provided by Aetrion.

Feb 15 2015, 12:12pm

New scripting command "setnewpilot" implemented to assign new pilot to a unit.

Feb 15 2015, 12:11pm

New VTOL model provided by Magic.

Feb 12 2015, 2:42pm

New Heavy Transport Copter model provided by Magic.

Feb 6 2015, 5:05pm

All aircraft models are now on triple flight level.

Feb 4 2015, 4:14pm

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Warlords of the Rim Colonies
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