In this campaign I want to create a special situation for the MechCommander that takes responsibility for the success of the campaign.
The goal is to regain control of the Rim Colonies by defeating three allied but not befriended warlords. Each warlord rules a planet, which are as different as the warlords are.
You will leave with three dropships and 16 pilots; you can not influence nor change this.
You can load your dropships with up to 1200 tons of dropweight limit and assign the 12 pilots for the first mission deployment.
Your campaign fails if you lost all three dropships.
Dead pilots can not be replaced.You will meat a few trustworthy allies at Iron Moon, the starting base of your campaign, far, far away from home.Salvaged units can be added to your campaign resources. Tactics becomes more important as resources can not be replaced or fixed easily at the Rim.

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4 comments by wolfman-x on Nov 4th, 2014

After the release of wolfman-MC2X (R30) I focused on completion of the campaign.
Testing larger parts of the campaign (not only individual missions as before) unveiled that a larger number of missions unexpectedly do not close when completed but crash the campaign. The rootcause is unclear.
Obviously this can not be tested not released without finding and eliminating the cause.

Therefore I have to shift back to coding work and halted campaign completion and testing.The timeline for this code fixing loop is absolutely unpredictable. I am unhappy about this but life and MC2X coding and campaign development goes on.

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NadeMagnet69
NadeMagnet69 Nov 22 2014, 3:15pm says:

When I try to launch a mission I get
Nested exception!- Cause EnterWindowMode
Error No software rasterizer available at 0x0

+1 vote     reply to comment
wolfman-x Creator
wolfman-x Nov 22 2014, 7:06pm replied:

What is the resolution of your screen/system.

I get this error message solely when I try to run the game in 4k resolution.

+1 vote   reply to comment
NadeMagnet69
NadeMagnet69 Nov 22 2014, 10:14pm replied:

In game it says resolution and the GPU selection is set to automatic. In the prefs.cfg and options.cfg it was set to 0 and I tried editing it to 7 for 1920x1200. Same error. Tried to mirror the prefs and options of R31 with the R20 that comes with Dark grey Border Worlds. No luck. In the r20 the options to change resolution show up in game and I can launch its missions no problem.

0 votes     reply to comment
NadeMagnet69
NadeMagnet69 Nov 22 2014, 10:15pm replied:

Edit: I have a big monitor so my default resolution is 2560x1440 so I think the auto detection is trying to run the game at that resolution.

+1 vote     reply to comment
NadeMagnet69
NadeMagnet69 Nov 22 2014, 10:35pm replied:

Edit: So I set my default display resolution through windows to 1920x1200 and the mission launched. Yay I can play! Would still like to know if there is something I can set to turn off the auto detect so I can manually set mc2x resolution so I don't have to keep doing it before and after playing.

+1 vote     reply to comment
wolfman-x Creator
wolfman-x Nov 23 2014, 8:45am replied:

It is auto-detect from the list of implemented resolutions that the old gameOS of MC2 can support. Your initial resolution is not supported by the gameOS and by my code changes. I actually tried to implemented it and 4k and tested it with the error message you got. The gameOS would need changes to support higher DirectX versions etc. Currently 1920x1200 is the highest resolution supported. Any manual setting is taken out of the code and never worked well either. Auto-detect does check the set resolution or natural resolution of your screen and adapts all to it if supported. All game adaptions to your natural and set resolution 2560x1440 are implemented but the gameOS can not render it. Therefore it is not listed in the readme file as implemented resolution.

+1 vote   reply to comment
NadeMagnet69
NadeMagnet69 Nov 23 2014, 1:41pm replied:

Ah. You should edit into the install instructions that native resolutions higher then 1920x1200 won't work and need to be changed with windows not with the txt files.

Oh well it's not like it's that big a deal to change it every time. This is the forth or fifth time I've come back to your work BTW. First time using a big monitor with it though. Been a fan of yours for a long time now. Don't think all your work is not appreciated. People like you are why PC will always be superior to consoles. Thanks

+1 vote     reply to comment
wolfman-x Creator
wolfman-x Nov 24 2014, 7:57am replied:

I will make it clearer in the Readme. Thank you for your feedback and support.

+1 vote   reply to comment
wolfman-x Creator
wolfman-x Nov 4 2014, 2:06pm says:

Check bug status report:

Z8.invisionfree.com

+1 vote   reply to comment
wolfman-x Creator
wolfman-x Sep 6 2014, 7:00pm says:

There is a revised version uploaded that includes 6 bug-fixes that had been reported till date. Just install on top of current MC2X(R30) installation.

+2 votes   reply to comment
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Platform
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Developer
wolfman-x
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Z8.invisionfree.com
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Real Time Shooter
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War
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New Assault Copter model provided by Magic.

Jan 22 2015, 4:48pm

Flight level for all non-stationary aircrafts (copters, airplanes, dropships) is/will be tripled.

Jan 16 2015, 3:25pm

New Rotary Auto Cannon model provided by Raven 2C.

Dec 25 2014, 7:29pm

More cool new Mech Damage Icons are provided by Aetrion..

Dec 18 2014, 8:45am

I can run MC2X now in a 1920x1200 window on a 4k resolution screen. Resolutions beyond are not supported by the ~15 year old gaming OS.

Dec 13 2014, 1:48pm

In window mode it is now possible to select and game inside a window of any implemented resolution size that is smaller than Full Screen.

Dec 13 2014, 1:45pm

Aetrion provides new professionally made damage icons for new mech chassis (see example for Magic"s Marauder IIC). T.co

Dec 10 2014, 4:17pm

New selectable Graphics Option "Window Mode" implemented. Now it can be selected directly if you game Full Screen or in a Window.

Dec 8 2014, 4:12pm

New selectable Gaming Option "Invulnerability" implemented. Now you can game through any mission "tutorial-style" without taking damage.

Dec 5 2014, 3:41pm

The jump distance of mechs with jumpjets is now depending on the weight class. An ultra-light jumps twice as far now.

Dec 2 2014, 7:51pm

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