In this campaign I want to create a special situation for the MechCommander that takes responsibility for the success of the campaign.
The goal is to regain control of the Rim Colonies by defeating three allied but not befriended warlords. Each warlord rules a planet, which are as different as the warlords are.
You will leave with three dropships and 16 pilots; you can not influence nor change this.
You can load your dropships with up to 1200 tons of dropweight limit and assign the 12 pilots for the first mission deployment.
Your campaign fails if you lost all three dropships.
Dead pilots can not be replaced.You will meat a few trustworthy allies at Iron Moon, the starting base of your campaign, far, far  away from home.Salvaged units can be added to your campaign resources. Tactics becomes more important as resources can not be replaced or fixed easily at the Rim.

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12 comments by wolfman-x on Aug 31st, 2014

wolfman-MC2X  31Aug 2014 (Revision30)wolfman-MC2X is for non-commercial enterprise only!
This is for fun and keeping a great game of tactical command alive.
Every use is under your sole responsibility and at your own risk.
Read Microsoft's Shared Source Limited Permissive License for use of MechCommander® 2 carefully. If you do not agree, don't use wolfman-MC2X in any ways.
wolfman-MC2X is an extended MC2 gaming and mission design environment. It is built on the extended and freshly compiled MechCommander 2 system files based on the source code released by Microsoft and covered under the shared license agreement. Several additional tools and viewer are provided to allow easy mission design.
This package contains five example missions for your testing pleasure.wolfman-MC2X includes:- wolfman's extended MC2X Mission Editor (content and feature revision 30)
- wolfman's extended MC2X Gaming Core (content and feature revision 30)
- wolfman's extended MC2X Viewer (Encyclopedia) (content and feature revision 30)
- Poison's "MechSwapper" tool (revision 2.5.2) to exchange units in existing missio- the re-distributable of important library files
- MC2xClean (to easily eliminate all *.lst,*.txm,*.old as well as all thumb.db files and arm folders)
- the maps "Metropolitan" , "RedRock Outpost", "Paradise Defense”, "City Assault", "Stormbreaker”s Mudhole"
- MC2X SkyViewer Folder
- MC2X TerrainOverlay Viewer Folder
- Jussi's "MC2 Warrior Brain Tool" to easily allocate or create warrior brain files

- MC2X RandomMaps Viewer Folder
- MC2X AmbientTune Folder
- MC2X TerrainDetail Viewer Folder
- MC2X OverlayMask ViewerFolder
- MC2X OverlayMaskShape Viewer Folder
- MC2X Water Viewer Folder
- MC2X WaterDetail Viewer Folder

The upcoming campaign "Warlords of the Rim Colonies" will be based on MC2X (R30).
Download ~700 MB

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Post comment Comments  (0 - 10 of 34)
wolfman-x Sep 6 2014, 7:00pm says:

There is a revised version uploaded that includes 6 bug-fixes that had been reported till date. Just install on top of current MC2X(R30) installation.

+2 votes     reply to comment
wolfman-x Aug 30 2014, 6:38pm says:

I just released wolfman-MC2X (R30).

+2 votes     reply to comment
Guest May 20 2014, 1:35am says:

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wolfman-x May 20 2014, 7:58am replied:

I do not use windows 8; you should ask at the the Omnitech site.

+3 votes     reply to comment
wolfman-x Jul 10 2014, 2:31pm replied:

I actually run now a PC with win 8.1 Pro 64bit and MC2X works just fine like it always did on Win 7 or win XP.$
I do not know about MCO, but there should be no difference.
Ask at Omnitech forum.

+3 votes     reply to comment
wolfman-x Mar 7 2014, 7:42pm says:

Major breakthrough!
I was able to identify the Quicksave/Quickload issues for large mapsizes (terraingrid: 300x300). Not the amount of inventory or the complexity of the scripting was the issue but the absolute amount of movepath restrictions created by the terrain shape.

High terrain complexity + large terrain + lots of trees or buildings = amount of movepath restrictions. This at some point leads to Quicksave crashes.

Simpler terrain for very large maps resolves the issue. I have a design guidline now. Need to find the code parameters to fix for supercomplex terrains as well. The problem for practical purposes is resolved because I know now what the issue is and can create or repeat success or failure or design missions accordingly.

+4 votes     reply to comment
wolfman-x Mar 8 2014, 8:07am replied:

That confirms my observation and testing over a long time as well that the code is OK in general; crashes had always been mission specific and my latest proof is in full alignment with all my observations.

+4 votes     reply to comment
***Geroj*** May 17 2014, 8:16am replied:

Good to hear

+1 vote     reply to comment
wolfman-x Sep 7 2014, 12:54pm replied:

Hey; you asked for 2560x1440 resolution.
It is (unofficially) implemented but I could not get it to work. Can you check and tell me what happens on your machine?

+1 vote     reply to comment
wolfman-x Jan 24 2014, 8:00am replied:

I just finished another mission today: "Radioactive NightMare".
It is a recovery mission after a Nuclear Reactor Meltdown. Your pilots can actually die and be lost for the rest of the campaign if they are exposed too long to higher radiation levels. Maybe I can create a little info video soon.

+2 votes     reply to comment
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Copters and Aircraft beside Dropships can now be salvaged like Mechs if disabled but not destroyed.

Sep 22 2014, 4:40pm

Tutorial for MC2X (R30) focused on the Missiontransfers released. … … …

Sep 7 2014, 3:56pm

Revised version including all bug fixes reported till date uploaded. Just install on top of existing MC2X(R30) installation.

Sep 6 2014, 7:02pm

Tutorial for MC2X (R30) focused on the Unit Bay released. … …

Sep 4 2014, 7:00pm

Tutorial for MC2X (R30) focused on Dropzones released.

Sep 4 2014, 11:46am

wolfman-MC2X (R30) released. (Download ~700 MB)

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1 Day remaining to MC2X(R30) ! Get ready.

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