In this campaign I want to create a special situation for the MechCommander that takes responsibility for the success of the campaign.
The goal is to regain control of the Rim Colonies by defeating three allied but not befriended warlords. Each warlord rules a planet, which are as different as the warlords are.
You will leave with three dropships and 16 pilots; you can not influence nor change this.
You can load your dropships with up to 1200 tons of dropweight limit and assign the 12 pilots for the first mission deployment.
Your campaign fails if you lost all three dropships.
Dead pilots can not be replaced.You will meet a few trustworthy allies at Iron Moon, the starting base of your campaign, far, far away from home. Salvaged units can be added to your campaign resources. Tactics becomes more important as resources can not be replaced or fixed easily at the Rim.

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CVE StartScreen

wolfman-MC2X-CVE-G is a " Campaign-Gaming-Only" version and includes:

- the extended and freshly compiled MechCommander 2 system files based on the source code released by Microsoft and covered under the shared license agreement

- the re-distributable of important library files

- wolfman's extended MC2X Gaming Core (R35)

- wolfman's extended MC2X Viewer (Encyclopedia) (R35)

- the maps: "Metropolitan", "RedRock Outpost", "Paradise Defense", "City Assault", "Stormbreaker"s Mudhole" and "Operation Delta"

- the 24 mission campaign "CARVER V" originally released with MC2 by Microsoft.

CVE


wolfman-MC2X-CVE-G




Design of new campaign "UPRISE" in Progress

Design of new campaign "UPRISE" in Progress

News 0 comments

I just finished the first three missions of my next campaign "UPRISE".

Campaign "TangoMaster" coming soon.

Campaign "TangoMaster" coming soon.

News 2 comments

Revised 20 mission campaign "TangoMaster" (R04) first released in 2004.

Campaign Release Coming Soon

Campaign Release Coming Soon

News 2 comments

"Warlords of the Rim Colonies" Campaign release under preparation.

"Warlords of the Rim Colonies" campaign finished !

"Warlords of the Rim Colonies" campaign finished !

News 0 comments

The 30 mission campaign is finished and tested by myself twice.

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wolfman-MC2X-CVE-G

wolfman-MC2X-CVE-G

Full Version 18 comments

wolfman-MC2X-CVE-G is a “Campaign-Gaming-Only” version of wolfman-MC2X(R35) featuring the 24 mission campaign “Carver 5” originally released with...

wolfman-MC2X-TME-G

wolfman-MC2X-TME-G

Full Version 6 comments

wolfman-MC2X-TME-G is a “ Campaign-Gaming-Only” version of wolfman-MC2X(R35) featuring the 20 mission campaign “TangoMaster” (R05).

wolfman-MC2X-WRC-G

wolfman-MC2X-WRC-G

Full Version 25 comments

wolfman-MC2X-WRC-G ==> “ Campaign-Gaming-Only” Edition. Campaign (R2) based on MC2X (R34).

wolfman-MC2X (R35)  +++ NEW RELEASE +++

wolfman-MC2X (R35) +++ NEW RELEASE +++

Full Version 3 comments

wolfman-MC2X is an extended MC2 gaming and mission design environment. It is built on the extended and freshly compiled MechCommander 2 system files based...

Comments  (0 - 10 of 66)
Grylus
Grylus

Hi Wolfman. I got it working superbly. Here's what I did.

1. Disable Hardware rasterizer and harware mouse update. Stops the menu glitching and can now see the mouse.

2. Set to windowed mode, select 1280by720 resolution. Allows game textures to work properly; fixes heavy terrain pixilaization and textures not showing correctly.

3. Force my pc to run the exe through my geforce card, did this via my geforce control panel, bypassing my intel hd onboard card. Fixes the hardcore texture and sprite mesh glitching.

Now works perfectly, I can even use alt+enter to go fullscreen and everything looks right!

Running Laptop on Win 7, widescreen 1366by768. (I don't think the rest of my specs are relevant).

Thanks for making this great mod, is it just me or is it alot harder as well as the ai being smarter?

Best regards,

Grylus aka Wolfknight

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wolfman-x Creator
wolfman-x

Cool. Great you found and posted the solution for the issue you experienced.

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Grylus
Grylus

=) I must say you did an incredible job with the AI, I couldn't believe it when I saw how smart the enemy was, using jump jets like true mechwarriors and actually switching targets to my weakest or most damaged mechs. Also the damage dealt to my mechs are properly felt, unlike the original MC2 which was a laughable joke on regular, now I'm so deep in enemy LRMs I just can't stop playing. Oh yes and thanks for compiling the original mission sound logs into the game, quite smart how you implemented them. This is what truly sets your MC2 Carver V campaign above the rest of the mods, IMO in any case.

I do have some question for you though; firstly, is it possible to somehow get all the original skins for the mechs back into the game? It was something that I truly fell in love with in the first place, not saying that you didn't do an awesome job with all the new additions though, call it nostolgia if you will.

Secondly, how exactly do I get your other custom campaigns to work? Is it necessary for me to download the complete stand alone game packs or can I somehow download your other campaigns into the Carver V mission version?

And lastly, I never played this game multiplayer! I never had any pals to play this gem of a game with, do you host co op or competitive (pvp) games at all? Would love to join some time.

Thanks for taking the time to read my messages, appreciate it.

All the best and thanks again for all your hard work on this classic game.

PS. Are you following the new Battletech 2017 game being developed by the original creators of the whole franchise? I personally am very excited. Can't wait.

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wolfman-x Creator
wolfman-x

Thanks for your feedback and interest.

Most mechs are new (most by magic) and all mechs are somehow revised (weapon nodes, movements, textures. This is now the new set and I will not change it back. Beside this most old chassis are not replaced but complemented by new versions.

After several years doing it differently I decided to integrate always one campaign into the current gaming environment at the time and thus have a standalaone game including one campaign (exactly like MC2 was).

Some campaign texts are strings inside the gaming system and the mission medals and promotions are coded campaignspecific inside the general gaming files as well. Thus it is not really good to have a base gaming system and load multiple campaigns into it.
It is never a clean and dedicated installation.

Look at it as: every campaign is just a new MC2X mechgame and needs a fresh install into an empty new installation folder. Otherwise crashes and confusion are much more likely.

Multiplayer code is incomplete in source code release thus there is no multiplayer posible with any MC2 mod. Therefore I do not game nor host it.

Lastly; I am a backer of the new Battletech game and will install it on steam and run it as soon as it is out. First previews look pretty interesting.

Hopefully towards the end of 2016 I try to release my campaign UPRISE as well. Had two month of inactivity but work on it now every day again.

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Grylus
Grylus

Awesome, thanks for the reply. I understand completely. All the best.

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wolfman-x Creator
wolfman-x

As I stated some time ago before I will delete all posts made anonymous or contain "questions" that contain obvious wrong statements or are intended to simply catch attention.

Unfortunately there always a few folks in any type of forum that try to micro-sabotage authors work without any real understanding nor interest. They always post anonymous and the post are pure negativity.

Reply Good karma+2 votes
Womble
Womble

My intention wasn't to sabotage your project, though I doubt you'll believe me. My post, aside from the bug I encountered was not negative at all and was not intended to be viewed as such either. As it happens I quite enjoy your work and have played it often in the past, oddly though, I never ran into the problems I described then.

If you're unwilling to accept that I'm telling the truth, then fair enough, there's not really much I can do to convince you otherwise. However, upon searching through the older posts I found someone else with a similar problem. Although at this point I'm sure you'll just claim I posted that one too in a childish effort to troll you -_- Regardless, all the best, and I hope in subsequent versions the problem is resolved.

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wolfman-x Creator
wolfman-x

There is no problem in the packages.
In MC2X-CVE You can only buy Razorbacks and Bushwacker and can only deploy 140 tons dropweight in first mission. Only 3 out of 4 green pilots can be selected.
No problem; works perfect as intended.

Reply Good karma+1 vote
wolfman-x Creator
wolfman-x

Ok; now it is no longer anonymous and a more real issue to me. I can only tell you that I tested it on my installation and can not confirm what you describe. It has not been reported before either. I always check my latest installation first when errors are claimed. Thanks for stepping out of the shadow.

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Latest tweets from @mc2wolfman

Additional medical building (to reduce pilot damage during mission) implemented.

Sep 21 2016

Flamers require now fluid refills (ammo) from liquid containers. While flamers remain a weapon from the EnergyWeapon section they use ammo.

Sep 21 2016

13 missions completed (~ 50 %). New terrain texturing used for new missions. Moving on with campaign as well as new features for MC2X (R36).

Jun 27 2016

wolfman-MC2X (R35) released including all additions and fixes till 04 Mar 2016.

Mar 4 2016

Two more missions completed.

Feb 17 2016

First three missions of new campaign "UPRISE" completed. T.co

Jan 25 2016

Pilot Medical Aid System implemented into MC2X. Pilots can now receive medical help on the battlefield. T.co

Jan 19 2016

wolfman-MC2X-WRC-G download - Warlords of the Rim Colonies mod for MechCommander 2 Moddb.com via @moddb

Dec 31 2015

wolfman-MC2X-TME-G download - Warlords of the Rim Colonies mod for MechCommander 2 Moddb.com via @moddb

Dec 31 2015

wolfman-MC2X-CVE-G download - Warlords of the Rim Colonies mod for MechCommander 2 Moddb.com via @moddb

Dec 31 2015

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