This is a 28 mission campaign integrated into the standalone extended gaming and mission development system wolfman-MC2X. wolfman-MC2X is based on the released source code for MechCommander 2.

Image RSS Feed Latest Screens
Revised Encyclopedia Revised Encyclopedia Revised Encyclopedia
Blog RSS Feed Report abuse Latest News: Update June 2014

0 comments by wolfman-x on Jun 3rd, 2014

After a long time of hard work I will release wolfman-MC2X (R30) - the latest MC2X development environment. Targeted release time is end of July 2014.

With this I move back to my original approach of releasing gaming and development environment independent from a specific campaign.

Beside other things MC2X (R30) will include a lot of new inventory designed by Magic and I do not want to release any of this prior to his next MCO release; he has all rights to get his stuff out first.

As work on the campaign "Warlords of the Rim Colonies" is still in progress and will not be finished short term, it will be good to get feedback on the gaming system and all the changes and additions in parallel.

Warlords of the Rim Colobnies will be bundled with MC2X(R30) and released as wolfman-MC2X-WRC later in 2014.


Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 31)
Guest May 20 2014, 1:35am says:

This comment is currently awaiting admin approval, join now to view.

wolfman-x May 20 2014, 7:58am replied:

I do not use windows 8; you should ask at the the Omnitech site.

+2 votes     reply to comment
wolfman-x Jul 10 2014, 2:31pm replied:

I actually run now a PC with win 8.1 Pro 64bit and MC2X works just fine like it always did on Win 7 or win XP.$
I do not know about MCO, but there should be no difference.
Ask at Omnitech forum.

+1 vote     reply to comment
wolfman-x Mar 7 2014, 7:42pm says:

Major breakthrough!
I was able to identify the Quicksave/Quickload issues for large mapsizes (terraingrid: 300x300). Not the amount of inventory or the complexity of the scripting was the issue but the absolute amount of movepath restrictions created by the terrain shape.

High terrain complexity + large terrain + lots of trees or buildings = amount of movepath restrictions. This at some point leads to Quicksave crashes.

Simpler terrain for very large maps resolves the issue. I have a design guidline now. Need to find the code parameters to fix for supercomplex terrains as well. The problem for practical purposes is resolved because I know now what the issue is and can create or repeat success or failure or design missions accordingly.

+3 votes     reply to comment
wolfman-x Mar 8 2014, 8:07am replied:

That confirms my observation and testing over a long time as well that the code is OK in general; crashes had always been mission specific and my latest proof is in full alignment with all my observations.

+3 votes     reply to comment
***Geroj*** May 17 2014, 8:16am replied:

Good to hear

+1 vote     reply to comment
theCoolLew Jan 24 2014, 4:06am says:

I wanna play!

+3 votes     reply to comment
wolfman-x Jan 24 2014, 8:00am replied:

I just finished another mission today: "Radioactive NightMare".
It is a recovery mission after a Nuclear Reactor Meltdown. Your pilots can actually die and be lost for the rest of the campaign if they are exposed too long to higher radiation levels. Maybe I can create a little info video soon.

+2 votes     reply to comment
BrainFire Nov 22 2013, 9:08pm says:

Great new stuff. Release required!

+3 votes     reply to comment
butiswrong Nov 24 2013, 2:55pm replied:

Give him time, I'd say he'd be able to release by the end of Winter Break to about the end of Spring Break. If the worst goes, then next year summer. Wolfman, you're doing a great job!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Mech Commander 2 Icon
Send Message
Official Page
Release Date
Mod Watch
Track this mod
Real Time Shooter
Single Player

Latest tweets from @mc2wolfman

MC2X runs perfectly fine on a PC under Win8.1 Pro (64bit). I did expect issues but it worked without any.

Jul 6 2014, 7:37am

Multiple Dropzones implemented; very cool.

Jun 6 2014, 11:50am

I introduced camera drones to the support palette.

Jun 2 2014, 7:44am

Magic and Karl deserve a big THANK YOU shoutout for their work supporting MC2X.

May 19 2014, 7:21am

ECM and Active Probe are available now as additional components for purchasing.

May 16 2014, 7:15am

Now additional ammo cartridges are available for purchase as equipment for your Mech.

May 9 2014, 11:23am

Maybe I should create another video or post more pictures but prefer to just keep going with design; nothing beats a finished "product".

Apr 30 2014, 5:03pm

Deleted prior to mission count a bunch of concept missions that I did not like ultimately.

Apr 30 2014, 4:57pm

Will take a few more month to complete all concepts and test and revise and ballance and test again the campaign.

Apr 30 2014, 4:54pm

Another mission completed. I'm counting 23 now that are at least 50% completed. 7 more mission concepts to go.

Apr 30 2014, 4:53pm

Embed Buttons

Promote Warlords of the Rim Colonies on your homepage or blog by selecting a button and using the HTML code provided (more).

Warlords of the Rim Colonies
Warlords of the Rim Colonies
579 of 21,911
Last Update
1 month ago
31 members