This is a 28 mission campaign integrated into the standalone extended gaming and mission development system wolfman-MC2X. wolfman-MC2X is based on the released source code for MechCommander 2.

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1 comment by wolfman-x on Aug 14th, 2014

The release of wolfman-MC2X (R30) is scheduled for August 31st, 2014.
This release will contain the entire MC2X Gaming and Design Environment.
It will not contain the campaign "Warlords of the Rim Colonies" which will come later in 2014.

I tested MC2X(R30) under winXP, win7 Ultimate (32bit) and (64bit), win 8.1 Pro (64bit).
This public testing prior to the campaign release isĀ aiming forĀ reports of issues to fix.

Of interest are average/standard/mainstream configurations; there will always be specific system configurations with issues.


MC2X(R30) Advanced Scripting Options:

MC2X(R30) MechSwapper Documentation:

MC2X(R30) WarriorBrains:

MC2X(R30) Terrain Overlays:

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Post comment Comments  (0 - 10 of 31)
Guest May 20 2014, 1:35am says:

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wolfman-x May 20 2014, 7:58am replied:

I do not use windows 8; you should ask at the the Omnitech site.

+3 votes     reply to comment
wolfman-x Jul 10 2014, 2:31pm replied:

I actually run now a PC with win 8.1 Pro 64bit and MC2X works just fine like it always did on Win 7 or win XP.$
I do not know about MCO, but there should be no difference.
Ask at Omnitech forum.

+3 votes     reply to comment
wolfman-x Mar 7 2014, 7:42pm says:

Major breakthrough!
I was able to identify the Quicksave/Quickload issues for large mapsizes (terraingrid: 300x300). Not the amount of inventory or the complexity of the scripting was the issue but the absolute amount of movepath restrictions created by the terrain shape.

High terrain complexity + large terrain + lots of trees or buildings = amount of movepath restrictions. This at some point leads to Quicksave crashes.

Simpler terrain for very large maps resolves the issue. I have a design guidline now. Need to find the code parameters to fix for supercomplex terrains as well. The problem for practical purposes is resolved because I know now what the issue is and can create or repeat success or failure or design missions accordingly.

+4 votes     reply to comment
wolfman-x Mar 8 2014, 8:07am replied:

That confirms my observation and testing over a long time as well that the code is OK in general; crashes had always been mission specific and my latest proof is in full alignment with all my observations.

+4 votes     reply to comment
***Geroj*** May 17 2014, 8:16am replied:

Good to hear

+1 vote     reply to comment
theCoolLew Jan 24 2014, 4:06am says:

I wanna play!

+3 votes     reply to comment
wolfman-x Jan 24 2014, 8:00am replied:

I just finished another mission today: "Radioactive NightMare".
It is a recovery mission after a Nuclear Reactor Meltdown. Your pilots can actually die and be lost for the rest of the campaign if they are exposed too long to higher radiation levels. Maybe I can create a little info video soon.

+2 votes     reply to comment
BrainFire Nov 22 2013, 9:08pm says:

Great new stuff. Release required!

+3 votes     reply to comment
butiswrong Nov 24 2013, 2:55pm replied:

Give him time, I'd say he'd be able to release by the end of Winter Break to about the end of Spring Break. If the worst goes, then next year summer. Wolfman, you're doing a great job!

+1 vote     reply to comment
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Tutorial for MC2X (R30) focused on Salvaging released.

Aug 20 2014, 4:45pm

Tutorial for MC2X (R30) focused on Repairs (Part 2) released.

Aug 20 2014, 1:15pm

MC2X (R30) Tutorial focused on Repairs (Part 1) released.

Aug 20 2014, 10:30am

Tutorial for MC2X (R30) focused on CBILLS, RPTS, Gamble released.

Aug 19 2014, 2:30pm

Tutorial for MC2X (R30) focused on the Support Palette released.

Aug 19 2014, 2:27pm

@MC2wolfman Correction: SuperHeavy is > 100 tons. Weight = 100 tons is in the Assault category.

Aug 18 2014, 9:23pm

Tutorial for MC2X (R30) focused on Formations released. Go to Videos at:

Aug 18 2014, 9:17pm

Additional formation "Circle" implemented.Great to protect a central unit or increase the overall sensor area.

Aug 17 2014, 6:27pm

Tutorial for MC2X (R30) focused on the Encyclopedia released.

Aug 15 2014, 4:57pm

Tutorial for MC2X (R30) focused on the Options Screen released.

Aug 15 2014, 4:56pm

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