Mod team:
DreamorCZ - Team leader, modelling, texturing, effects, coding, animations, PR - Czeh Republic
Abbaddon - modelling, texturing - Slovenia
Teliri - modelling, texturing - Russia

Help needed! - We are looking for modellers, texturers and people willing to learn Nexus' scripting lanquage.

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Post comment Comments  (10 - 20 of 84)
Abbaddon
Abbaddon Nov 6 2012, 12:40pm says:

Hey, just want to apologize to everyone, I haven't got to creating a new vessel for the mod yet, got tied up in a personal project, but I decided to share it with you, since it's BFG related - Here's a link to my wordpress post, hope you'll like it 3designvis.wordpress.com :)

+2 votes     reply to comment
KaptenHaddock
KaptenHaddock Nov 8 2012, 1:59pm replied:

Please, tell me that is going in the mod...

Inb4 polygon-related depression.

+1 vote     reply to comment
Abbaddon
Abbaddon Nov 8 2012, 3:40pm replied:

Well, this vessel is definitely going in the mod, but I'll most likely build it from ground up again, rather than to clear this model - the limit is 12k polys, and this bad boy has about 900k atm, and it's going to get a lot higher.;)

My goal with this model in particular is to improve my modelling skills, and to make a badass wallpaper art when it's done, kind of like this ( 3designvis.wordpress.com ), the only difference being that this one actually HAD 12k polys. I'll share when done. ;)

+2 votes     reply to comment
KaptenHaddock
KaptenHaddock Nov 8 2012, 10:00pm replied:

I'm looking forward to the finished product, so far it is a really high-quality model you've got there (Strike Cruiser too, which now serves as my wallpaper) :)

While I have you, I hope you don't mind me asking;

Do you have plans to include the Terminus Est?

And are you going to do a campaign for the mod, in the future?

+1 vote     reply to comment
Abbaddon
Abbaddon Nov 9 2012, 9:37am replied:

We have no plans of making the Terminus Est, or any particular craft that is a standalone model atm, because I am focusing on making the more generic vessel classes, which can be used in multitude - like the firestorm, scythe cruiser etc.

As far as the campaign goes, I really can't say anything, because I just don't know yet. As the only modeller currently working on the project (haven't heard from Teliri in a while now), work is slow at best. If we get more people to work on the project, we will have more to show in less time, and maybe up our goals a notch. :)

+2 votes     reply to comment
KaptenHaddock
KaptenHaddock Nov 9 2012, 10:35am replied:

Oh :C
Well, maybe when the generic vessels are done, then?

I'm sad I can't contribute, I'm really looking forward to this. But I don't think I can do much, maybe write the story/missions of the campaign, if you ever wish to do one. It's been so long since I did any Nexus modding (I made my own weapons and such)... I don't think I can give you anything useful at this stage :/

Thank you for answering my questions, anyhow :)

+1 vote     reply to comment
Abbaddon
Abbaddon Nov 9 2012, 4:28pm replied:

No problem, always glad to see people check in on the progress. ;)

And to give you hope, yes, when the generic vessels are done, definitely! As you can clearly see, I've got a thing for these ornate gothic ships, so the more I can make, the better. You'll get too see quite a few more, I can promise you that! :)

+4 votes     reply to comment
KaptenHaddock
KaptenHaddock Nov 9 2012, 6:16pm replied:

Yay! :3

+1 vote     reply to comment
Darkieus
Darkieus Oct 11 2012, 5:14am says:

Wow,

This might very well make me reinstall Nexus!

+3 votes     reply to comment
DreamorCZ
DreamorCZ Oct 8 2012, 3:21am replied:

Nexus is much better suited for space based gameplay than Dawn of War. Also, we have no experience of modding DoW.

+4 votes     reply to comment
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