Warhammer40k: Battlefleet Nexus is total conversion modification for Nexus:TJI based on Gamesworkshop's Warhammer 40 000 IP. Project is non-profitable and all content found there is based on Gamesworkshop's IP.
Beautiful ! Thanks !
Very nice! You really get the feeling from this one how ridiculously large even the small frigates of W40K are.
But can you get this many weapons to work in nexus? Ive never seen more than 6 or 8 dual guns and this ship has like 20 guns on every side, even without the lances?
Well, as far as the poly count goes, we'll see, however the model has a 14k poly limit, which was the up most limit we could afford. This one has about 11k, so it should be fine. As far as the guns go, I made it true to the schematics I could find. But as you said, with the impossible scale of these things, would you really expect them to have any fewer ridiculously large guns?
Is this ship going to function like the Battlestars in the BSG mod? Nexus has a hardcoded limit of 10 weapons (including flaks) so, I take it a lot of the gun barrels here will just be particle emitters (like many of those in the BSG mod) rather than actual weapons that do real damage--are you going to treat the broadside batteries (with the exception of the lances) as a single weapon in and of themselves?
How are you going to handle the fixed axis guns? Last I checked, Nexus couldn't handle those weapons very well. And are you going to give this ship a full complement of visibly-firing maneuvering thrusters? The model doesn't appear to possess them (especially bow-firing thrusters), unless you plan to turn some of the gun barrels on the sides and top into maneuvering thrusters rather than weapons.
Limit is actually 10 controllable weapons + 4 flaks, thanks to some modding magic. Fixed axis weapons might be handled as "siege weapons".
We will see about maneuvering thrusters.
Yeah, but I've seen the Siege Laser firing off-axis before in vanilla Nexus 1. Hopefully fixed-axis weaponry will be "fixed" in Nexus 2.
In the BSG mod, only the Colonial Vipers had maneuvering thrusters (admittedly this was also the case for all small craft in Nexus 1). This is because it takes a certain amount of skill to design combat starships so they look attractive while having a full complement of maneuvering thrusters, and since the original BSG Colonial capital warships didn't have those thrusters, neither did the newer ones (Where would you stick the bow-firing thrusters? Underneath the main prow maybe, but that's where the bow-mounted guns on Battlestars are).
Sadly it seems the original designers of the miniatures these 3d models are based on don't have the same skills that the Nexus 1 team did, or else their business mandates say that "space fighters should look like real-life aircraft rather than craft that can function in both vacuum and atmospheric conditions" or suchlike.
At least this model can still have a full complement of maneuvering thrusters with a few changes. The large aperture on the starboard side near the "ventral fin" could be come a side-firing maneuvering thruster at the stern, the "toilet plunger" turrets near the prow could also be side-firing thrusters, and you could put holes in the prow to act as the braking thrusters (which is funny because Battlefleet Gothic on the tabletop actually has a rule called "Burn Retros" to allow a ship to maneuver more tightly).
The amount of forethought necessary to give the Angelwing or Gorg Battleship, or Gorg Cruiser, etc. in Nexus 1 full sets of maneuvering thrusters while still looking aesthetically pleasing and "aggressive" really makes me appreciate those designs all the more.
Extreme detail!!!!! wonderful! XD
Looks really good :D
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