How it all started.

This mod actually started sometime 2005 as an idea in the mind of the someone you all mostly know as The Hunter alto the idea never gotten any form until early 2006 were I made the very first model for the mod and started working on organizing the mod and planning things by myself.
The mod itself is based of an old PC strategy game known as WarGames which was made by a game studio which was formerly known as Interactive Studios.
Alto the game was absolutely amazing and very ahead of it's time when it was released it never got the attention which it deserved (or at least not in my opinion) as many features of the game were seen in other RTS games way later and some I have yet to see in other RTS games.

The game.

The game itself is about the N.O.R.A.D. (North American Aerospace Defense Command) and the W.O.P.R. (War Operations Plan Response).
The N.O.R.A.D. represents the human side of the game which must protect humanity from total annihilation by the W.O.P.R.
The W.O.P.R. side is a race controlled by a big super computer and their weapons are state of the art high tech weaponry.
The W.O.P.R. mainframe wants to prevent war in the world by eliminating humanity and only the N.O.R.A.D. is capable of stopping the W.O.P.R. advance.

Anyway that's it for history about the game and the mod. With this project we want all gamers in the world to get a second chance to experience this game on a better capable 3D engine with all features from the original game restored which has lead us to create this mod. We all hope you'll enjoy it as much as we did making it.

~The Hunter

Image RSS Feed Latest Screens
Release image N.O.R.A.D. Command Center N.O.R.A.D. Cloning Facility
Blog RSS Feed Report abuse Latest News: WarGames Zero Hour Re-Release

1 comment by The_Hunter649 on Jul 16th, 2013

Fellow fellow modders, community members and fans.This mod projects was originaly released durring a time when Windows XP was the dominant operating system.Because of this it caused abit of a problem once windows Vista, 7 and 8 came around the corner and broke much of the original launching software which is required to play the mod.

The re-release of this projects is there for not realy an update to the projects themselfs but for those users who had trouble getting the mods to work under newer versions of windows should now find it easier to play this mod.

Hope you all enjoy.
~The Hunter

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
WarGames Zero Hour 1.01

WarGames Zero Hour 1.01

Jul 16, 2013 Full Version 8 comments

WarGames Zerohour release 1.01 This version includes new launch software which should make it easier to play the mod on more modern operating systems...

WarGames Zerohour music pack

WarGames Zerohour music pack

Mar 18, 2007 Full Version 1 comment

The music addon for this mod which will add the original game's sound track to this mod when installed.

WarGames Zerhour 0.1 Beta

WarGames Zerhour 0.1 Beta

Mar 18, 2007 Full Version 2 comments

The very first public beta release of the mod featuring the full NORAD army.

WarGames Teaser

WarGames Teaser

Dec 14, 2006 Movies 0 comments

WarGames ZH showing some ingame action, especially the Sappers and Mole Bombs.

Post comment Comments  (70 - 80 of 102)
Cycerin Mar 20 2007, 5:40am says:

Lol. If you plan to sit in your base and turtle you will lose a game of WGZH. Don't blame us for lack of money when low income as a result of passive playstyle is something we have intentionally implemented.

+1 vote     reply to comment
Jermies Mar 20 2007, 2:42am says:

Map control is the name of this game, capture the enemy Computer centres and control the map, otherwise you will most likely lose. This mod is quite anti-turteller.

+1 vote     reply to comment
WingDingo Mar 20 2007, 1:42am says:

Great job on the mod! Honestly, the best I've ever played for Zero Hour. Can't wait for the full release. :D

Deliverance - Try changing the map you want to play on. If you are playing on an uncompleted map, or there is no AI script, you win by default. That's why I don't map for Zero Hour, too confusing. Give me something like the StarCraft WorldEdit and I'll be more at home. :P

Only problem I can find atm was the ammount of cash. Maybe up the amount of hackers allowed in the Command Center or allw for the building of muliple. Kudos! Great job again!

+1 vote     reply to comment
Ds_0001 Mar 20 2007, 1:38am says:

Nice work guys keep it up

+1 vote     reply to comment
xDliverancex Mar 19 2007, 9:58pm says:

AI dont work as soon as i make the game i insatntly win...

+1 vote     reply to comment
MrTaxikiller Mar 19 2007, 5:20pm says:

hey man the other N.O.R.A.D. don't attack me he only built a base and that's it

+1 vote     reply to comment
edrperez Mar 19 2007, 1:43pm says:

Great mod, can't wait for W.O.P.R. and add more resources please.

+1 vote     reply to comment
Jermies Mar 8 2007, 2:06am says:

I've played it, and it plays extremely well. Especially online.

+1 vote     reply to comment
LilRazor Mar 7 2007, 8:02am says:

* i agree

+1 vote     reply to comment
Jermies Mar 7 2007, 5:05am says:

You can't call it lame if you haven't played it.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

C&C Generals: Zero Hour Icon
SWR Productions
Send Message
Release Date
Released Mar 16, 2007
Mod Watch
Track this mod
Community Rating



69 votes submitted.

You Say


Ratings closed.

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote WarGames Zero:Hour on your homepage or blog by selecting a button and using the embed code provided (more).

WarGames Zero:Hour WarGames Zero:Hour
WarGames Zero:Hour
2,045 of 22,802
Last Update
4 months ago
198 members