Bringing the Wargaming experience to Fallout New Vegas
Support Systems for mecha from Corehound, Homing Missiles from TheTalkiToaster and THE5 Combat Assistant texture replacer by Genocyber.
Posted by Genocyber on Mar 18th, 2012
A few updates here from Corehound, TheTalkiToaster and myself. First off lets have a look at Corehounds progress with the mecha in the form of a newly scripted feature called Support Systems.
Have to say Im really excited by this and look forward to seeing how it progresses. 'Also thinking of adding some visual FX when a system is active and I will ofc also be adding some better SFX for them, current ones were just place holders' - so much win.
You can find more about Corehounds work on his VGU thread found here.
Next up, discovering TheTalkieToaster's highly underrated 'Playing with Firepower' mod on nexus.
'Playing With Firepower adds a bunch of different weapons, ammo and perks with exotic or unusual scripted effects. All the weapons and ammo are craftable. There's no particular theme, it's just stuff I had fun making and you might enjoy playing about with'.
Naturally, after discovering this hidden gem I shot toaster a pm asap for permissions.
As most modders know, its a pretty hit and miss affair getting permission as often the author either hasnt logged into nexus for like 300 years, logs on regularly but just never replys or understandedly denies the permission for what ever reason. But Toaster? dude responded the next day, with an enthustiastic yes within. Que win moment (skip to 6:25)
So what dose this mean? Homing Missiles. Sweet, computer guided homing missiles, for both the player, and npc's. Can you smell that? Thats the smell of charred mech husk my friend.
Units you can expect to see with this will likely be 2 man infantry missile teams, elite combat cyborg units and various mecha. The infantry version will also added to the players purchasable wargear pool at Tier 2.
Toaster also has a ton of other cool scripted weapons, so Ill be having a look at those and seeing if there also suitable for npc use.
I highly reccomend downloading this mod, its an amazing piece of work. You can grab it here.
And lastly, the results of watching the Animatrix - the Second Renaissance part 2 and several hours with photoshop. I present to you Wargames texture replacer for THE5 Combat Assistant.
Ive always been intrested in the THE5 combat Assistant, but the problem for me was its textures, I found them a little to busy for my tastes. Textures aside, the mod itself is excellent, you can grab it here.
So after watching the Second Renaissance part 2, I decided to create a texture replacer that would be more fitting for wargame, based off the scene where your looking from the hard suits point of view.
Imgame, Ive found this almost invaluable against foes, especially with Increased Wasteland Spawns mod, Random Encounters mod and Warzones mod popping enemies left right and center. At night, its also a life saver as I can just use the Directional Flashlight mod instead of the cheesy night vision mods, which I find far more enjoyable.
Ive yet to get permission to use this mod for Wargame, but seeing as another chap on nexus has tweaked it and uploaded said tweak without permission but giving full credit, Ill be doing the same. Though I really would prefer to get permission. That aside the tweak is actually pretty good, and Ill be using it myself, which you can grab here.
Ill probably add this feature to the players personal mecha, hardsuits and tanks. If you guys would also like this added to infantry and power armor aswell I may do so. If you guys arnt really a fan of the replacer, I may make it optional gear or something. I would like to decrease its range though, as your able to see enemies from miles away (though this is probably because Ive got my spawn distance maxed + IWS ^^).
Ill point out, that Wargame is being optimized for a standard gaming rig. As I mentioned, Ive been playing with all my settings relatively maxed with Increased Wasteland Spawns, Warzones and Random Encounters along with NMC's texture pack (medium) and Flora Overhaul (lush) - and my system seems to just about manage this. Though frame rates do drop every now an then, but not too badly.
On my rig Im running Windows 7 64, 4 gigs of ram, Core 2 Duo at 2.6ghz, GTX 460 1 gb and 250gb HP Barracuda hd. Its not the best system in the world, in fact it's pretty old. Im hoping its average enough that benchmarking on it will represent what most of your systems can handle.
Obviously, if your computer consists of a hamster, wheel and a small wooden box, Wargame probably isn't for you. I won't be making a 'Lite' or 'Full' version of this mod. One version, thats all. Oh and heres a tip; the 4 gb enabler has its own NVSE for 64 systems, its on the NVSE website. I reckon thats helped my system a bit. Once installed, remember to launch the game through the fnv4gb.exe.
Thats all for our first content update. Hopefully now you guys are getting a better picture of whats in store for Wargame.
Next update will showcase the results of the mecha model Ive been working on, some new firearms and progress with Corehounds work. Update after that will likely include some screens of the enviroments youll be fighting in and the storyline behind Wargame: 2073 A.D. Till next time.