Bringing the Wargaming experience to Fallout New Vegas
Finally managed to get the base Sutherland frame rigged and ingame with the help of corehound.
Youll notice its a rainbow of color :) this helps us see what parts of the mesh are stretching as it moves and visually designates each mapped block of meshes, allowing for a far easier texturing process when I get round to that.
Now I just need to spend some time tweaking the rig setup so It behaves properly as theres still several issues with stretching/deforming. Once we figure all this stuff out we can use it as a template for all the other mechs and exotic vehicles/creatures.