Bringing the Wargaming experience to Fallout New Vegas

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Pushing Forward!
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LesserAngel
LesserAngel Jun 9 2014, 4:29pm says:

Sweet! Looking forward to it!

+2 votes     reply to comment
DarkMajor21
DarkMajor21 Jun 9 2014, 5:52pm says:

So its no longer a mod for FONV?

+1 vote     reply to comment
Kryllic
Kryllic Jun 9 2014, 8:36pm replied:

what makes you ask that?

+2 votes     reply to comment
DarkMajor21
DarkMajor21 Jun 9 2014, 8:44pm replied:

The description of this image.

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Kryllic
Kryllic Jun 9 2014, 8:47pm replied:

oh, I think he's talking about making the models in the Unreal Engine, as he states he was using the Unity before. It should still be for FONV, unless I missed something

+2 votes     reply to comment
orcus_35
orcus_35 Dec 10 2014, 3:49pm says:

Is this a bigass mech? or would it be that it replaces the regular units skins with small bots ?

+2 votes     reply to comment
Genocyber Author
Genocyber Jan 26 2015, 8:49am replied:

Its a big *** mech.

+1 vote   reply to comment
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Description

After evaluating UE4 a few weeks back, we decided to switch over. Since then Ive managed recreate both the character and animation controllers in a fraction of the time It took in Unity. Both UE4 and Unity are fantastic engines, but for a project of this scope, UE4 really is the better candidate.

Ill now be tweaking the controllers for a few days, gettin em to that sweet spot - something close to the Armored Core feel when moving around in a sweet mecha, with perhaps a little less agility and a bit more ground pounding.

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Jun 9th, 2014
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