Bringing the Wargaming experience to Fallout New Vegas

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LesserAngel
LesserAngel Jun 9 2014, 4:29pm says:

Sweet! Looking forward to it!

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DarkMajor21
DarkMajor21 Jun 9 2014, 5:52pm says:

So its no longer a mod for FONV?

+1 vote     reply to comment
Kryllic
Kryllic Jun 9 2014, 8:36pm replied:

what makes you ask that?

+1 vote     reply to comment
DarkMajor21
DarkMajor21 Jun 9 2014, 8:44pm replied:

The description of this image.

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Kryllic
Kryllic Jun 9 2014, 8:47pm replied:

oh, I think he's talking about making the models in the Unreal Engine, as he states he was using the Unity before. It should still be for FONV, unless I missed something

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Genocyber Author
Genocyber Jun 9 2014, 8:56pm replied:

He is correct, the team and myself are now working on the spiritual successor to Wargame: 2073 as a standalone, unannounced cyberpunk-anime themed project set in a violent, post-apocalyptic galaxy utilizing a hybrid of TPS, RPG and RTT elements - running in Unreal Engine 4.

Once we have some decent gameplay to show off, we'll be officially announcing the new project. Until then Ill continue posting snippets of our progress here.

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DarkMajor21
DarkMajor21 Jun 9 2014, 9:01pm replied:

Ahh okay now I'm not confused.

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LesserAngel
LesserAngel Jun 10 2014, 7:31pm replied:

At least this way you don't have to work within the limitations of FONV.

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Genocyber Author
Genocyber Jun 10 2014, 9:18pm replied:

You know it man, now we finally have professional tools at our disposal that are perfect for large scale projects such as this. Plus the Unreal community is big, friendly and very helpful.

And as Unreal supports networking, we can also implement multi-player and co-op :)

+1 vote   reply to comment
orcus_35
orcus_35 Dec 10 2014, 3:49pm says:

Is this a bigass mech? or would it be that it replaces the regular units skins with small bots ?

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Description

After evaluating UE4 a few weeks back, we decided to switch over. Since then Ive managed recreate both the character and animation controllers in a fraction of the time It took in Unity. Both UE4 and Unity are fantastic engines, but for a project of this scope, UE4 really is the better candidate.

Ill now be tweaking the controllers for a few days, gettin em to that sweet spot - something close to the Armored Core feel when moving around in a sweet mecha, with perhaps a little less agility and a bit more ground pounding.

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Date
Jun 9th, 2014
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