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Next stop, weightmapping and animations! My previous upload, Grunt Animation Cycles was constructed with a far less robust toolset then Im using now. The issue with my previous toolset was that while it was relatively easy to rig a humanoid, that was all you could rig. With this, I can rig anything I wish, thanks to the 3ds Max CAT system. Ive just started digging into the weightmapping and animation tools, and even they are robust yet intuitive to use.