Warcraft vs Starcraft is a free modification to Blizzard Entertainment’s Warcraft III. In this game modification, we’ve paintsakingly integrated StarCraft's mechanics and art by hand so the world can see what happens when Blizzard's greatest RTS franchises duke it out!

We're all very proud of Warcraft vs Starcraft and hope you enjoy our hard work!

Current Features:
▪ Art polish we'd hope Blizzard would be proud of. ^.^
▪ Play as Zerg against Humans, Orcs, Night Elves, or Undead
▪ All of the StarCraft artwork made from scratch for Warcraft 3's engine
▪ No installations required

Download:

Warcraft vs Starcraft Beta 0.9.0

(60mb)

Installation Instructions:
1. Place "WarcraftVsStarcraft.w3n" in your Warcraft/Campaigns folder.
2. Run Frozen Throne
3. Go to Singleplayer > Custom Campaigns > Warcraft vs Starcraft Beta

Original Team:
- ZanMgt

Continued By:
- Patrik
- DeuceGorgon


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9 comments by Patrick-SK on May 5th, 2014

Welcome WVS players!

My name is Patrik, and ZanMgt has been grateful enough to allow community members like myself to continue where they left off and complete the mod!

I'm working on the first new update with some special changes:

- Trees and all decorations, etc should all be fixed!
- WC3 races are reduced in strength
- New building with units (Infestation pit + infestor + infested marines)
- Re-made melee map to fight on

Patrik is working on some more models for the Zerg so some updates will take more time before they're ready for release.

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Warcraft vs Starcraft Beta 0.9.0

Warcraft vs Starcraft Beta 0.9.0

Jul 31, 2011 Demo 24 comments

The Beta for the Warcraft vs Starcraft mod! Fight against the AI for the four Warcraft races as SC2's Zerg!

zB Master 0.9.5c

zB Master 0.9.5c

Feb 28, 2011 Multiplayer Map 4 comments

zB Master has been released, a frantic six-player Battle.net map based off of "Zergling Blood", featuring artwork from the Warcraft vs Starcraft mod.

Post comment Comments  (330 - 340 of 353)
[ZanMgt]Aaron
[ZanMgt]Aaron Nov 12 2010, 10:21am says:

For lack of time and manpower, yes.

+2 votes     reply to comment
Trilby
Trilby Nov 12 2010, 11:32am replied:

Also, a few questions.
1.How are you planning to balance this? The two games have very different playstyles, not to mention stats and such things like that.

2.Is this a map or a full blown mod?

3. If this is a mod, will it have its own editor?

4. If it does can you put the terran and protoss sounds so people can try to create Protoss and Terran races by themselves?

+1 vote     reply to comment
[ZanMgt]Aaron
[ZanMgt]Aaron Nov 12 2010, 10:04pm replied:

1. Aside from the adjustment of certain spells (such as War Stomp), only minor adjustments have been necessary to achieve single-player balance (for unit cost/damage ratio).

2. To simplify user deployment for our initial release, we've designed the entire game to run from a single WCX map file. The content from there could easily be imported into a separate MPQ if desired.

3. Because WC vs SC runs from a standard .WCX, it's openly accessible from any version of the World Editor.

4. Again, the map will be openly accessible, so you could do this yourself if you like!

+2 votes     reply to comment
Trilby
Trilby Nov 13 2010, 12:37am replied:

Very nice. Thanks

+1 vote     reply to comment
Trilby
Trilby Nov 12 2010, 11:18am replied:

Aw man. Well this mod looks great nonetheless.

+2 votes     reply to comment
Trilby
Trilby Nov 11 2010, 10:48pm says:

So the only playable SC race is zerg?

+1 vote     reply to comment
[ZanMgt]Aaron
[ZanMgt]Aaron Nov 13 2010, 4:54pm replied:

For lack of time and manpower, yes.

+1 vote     reply to comment
C&C-Pickled
C&C-Pickled Nov 10 2010, 3:26pm says:

If someone was willing to make the Terran and Protoss factions, how difficult would it be? I'm a good Warcraft mapper but nothing like this, would it be the easy way (just object editor) or do vJass triggers need to be added for all the factions.

+1 vote     reply to comment
[ZanMgt]Aaron
[ZanMgt]Aaron Nov 10 2010, 5:33pm replied:

To eliminate potential bottlenecks, everything has been created through the standard World Editor. Aside from specific Jass functions, most all of the code is in GUI.

So yes, you could likely add in the other factions, although it'd still take some work and creative thinking, especially for the Pylons!

+1 vote     reply to comment
C&C-Pickled
C&C-Pickled Nov 11 2010, 1:31am replied:

Getting past obstacles like pylons by thinking out the box is my specialty!, If I wanted to continue and make the other factions how would I go about doing it, as in how to I get up to the editing part, for example getting the files editable?

+1 vote     reply to comment
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