WarCraft III: World of WarCraft (Wc3:WoW) is the most accurate WoW replica mod for WarCraft III: The Frozen Throne, featuring many elements as WoW does. It is a Single Player Campaign and the WarCraft III engine does not allow Campaigns to be played online or even on LAN. Wc3:WoW is currently being developed by a group of developers who hope to become pro some day called Condemned Entertainment. Previously, the team was given the simple 'Wc3:WoW Team' title, but after realizing it wasn't a professional team title to stick with, the team name was changed. Right now, the leader of Wc3:WoW is Craka_J, who had led the project through tedious development for over 4 years.
We release five new never-before-seen terrain screenshots of Valley of Trials in Wc3:WoW. The zone is still being worked on and is about 38% to 60% complete.
Posted by Craka_J on Jul 18th, 2009
This afternoon we generously released five new screenshots of Valley of Trials. I've been reterraining the Valley of Trials entirely for a few weeks now and am still working on it. My initial plan was to show it off later when it was more complete, but I thought it'd be nice to throw you fellas a bone. Screenshots of Valley of Trials!
As you can see, the terrain has come a long way and hopefully you're beginning to realize why recreating most of the areas is actually a good idea and worth the wait. Valley of Trials, along with several other areas and much more to come, will be accurately recreated. Though, due to map size restrictions, I need to leave some things out that I feel is unimportant or simply cannot fit into the area. It's rare for such a situation to occur since I tend to make some areas tighter than others as an attempt to squeeze as much possible in one map, but it doesn't always work as well as I had planned.
How do I recreate the terrains accurately? I've recently signed World of Warcraft up again and have been using Fraps (a recording program) to record areas that I'll be terraining. I try to stick with one or two areas at a time since I end up having about 140 gigabytes worth of videos to work from, since the videos aren't optimized. After I record the areas in the game, I exit World of Warcraft and start up the World Editor. I load whatever map I'm working on and then watch the video (and pause it whenever needed to study certain details such as object placement and the steepness of a hill) as I work on the map. I'm very careful with the placement of objects, units, tiles, and even hills when working on making an accurate recreation of an area. I apply the same procedures to all zones I work on, including Orgrimmar and Thunder Bluff.
I hope you enjoy these previews! Feedback is appreciated.