WarCraft III: World of WarCraft (Wc3:WoW) is the most accurate WoW replica mod for WarCraft III: The Frozen Throne, featuring many elements as WoW does. It is a Single Player Campaign and the WarCraft III engine does not allow Campaigns to be played online or even on LAN. Wc3:WoW is currently being developed by a group of developers who hope to become pro some day called Condemned Entertainment. Previously, the team was given the simple 'Wc3:WoW Team' title, but after realizing it wasn't a professional team title to stick with, the team name was changed. Right now, the leader of Wc3:WoW is Craka_J, who had led the project through tedious development for over 4 years.
It turns out, StarCraft 2: World of Warcraft isn't all that bad of an idea...
Posted by Craka_J on Apr 24th, 2010
So I was in The Hive Workshop's chatroom yesterday and some of the users such as redmarine and Dr Super Good have informed me that creating StarCraft 2: World of Warcraft would be a good idea because of the following reasons:
But there are some cons as well:
I and the rest of the team are quite curious what you guys may be thinking. Do you guys approve of this? Development on terrain would certainly be much faster and the new editor's code which StarCraft 2 presents will also make the possibilities much greater. In the end, for players who can handle StarCraft 2, it'll be a much better playing experience than it is on Wc3:WoW. No harm intended against Wc3:WoW of course, but quiet honestly, if the Wc3:WoW team shifts to StarCraft 2, life for us and you guys may get better...
And of course, for this week's update, Warsong Gulch has been a focus for me. However, not a ton complete. But to shut you guys up a tiny bit, here's a Work-In-Progress screenshot of what I've got so far. WIP 1, WIP 2, WIP 3.
The Horde side is about 45% complete (need to add mountains, fix the cliff that drops to battlefield, and a few other things. Then I'll work my way to the Alliance base as I add tiles and props and so on that lead up to it. I know the Horde side may look like $#!% because of the tile choice, but it's the best tile we've got for The Barrens/Warsong Gulch. As for the scale being "too large" or "too far", I'm still working on it, but for the most part, it's like that so it takes a bit to steal the flag and capture it. Would be a pain in the @$$ if your flag was captured within 1 minute.
I might upload more screenshots tomorrow. Stay tuned, as always...