Current WIP status:
Desert War Project - war in North Africa 1940-1943. It's a multiplayer mod for Men of War Assault Squad. You can find some detailed information about this project in Devupdate #3 

Mod status:

New infantry: 75%
New vehicles: 60% 
New graphics: 12%
Coding: 8%
Maps: 5%
Multiplayer coding: 0%


If You would like to help with mod I would really appreciate that. This project is not just a simple mod. It''s something more. New units, new maps, new game features and many more. Depending on team size mod will be released sooner or later. There is a lot of things to do before release.

I'm looking especially for:
3D modelers
map makers

If You want to help, just pm me, or write a comment. Every help will welcomed.


Mod team:

Windmaker - mod leader (everything except 3D models :) )
asureka - skins
zlatorog - 3D models
Stalker14 - maps

www.mow-center.pl


 

Wszystkich polaków zapraszam do odwiedzenia jedynej w Polsce strony poświęconej serii Men of War - MoW-Center.pl Znajdziecie tam wiele ciekawych informacji na temat gry, najnowsze doniesienia i wiele więcej. Jeśli szukacie kompanów do gry, również ich znajdziecie. 

Serdecznie zapraszam!
Image RSS Feed Latest Screens
WIP presentation M3A1 White Scout Car - NEW MODEL! M3A1 White Scout Car - NEW MODEL!
Blog RSS Feed Report abuse Latest News: Devupdate #3

2 comments by Windmaker on Sep 14th, 2012

DWP is a part of W.A.R. Project mod. It's aim is to allows player to fight battles in North Africa during World War 2. Because of number of differences between this theater of war and others I made a decision to release it as a separate mod. This mod will add some new features to game, units, models and maps for multiplayer fights.
I'm working on this project on my own. There is no team or anything. Maybe in future there will be people interested in joining this project and helping with everything. The most I need map makers, of course modeller would be very helpful, because that would make work on mod faster. 
Here You can find some details about it:

  • 4 nations - Great Britain and Germany (in beta version which will be released soon) plus Italy and USA (in full version, which I plan to release by the end of this year). 
  • 4 year settings - 1940, 1941, 1942, 1943 - which allow you to play in particular moment of war, each year will give you different units, available and some small features like for example new ammo types etc. Also each army will have different firepower and abilities in particular years - for example Matilda Mk II tank in early years will be one of more powerful tanks, but in 1943 Tiger tank will be the biggest and hardest unit in game. All armies will be balanced in historical way. There won't be typical counter units against others. With unique features each nation will need different gaming style. 
  • new infantry squad system - infantry will be more common as each squad - AT infantry, mg etc, will have more soldiers then in original MoW AS. Less smg's, more rifles. AT grenades will be less common. Units will have more historical equipment. I'm planning to add infantry squads like: Regular Infantry, MG support infantry Squad, AT Infantry Squad, Recon Infantry, Engineers Infantry Squad and some special infantry, typical for particular nation.    
  • new units, for example: A9 Cruiser Tank, A13 Cruiser Tank, PzKpfw III Ausf. G, E
    and L, Mk VI Light Tank, M4A1 Sherman, M3 Stuart, SdKfz 250, SdKfz 8, new mortars and infantry weapons and much more.
  • new balance system made on historical number of units - rare one, will be limited
    in price and number, more common units will be much cheaper then others. For example in price of one Tiger USA player will be able to buy even 5 Shermans. Time limits will decrease possibility to spam units. 
  • realistic penetration system made on new range system - up to 200 m for tanks and 300 m for howitzers, guns will have worse penetration then in original game, which will make medium tanks fight much more interesting. There will be decreased chance of destroying particular elements of vehicles even if You penetrate armor.  
  • realistic speed of all units, ammo, inventory and armor. 
  • new maps, made especially for open battles in desert, allowing players to use different tactics to win ground. I'm planing to add different maps, not only "balanced" one. 
  • new sounds and textures for many units, 
  • new shells which increase firepower of specific guns - like 6pdr AT gun. Some of them available only in particular years. 
  • bigger battles, more units on the ground, end more difficult maps which will allow players to show their tactical skills. Number of different units will suite to historical situation, and will increase number of units of one type on battlefield. There won't be too much units to choose from. There will be different categories for units like Infantry, Guns and Howitzers, Recon units, Transport vehicles, and support, Tanks, Special Units. 
  • night battles, small urban battles and huge open desert fights. Each one will find something interesting to play. 

Current mod status:

  • New infantry: 75%
  • New vehicles: 50% 
  • New graphics: 10%
  • Coding: 5%
  • Maps: 0%
  • Multiplayer coding: 0%

Plans
I'm planing to release this mod in October. Alfa version of mod, available for few testers should be released by the end of this month. Beta version will be available for everyone in first weeks of October I think. It will add only 2 nations - Great Britain and Germany, and 3 year settings - 1941, 1942 and 1943. There will be few new maps. Full version of mod should be done by the end of this year. It depends on many things, as because I'm not a modeler, I have to wait for stuff made by different modders like for example Italian stuff made by Zeke Wolf. 
Here You will find few screenshots of current work:

Desert War Project - WIP screenshots

Desert War Project - WIP screenshots
Desert War Project - WIP screenshots
Desert War Project - WIP screenshots
Desert War Project - WIP screenshots
Desert War Project - WIP screenshots

Coming soon!


Downloads RSS Feed Latest Downloads
T-34-85 retexture

T-34-85 retexture

Sep 5, 2012 Vehicle Skin 10 comments

W.A.R. Project T-34/85 retexture - 53 new textures for T-34/85.

T-34-85 model replacer Men of War Vietnam

T-34-85 model replacer Men of War Vietnam

Jul 27, 2012 Vehicle Model 2 comments

Replaces old T-34-85 model with new one from Men of War Assault Squad. All credits go to Digitalmindsoft. Only texture is new. This mod replaces all T-34-85...

Rudy 102 texture

Rudy 102 texture

Jul 18, 2012 Vehicle Skin 13 comments

Just a simple texture for T-34-85. Rudy 102 from Polish TV series "Czterej Pancerni i pies". Contains x and xx variant without enumeration on models ...

T-54 model for Men of War Assault Squad

T-54 model for Men of War Assault Squad

Mar 9, 2012 Vehicle Model 4 comments

T-54 model from Men of War Vietnam ported to Men of War Assault Squad. It's a fully working model with 5 textures - blank one, without markings, 2 Polish...

Post comment Comments  (20 - 30 of 73)
88milimeter
88milimeter Oct 3 2012, 11:13pm buried:

(buried)

Men of War assault squad is glitchy.......Screw Men of War Assault Squad.

Men of War is best!!!!!!!!!!!!!!!!

-5 votes     reply to comment
Windmaker
Windmaker Oct 4 2012, 8:00am replied:

Each one prefers something different :)

+6 votes     reply to comment
Shockeros
Shockeros Sep 26 2012, 4:39pm says:

Hey, I can donate an unfinished map of mine if you want, reply or pm me if needed.

+2 votes     reply to comment
Windmaker
Windmaker Sep 26 2012, 5:06pm replied:

Every map would be welcomed. Do You have any screenshots?

+1 vote     reply to comment
Shockeros
Shockeros Sep 27 2012, 10:11am replied:

PM sent.

+1 vote     reply to comment
lolfr
lolfr Sep 25 2012, 8:34pm says:

i cannot start up men of war assault squad every time i try to start it up it goes to splash screen and stays there after awhile it then takes me back to desktop
what the hell is going on???

i can play regular men of war just fine too

i really wana play the game :(

sorry for posting thiss here i just want to find help

if you know the solution message me right away :)

+2 votes     reply to comment
MANDAL0R3
MANDAL0R3 Sep 22 2012, 11:16pm says:

when the initial mod is done you guys should try to add realistic airplanes for each faction and add them for online. by realistic i mean they dont fly through ground and they fir and act like actual airplanes

+2 votes     reply to comment
Windmaker
Windmaker Sep 23 2012, 7:52am replied:

Planes :) The problem is in game mechanics - it's strange, and very difficult to implement planes correctly to multiplayer. For now I'm against any planes in game as it's mechanics is too poor in my opinion.

+1 vote     reply to comment
DUBONTIME™
DUBONTIME™ Sep 25 2012, 4:53pm replied:

well gsm has airplanes in the mod but idk how they get it to spawn in the air in MP

+1 vote     reply to comment
Windmaker
Windmaker Sep 25 2012, 5:01pm replied:

It's possible to be done of course - Gabriel made some great work with planes in BoW mod some time ago. The thing is that even after his hard work, this system was strange because planes in this game are just like a scripted effects. Also most of the maps is too small for planes.

+1 vote     reply to comment
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