Seven Temples is a mod for Starcraft 2 that features teams of warring factions in a world of mythology and science fiction. Each faction follows its own gods and heroes and gains their favor and support by claiming new areas with temples. The gods are characterized by specific elements or aspects that define their followers' army compositions, technology and abilities. Once completed, temples summon forces unique to the areas they occupy. For example, capturing a human town will summon a certain type of human fighters while capturing ruins will summon creatures that inhabit that area. As players build more temples they also recruit stronger units and heroes at their capital. Limited mineral deposits and hidden caches are also available to build defensive or production structures and train additional units.

Post news Report RSS Seven Temples Screenshots and Progress Report

I have completed the terrain including decorations as well as the initial unit placements. Just recently I got in some very basic triggers that deal with the primary unit spawns. There is still much to be done with designing custom units, secondary triggers and balancing. I have also been collecting custom sounds for UI stuff. I have added several new screen shots in the images section and plan on updating more often now as well as updating my web page with extra content that does not fit here.

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I have completed the terrain including decorations as well as the initial unit placements. Just recently I got in some very basic triggers that deal with the primary unit spawns. There is still much to be done with designing custom units, secondary triggers and balancing. I have also been collecting custom sounds for UI stuff. I have added several new screen shots in the images section and plan on updating more often now as well as updating my web page with extra content that does not fit here.

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