General list of what this mod does:

  1. Increased max amount of outposts the hard/expert Axis AI will create
  2. The 88mm is buildable by an allied engineer and spawns with an Allied crew
  3. Increased Max zoom out
  4. Slightly increased Axis rocket barrage cost
  5. Lengthened some death sequences (vehicles especially)
  6. Doubled amount of disabled vehicles
  7. Engineers and snipers now have grenade ability
  8. 57mm now repairable
  9. Increased Manpower Point generation
  10. Increased Munition Point generation
  11. Increased Fuel Point generation
  12. Resource points give higher Population cap
  13. Adjusted some unit costs (Mostly decreased Allied costs)
  14. Adjusted Allied weapon accuracy - most weapon accuracies set very high
  15. Yellow Zone damage changed from 95% to 90% - all players
  16. Allies get Tank Heal Ability from start
  17. Allies get Howitzer Shoot Ability from start
  18. Allies get Tiger tank build choice
  19. Some Ally building/unit costs reduced
  20. Some squad sizes increased (Engineer (5), Sniper (2) and more)
  21. Decreased sniper reinforcement time
  22. 88mm now repairable

DOWNLOAD LINK and Version Info:

v2.301.1 (current)

  1. Reconstruction of mod for v2.301 of CoH
  2. Increased MaxZoomOut from 80 to 100
  3. 88mm now repairable

v1.31

  1. When Allies built the 88mm, it was spawning two 88mm's right on top of one another! This was truly Whacked!, but a little too far out of the intent of this mod (too unrealistic also) - Fixed
  2. Increased max amount of outposts the hard/expert Axis AI will create
  3. The Allied 88mm now spawns with an Allied crew (we're not paying the Axis to shoot our guns are we?)

v1.3

  1. Removed 88mm from Allied Bunker build menu
  2. Given Allied Engineer the ability to build the 88mm
  3. Increased (doubled) Max zoom out
  4. Slightly increased Axis rocket barrage cost

v1.22

  1. Trying to add 88mm to Engineer Build Menu, For now 88 Has been added to Allied Bunker as a unit that spawns next to the bunker
  2. Lengthened some death sequences (vehicles especially)
  3. Doubled amount of disabled vehicles

v1.2

Allied Changes only

  1. Engineers and snipers now have grenade ability
  2. 57mm now repairable
  3. Increased manpower
  4. Decreased sniper reinforcement time
  5. Adjusted some unit costs
  6. Mapped Tiger loadout to own Allies .lua
  7. Moved Tiger out of HQ and in with other tanks

v1.12

  1. In multiplayer, only 1 Allied HQ would get Tiger Build option - Fixed, all players now have option

v1.1

  1. Added Howitzer Shoot ability from start - Attempted to give all abilities from start, but the UI does not have enough space to draw more than 8 ability icons
  2. Fixed veterancy for Allied Tiger - When veterancy is gained, Tiger now gets stripes instead of stars
  3. Returned command points to default 17
  4. Increased Howitzer Shoot costs
  5. Increased Munition Point generation

v1.0

  1. Adjusted Allied weapon accuracy - most weapon accuracies set to 100%
  2. Yellow Zone damage changed from 95% to 90% - all players
  3. Allies get Tank heal from start - may give all abilities in next release in lieu of changing tech tree
  4. Allies get Tiger tank build choice in HQ from start
  5. Resource points give more Pop. cap/Munitions/Fuel/Manpower
  6. Some Ally building/unit costs reduced
  7. Some squad sizes increased (Engineer, Sniper and Para)
  8. Higher population cap
RSS feed Articles

General Feature List

Feature 0 comments

General list of what this mod does:

  1. Increased max amount of outposts the hard/expert Axis AI will create
  2. The 88mm is buildable by an allied engineer and spawns with an Allied crew
  3. Increased Max zoom out
  4. Slightly increased Axis rocket barrage cost
  5. Lengthened some death sequences (vehicles especially)
  6. Doubled amount of disabled vehicles
  7. Engineers and snipers now have grenade ability
  8. 57mm now repairable
  9. Increased Manpower Point generation
  10. Increased Munition Point generation
  11. Increased Fuel Point generation
  12. Resource points give higher Population cap
  13. Adjusted some unit costs (Mostly decreased Allied costs)
  14. Adjusted Allied weapon accuracy - most weapon accuracies set very high
  15. Yellow Zone damage changed from 95% to 90% - all players
  16. Allies get Tank Heal Ability from start
  17. Allies get Howitzer Shoot Ability from start
  18. Allies get Tiger tank build choice
  19. Some Ally building/unit costs reduced
  20. Some squad sizes increased (Engineer (5), Sniper (2) and more)
  21. Decreased sniper reinforcement time
  22. 88mm now repairable
RSS feed Downloads
Wacked mod v2.301.1

Wacked mod v2.301.1

Full Version 1 comment

v2.301.1 (current) 1. Reconstruction of mod for v2.301 of CoH 2. Increased MaxZoomOut from 80 to 100 3. 88mm now repairable

Post comment Comments  (30 - 35 of 35)
decimat0r
decimat0r

Well, I prefer to play Axis but I think the balance changes in 1.5 were overdue.
I started practicing with the Allies for some LAN action with a friend who I know will definetely will want to play Axis.
But what you are doing here is, well... odd. Why not make Allied units just immmune to Axis weapons and be done with it?
Hint: If you don't like the Axis and don't like loosing, set difficulty to "easy". Don't waste your time throwing the balance out the window by modding the game so you win every time.
Allies now build Tigers? Hilarious idea and an altogether unnecessary one: Cough, cough... Pershing.

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marineofuac
marineofuac

why does baza always say

"OFFICIALLY AUTHORISED"

i dont get it...

Reply Good karma Bad karma+1 vote
Baza
Baza

OFFICIALLY AUTHORISED

Reply Good karma Bad karma+1 vote
h20_snake
h20_snake

you guys crack me up lol

Reply Good karma Bad karma+1 vote
thelinuxpenguin5
thelinuxpenguin5

Where is the lua file that allows you to map the tiger loadout to own allies?

Reply Good karma Bad karma+1 vote
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