Good fights evil, the wicked undead against the noble crusaders battle it out in a plethora of settings, from beautiful castles, partially submerged fortresses to arenas and even small eastern villages, it's an ongoing war, and all you need to do is choose a side.
Vis Malae update; images and video of beta map 'Aldhollen'.
Posted by Devotus_Mustelus on Jul 25th, 2009 digg this super bookmark
Aldhollen is a mining city expanded into a trading hub in northern Ebion; three major roads connect from the southeast, south and west, each leading to major cities. It will be built extensively onto the surrounding mountain sides in a large collection of winding streets. Aldhollen also possesses a large prison system and prisoners are often used as slave labor in the mines.
I, Chris am not the creator of this mod nor have I created any of the assets seen.
I am preparing this article and update for Rob, who is the founder and leader of Vis Malae.
There is a video provided; a 9 minute walkthrough of the map as it is so far; which I did personally.
Their were two map files sent to me; Aldhollen 2, and Aldhollen 2.2
Obviously the latter was more updated, but I didn't know this when filming, so anytime you see Aldhollen with pink fog, that is the older outdated map. The one with the white and thick fog is the more recent map, which does have some notable changes; mostly terrain.
Unfortunately I don't use CE2 that much at the moment, so I didn't figure out how to 'clear' the fog until after the video. You'll notice the pictures in the image gallery are much clearer, less dense fog. That is because the fog in the map was controlled with the Time of Day editor, and when I figured that out after making the video, I fixed it. Well, at least the pictures of '2.2' will have a little less fog/overcast.
Additional info about the map...
Rob tells me that the cities as they are now are alpha phase. You notice a repeating single house model for the entire settlement. He explains they are just a sort of 'placeholder', and that as more variations of buildings are created, they will be added and the city will be beautiful.
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not bad...but your wood wall looks really fake. Don't just line them up so they are even make them uneven.
other then that not bad.
There are working textures for everything that's missing one in this map, I just forgot to tell chris how to apply them before he shot the video, oops.
It's okay though, it is beta anyway.
There will be more updates in the future ;P
I'm assuming the texture for the walls are just placeholders. If not, try making the details and color changes much smaller. This will give them the appearance that the change in color is specific to each tree trunk.
Also tile your textures if you can. Open up the texture map in an image editor, and select all, make four copies, flip one horizontally, one vertically, and one horizontally and vertically. Then match up the seams and you'll get rid of that abrupt change from one block of texture to another.(that is if you already didn't plan to do that.)
Good luck btw...
Wow, winter. Looks interesting.
I've got to say, the name of the mod, and the picture on the main page, really made me thought this was going to be a Medieval mod...better fix that.
Couldn't agree more.
That was the reason I clicked in here cause I thought it would be interesting to see a Medieval mod using cry engine.
Not that this mod is bad though ;)
It is a medieval mod. No character assets have been made yet, but it will be medieval soon enough.
Well it's just the video was abit deceptive with that. ;P
Try to blend some textures there. Like snow + rock. That's the only con I could spot. The rest is perfect, I love the theme you have picked up ;D
Keep it up!