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Viral Outbreak is a Zombie mod, no before you go on think that this is another zombie mod that won't get finished, this mod isn't looking to tackle a huge project but instead get a base and work from that so the public is entertained, so this means not that much time of development, and frequent patches on the mod to keep improving it.

Viral Outbreak takes a new take on zombies, realism, you will have to work and rely on your team, this means sticking together and sharing rations and ammunition. As well you will not have a whole arsenal of rockets and mini guns and your disposal, instead weapons will only be available where they seam to be fit, so small city's and towns, rural areas, shopping malls, plaza's, etc will all only have limited weaponry, places like Police Stations and Army barracks will have some more advanced weapons available, an example would be the police station having more advanced shotguns and handguns available and army barracks having some assault rifles available and more advance precision weaponry.

The zombies are based off of popular films like 28 days/weeks later and Dawn of the Dead, they flat out sprint until you are in their grasps then attempt to pounce and kill, you are only able to play as humans, the future may bring the ability to play as the zombies as well. The zombies die from being shot anywhere.

This mod also aims for weapon realism, recoil and ballistics will be properly simulated and iron sights will be included.

Zombie spawning is dynamic, as you progress spawn points will be enabled and disabled, every spawn is random which means you will never play the same level twice.

Levels are designed large, loads of explorable areas, lots of stores and some hidden areas to find rations, medical equipment, and weapons.

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Blog RSS Feed Report abuse Latest News: Belated Christmas Media Release

4 comments by LeafyGreenz on Dec 22nd, 2007 digg this super bookmark


It's that time again.

Another media Release, we finally are getting weapons skinned, animated and compiled. Everything is coming along great, we have gotten a lot of coding done (ironsights, etc.) and are approaching an alpha pretty fast. In the next coming month, expect to see zombie models, finished weapons, in game footage, etc.

We are going to have approximately 4-6 zombie models for our Alpha/Beta testing, those models will each be skinned 3-6 different times to at least bring a little variety, there will most likely be more models created later on coming to a final release.

Coming to a final release we will also be implementing some custom Source Shaders into the mod, this will include Real Parallax, and real phong, so that we do not need to simulate lighting on our weapon skins but instead use the engine to properly light the model.

HK416-Finished

A lot of progress has been made on some maps as well, screens of Ov_Farm and Ov_Crossroads will be displayed in the next coming media release.

Vo_Urban, created by SUNRISE has officially been completed, it will be altered to fit the gamemodes properly, stay tuned later on as Quick Time Panoramics will be released on a couple of our maps, including this one. This is one of our least priority projects right now, before this even gets started we are going to get a stable Alpha, then polish from there.

FNP-9 Pistol

For those interested in being included in the Alpha and Beta, sign up on the forums, we can use some testers. You don't have to have any experience but to make your chances higher of getting selected you should have a Microphone, mature age (15+), and should generally act mature and respect the Team.

We are not taking to much testers so your chances are really slim of getting chosen, to ensure that you will beta test you could donate money for web site hosting. Contact me for info.

Visit our forums for a teaser of a theme song for the mod, and an audio teaser showing off many sound effects in the mod.

We are still accepting applications for Voice Actors, so feel free to apply on the applications section of our forums. That's all for now, for more screenshots and info, Visit the thread, more screens, and sound updates

 

Vomod.proboards75.com

Comments  (80 - 88 of 88)
Undying_Zombie
Undying_Zombie Nov 1 2007, 3:37am says:

if its based off of 28 days/weeks later then don't call em zombies, due to they are not. The Rage virus is different. If you where to do it like that, then going up-close to them will be bad, due to one drop of blood gets in your eye, wound,mouth ect and you will be like them in a short time. You would also have to somehow code them spewing blood like they always do in those movies.

But if you are going for the Dawn of the Dead Remake like you mentioned, then it would be headshot only in order to kill. As they are zombies.. IE Undead, unlike the Rage infected people in 28 days/weeks who are just infected, and still living beings.

+1 vote     reply to comment
LeafyGreenz
LeafyGreenz Oct 22 2007, 12:15pm says:

What I mean by the zombies die from being shot anywhere means that they aren't head shot only zombies... by how fast they move it would be ridiculous and cause the learning curve on this game to be a 90 degree angle.

0 votes     reply to comment
LeafyGreenz
LeafyGreenz Oct 22 2007, 12:14pm says:

This mod's based of 28 days/weeks later, don't talk about head shots only until you watch those, in real life a shot to center of chest usually is an instant kill, if not it leaves you paralyzed as your spine is finished. Survivors will only be able to pick up one ration to carry around with them, and two guns, the maps are huge and it's dynamic weapon spawns, so there will be no rushing to the weapon spots only rushing separate directions to find weapons and rations....

0 votes     reply to comment
madddogg2020
madddogg2020 Oct 21 2007, 3:25pm says:

"sharing rations and ammunition" Thats not going to happen very often, look at zombie panic, limited guns and ammo in that mod and as soon as a round starts every body races to get all the ammo so you have guys left with just the pistol and few bullets they start with.

"The zombies die from being shot anywhere" If your going for some realism like you said in the description, then zombie should only be able to be killed by a headshot and it should only take one headshot to take em out. Of cource things like melee weapons and grenades should be the only exceptions to this.

+1 vote     reply to comment
Tatsur0
Tatsur0 Nov 25 2007, 11:24am replied:

Yes, but Zombie Panic: Source has taken the time to resolve this issue (vets grabbing all the best weapons). As for head shots being the only means to killing a zombie, it may be the most popular way but isn't the only.

Tats

+2 votes     reply to comment
sunrise21E
sunrise21E Oct 16 2007, 8:32am says:

we are working on it as we speak.

+1 vote     reply to comment
TKAzA
TKAzA Oct 15 2007, 9:34pm says:

Authorised, please ensure your site is up asap, all the best with your mod.

+1 vote     reply to comment
LeafyGreenz
LeafyGreenz Oct 19 2007, 3:31pm says:

For those wondering why it looks so empty here, check out our FPS Banana Site, it's more up to date with more WiP's shown.

Fpsbanana.com

0 votes     reply to comment
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