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Viral Outbreak is a Zombie mod, no before you go on think that this is another zombie mod that won't get finished, this mod isn't looking to tackle a huge project but instead get a base and work from that so the public is entertained, so this means not that much time of development, and frequent patches on the mod to keep improving it.

Viral Outbreak takes a new take on zombies, realism, you will have to work and rely on your team, this means sticking together and sharing rations and ammunition. As well you will not have a whole arsenal of rockets and mini guns and your disposal, instead weapons will only be available where they seam to be fit, so small city's and towns, rural areas, shopping malls, plaza's, etc will all only have limited weaponry, places like Police Stations and Army barracks will have some more advanced weapons available, an example would be the police station having more advanced shotguns and handguns available and army barracks having some assault rifles available and more advance precision weaponry.

The zombies are based off of popular films like 28 days/weeks later and Dawn of the Dead, they flat out sprint until you are in their grasps then attempt to pounce and kill, you are only able to play as humans, the future may bring the ability to play as the zombies as well. The zombies die from being shot anywhere.

This mod also aims for weapon realism, recoil and ballistics will be properly simulated and iron sights will be included.

Zombie spawning is dynamic, as you progress spawn points will be enabled and disabled, every spawn is random which means you will never play the same level twice.

Levels are designed large, loads of explorable areas, lots of stores and some hidden areas to find rations, medical equipment, and weapons.

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Blog RSS Feed Report abuse Latest News: Belated Christmas Media Release

4 comments by LeafyGreenz on Dec 22nd, 2007 digg this super bookmark


It's that time again.

Another media Release, we finally are getting weapons skinned, animated and compiled. Everything is coming along great, we have gotten a lot of coding done (ironsights, etc.) and are approaching an alpha pretty fast. In the next coming month, expect to see zombie models, finished weapons, in game footage, etc.

We are going to have approximately 4-6 zombie models for our Alpha/Beta testing, those models will each be skinned 3-6 different times to at least bring a little variety, there will most likely be more models created later on coming to a final release.

Coming to a final release we will also be implementing some custom Source Shaders into the mod, this will include Real Parallax, and real phong, so that we do not need to simulate lighting on our weapon skins but instead use the engine to properly light the model.

HK416-Finished

A lot of progress has been made on some maps as well, screens of Ov_Farm and Ov_Crossroads will be displayed in the next coming media release.

Vo_Urban, created by SUNRISE has officially been completed, it will be altered to fit the gamemodes properly, stay tuned later on as Quick Time Panoramics will be released on a couple of our maps, including this one. This is one of our least priority projects right now, before this even gets started we are going to get a stable Alpha, then polish from there.

FNP-9 Pistol

For those interested in being included in the Alpha and Beta, sign up on the forums, we can use some testers. You don't have to have any experience but to make your chances higher of getting selected you should have a Microphone, mature age (15+), and should generally act mature and respect the Team.

We are not taking to much testers so your chances are really slim of getting chosen, to ensure that you will beta test you could donate money for web site hosting. Contact me for info.

Visit our forums for a teaser of a theme song for the mod, and an audio teaser showing off many sound effects in the mod.

We are still accepting applications for Voice Actors, so feel free to apply on the applications section of our forums. That's all for now, for more screenshots and info, Visit the thread, more screens, and sound updates

 

Vomod.proboards75.com

Comments  (60 - 70 of 88)
freredarme
freredarme Nov 4 2007, 3:11am says:

Good idea!

+1 vote     reply to comment
LeafyGreenz
LeafyGreenz Nov 3 2007, 9:46am says:

We're going to have paneramics and fly through videos of the maps on the site soon.

0 votes     reply to comment
freredarme
freredarme Nov 3 2007, 3:44am says:

I'm 15 :)
And this mod is look's good, but add details on sewer and more props/decals

+1 vote     reply to comment
LeafyGreenz
LeafyGreenz Nov 3 2007, 12:10am says:

Vehicles will most likely not be included but there might be after release, we'll see how things go.

0 votes     reply to comment
sargentangel
sargentangel Nov 2 2007, 10:43pm says:

man plz dont die !will u get ot drive vechiles and go in shops in malls and barracide ur self cant wait lookfucking tight:)

+1 vote     reply to comment
sunrise21E
sunrise21E Nov 2 2007, 1:52pm says:

those screenshots are just quick ones i made to show my team. didnt know they would post it as media :S anyway, map is compiled and i will take new and better ones tommorow (or what ever the spelling is :S now dont think im 13 years old or anything, im 17) wtf did i typed that :S OMG makes no sence. i have to stop typing, STOP!. ffs stop! omg i cant! brb. When you read this you think i have serious prblems. i know i have :S OMG another ":S" :S aaaaahrg!!!

+1 vote     reply to comment
freredarme
freredarme Nov 2 2007, 1:27pm says:

I'm just mapper, texturer, and scripter for source engine ^^

+1 vote     reply to comment
LeafyGreenz
LeafyGreenz Nov 4 2007, 1:09am says:

We are also starting a mapping project on the Crossroad's Mall from Dawn of the Dead.

0 votes     reply to comment
LeafyGreenz
LeafyGreenz Nov 2 2007, 7:31am says:

Thanks freedereme, it really helps when people support us and help spread the word, BTW WE GOT A CODER!!! So expect an alpha in a month as the zombies are coming along fast, thanks again guys

0 votes     reply to comment
Evil_Eye
Evil_Eye Nov 2 2007, 6:18am says:

Thats some nice level design you got there :)

+1 vote     reply to comment
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