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Viral Outbreak is a Zombie mod, no before you go on think that this is another zombie mod that won't get finished, this mod isn't looking to tackle a huge project but instead get a base and work from that so the public is entertained, so this means not that much time of development, and frequent patches on the mod to keep improving it.

Viral Outbreak takes a new take on zombies, realism, you will have to work and rely on your team, this means sticking together and sharing rations and ammunition. As well you will not have a whole arsenal of rockets and mini guns and your disposal, instead weapons will only be available where they seam to be fit, so small city's and towns, rural areas, shopping malls, plaza's, etc will all only have limited weaponry, places like Police Stations and Army barracks will have some more advanced weapons available, an example would be the police station having more advanced shotguns and handguns available and army barracks having some assault rifles available and more advance precision weaponry.

The zombies are based off of popular films like 28 days/weeks later and Dawn of the Dead, they flat out sprint until you are in their grasps then attempt to pounce and kill, you are only able to play as humans, the future may bring the ability to play as the zombies as well. The zombies die from being shot anywhere.

This mod also aims for weapon realism, recoil and ballistics will be properly simulated and iron sights will be included.

Zombie spawning is dynamic, as you progress spawn points will be enabled and disabled, every spawn is random which means you will never play the same level twice.

Levels are designed large, loads of explorable areas, lots of stores and some hidden areas to find rations, medical equipment, and weapons.

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Blog RSS Feed Report abuse Latest News: Belated Christmas Media Release

4 comments by LeafyGreenz on Dec 22nd, 2007 digg this super bookmark


It's that time again.

Another media Release, we finally are getting weapons skinned, animated and compiled. Everything is coming along great, we have gotten a lot of coding done (ironsights, etc.) and are approaching an alpha pretty fast. In the next coming month, expect to see zombie models, finished weapons, in game footage, etc.

We are going to have approximately 4-6 zombie models for our Alpha/Beta testing, those models will each be skinned 3-6 different times to at least bring a little variety, there will most likely be more models created later on coming to a final release.

Coming to a final release we will also be implementing some custom Source Shaders into the mod, this will include Real Parallax, and real phong, so that we do not need to simulate lighting on our weapon skins but instead use the engine to properly light the model.

HK416-Finished

A lot of progress has been made on some maps as well, screens of Ov_Farm and Ov_Crossroads will be displayed in the next coming media release.

Vo_Urban, created by SUNRISE has officially been completed, it will be altered to fit the gamemodes properly, stay tuned later on as Quick Time Panoramics will be released on a couple of our maps, including this one. This is one of our least priority projects right now, before this even gets started we are going to get a stable Alpha, then polish from there.

FNP-9 Pistol

For those interested in being included in the Alpha and Beta, sign up on the forums, we can use some testers. You don't have to have any experience but to make your chances higher of getting selected you should have a Microphone, mature age (15+), and should generally act mature and respect the Team.

We are not taking to much testers so your chances are really slim of getting chosen, to ensure that you will beta test you could donate money for web site hosting. Contact me for info.

Visit our forums for a teaser of a theme song for the mod, and an audio teaser showing off many sound effects in the mod.

We are still accepting applications for Voice Actors, so feel free to apply on the applications section of our forums. That's all for now, for more screenshots and info, Visit the thread, more screens, and sound updates

 

Vomod.proboards75.com

Comments  (30 - 40 of 88)
LeafyGreenz
LeafyGreenz Mar 1 2008, 3:35am says:

Maps are pretty large, about as large as you'll get a high quality map on the Source Engine, as for the weapons we will be featuring Ironsights, and other features could easily be added down the road.

News:
"""After the huge delays and some departs we're finally back in production, we have some new members to the team, such as Nox, a professional Coder working for NEGames under Lucas Arts, as well as his under contract workers who are willing to help. We are still seeking help in Coding(limited coding), Modeling, Organic Modeling, Mapping and Skinning.

PM me to apply, so don't worry because we're finally back on track ;).

Raw."""

fpsbanana.com

+1 vote     reply to comment
matt_12
matt_12 Feb 10 2008, 10:18pm says:

Also, Maps are going to be small? or EPIC city maps with different weapon areas. and strongholds or urban fight.

+1 vote     reply to comment
matt_12
matt_12 Feb 10 2008, 10:16pm says:

Iron Sights? Different Firemodes? Lasers?

Also, About the zombies, are they going to be "Typical" Zombies where they require headshots? or Epic 28 days super fast ENRAGED zombies where normal aspects can kill them, but they dont feel pain.

+1 vote     reply to comment
rad15
rad15 Feb 10 2008, 5:39pm says:

awsome, you and another mod i am watching, i love zombie mods. :) also will this be something like Panic Source, i didnt really like that the fact we had no weapons at all. I would prefer something like Left 4 Dead, start out with sufficient weapons like a pistol and a shotgun with limited ammo. Cant wait for this, when is a beta or alpha gunna be released???

+1 vote     reply to comment
matt_12
matt_12 Feb 10 2008, 6:05am says:

facepunchstudios.com Best coders in the world

+1 vote     reply to comment
DeadSomething
DeadSomething Feb 9 2008, 4:31pm says:

this sounds really great :)
I'd also like to help as a testplayer/betatester :)

+1 vote     reply to comment
LeafyGreenz
LeafyGreenz Feb 6 2008, 6:39pm says:

We lost our coder, things are a bit slow at the moment, but don't worry we'll keep working.

-1 votes     reply to comment
mdarwin1
mdarwin1 Jan 28 2008, 2:05pm says:

yea im curious 2 has for when this will come out, also anything new going on

+1 vote     reply to comment
D3@DM4N
D3@DM4N Jan 26 2008, 11:08pm says:

How long do you suppose untill this mod comes out? because i waited about a year for Zombie Panic Source to come out and i was kinda dissappointed in it. :P

+1 vote     reply to comment
sunrise21E
sunrise21E Jan 15 2008, 12:29pm says:

Not realy, I started 3 new maps. Our coder is working on the spawn system. Some weapons are already in the game, and our modelers are working on some melee ones.

Nothing official...

+1 vote     reply to comment
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