The Viper Mod for Grand Theft Auto: San Andreas is based on the 90’s hit TV Shows: “VIPER”. Viper: The Metro City Chronicles 2.0 has been released on May 10th, 2013.

Please note, the Viper mod is designed for the PC addition of the game, it will not work on console games. However, we have seen mods for the PC adapted and installed on consoles like the Xbox. So, if you want to play this mod on your console, it’s up to you to install it. We will only give support for the PC addition.

A complete feature list:
- All new cars
- Joe Astor Player model
- Frankie Waters Player model
- Working viper weapons
- New loading audio
- New loading screens
- The Base
- Zero bugs and no crashes from reasons in previous releases
- Cars can be stored in garages without the game crashing
- Metro City Police cars
- HQLM V2.0
- Enbseries
- Both vipers
- Additional Sound Effects
- Vipers have hex cell damage
- Vipers only take damage from rockets
- Probe
- Weapons: Rockets; AK-47; Statik Impulse Missile; Turbine
- Probe with: Minigun; Self Destruct; Night Vision, Thermal Vision
- Defender weapons won’t work if the weapon ore rear pods are closed
- Selectable First season and 2nd and 3rd season RT-10 <-> Defender Morph
- Completely reworked car spawn system to spawn other hero cars from the series
- Lock and unlock the Viper’s doors remote
- Real Viper Licence plates, the Viper’s will have the licence plate from the series
- Outside morph, if Season 1 is selected you can remotely morph the Viper from RT-10 to the Defender
- Los Santos Jailbreak, you need to break the Viper out of jail if you are arrested.

Features marked in orange will be in the next release of the Viper Mod.

We are not responsible for any damage this mod causes to your game, when properly installed on a computer with Windows working correctly (some installs can be corrupt due to a glitch during the installation process) and is installed onto a BLANK copy of San Andreas with no other mods installed, the game should run smoothly and perfectly with zero crashes or glitches.

You can find tutorials how to install for this mod on our website: Vipermoddingteam.com

Please report bugs in our bug-tracker, in the category that corresponds with the version you use: Vipermoddingteam.com

Image RSS Feed Latest Screens
Viper: The Metro City Chronicles VIPER 2nd stage VIPER 3rd stage
Blog RSS Feed Report abuse Latest News: Viper The Metro City Chronicles 2.1: What to Expect

0 comments by KnightBob on Jun 8th, 2013

Viper: The Metro City Chronicles 2.0 was a big update, it was a major overhaul to the mods code. Also a lot of new smaller things have be added, such as the remote Morph, Engine Sounds along with many other smaller things.

Overall I must say that the release went pretty good, no major shop stoppers for players. And I'm surprised that I have almost zero reports of users having problems with installing the map mods. Unlike Viper: The Metro City Chronicles, in which it was a little bit hard to install the map mod.

With Viper: The Metro City Chronicles 2.1 we will aim at adding new features to the mod, it will not be a major overhaul like V:TMCC 2.0. There will be a upgrade package for the users how currently have V:TMCC 2.0 installed, so that you don't need to re install the game. But as always there will be a full installation package.

Morphing
In Viper: The Metro City Chronicles 2.0 the morphing system didn't really change, not much at all infact. It was only recoded, and when it was done I noticed that most of the code is the same for every morph. For Viper: The Metro City Chronicles I plan to re-write the morph system and make parts re-usable. In a way that every morph will have its own sniffer thread, and then it will pass all the required information to the actual morph script. More information about this will be released soon.

Weapon System
In V:TMCC 2.0 the weapon system have been taken to the next step, in order to use a specific weapon you need to open the pod first that houses it. With V:TMCC 2.1 this system will be completely changed, it will use a menu instead of the current set-up. More information about this will also be released soon.

Speed-odometer
Got this idea from a ModDb user, how posted in on our ModDb page. And we will take a look if we can add an original Viper Speed-odometer to the mod.

One bug has been reported so far for V:TMCC 2.0, you can view it here. It is our first attention to get this bug fix, and if its an easy patch also release it for V:TMCC 2.0, and off course include it in V:TMCC 2.1.

For the users how also use our Website, you might notice that I have installed a new skin. I personally really like it, some sections might still need some work. Please report bugs if you spot them. The news section on our website also had an overhaul, it is now more of a blog type news section. Please look in this section frequently to get the latest development updates, since ModDb doesn't display them right away when we publish updates.

Downloads RSS Feed Latest Downloads
Viper: The Metro City Chronicles 2.0

Viper: The Metro City Chronicles 2.0

May 10, 2013 Full Version 66 comments

The Viper Project Modding Team is proud to announce the release of Viper: The Metro City Chronicles 2.0. This version of the mod continues to add new...

VIPER: The Metro City Chronicles

VIPER: The Metro City Chronicles

Dec 25, 2010 Full Version 25 comments

Our Biggest Release of Viper EVER! After a year of hard work and dedication, Viper: The Metro City Chronicles is finally here! New Features: Play As Either...

Viper Mod 0.1B

Viper Mod 0.1B

Dec 24, 2009 Full Version 50 comments

WARNING!!!!! I FORGOT TO MENTION A KEY FUNCTION OF THE VIPERS IN THE README!!!!! Do not press left CTRL + TAB unless it is a last resort!!! This activates...

Grand Theft Auto San Andreas VIPER Mod 0.1a

Grand Theft Auto San Andreas VIPER Mod 0.1a

May 9, 2009 Demo 22 comments

It is finally here! The Grand Theft Auto San Andreas VIPER Mod 0.1a!!! The Mod and all of it's parts have come together in one action-packed, adrenaline-pumping...

Post comment Comments  (110 - 120 of 156)
JohnyTheDotman
JohnyTheDotman Dec 14 2009, 11:25pm says:

.....hey guys

+1 vote     reply to comment
KnightBob
KnightBob Oct 11 2009, 1:51am says:

I cant wait for the next release!

+1 vote     reply to comment
5dmc1
5dmc1 Oct 1 2009, 7:34pm says:

well the release is now pending, we found that we forgot a couple things, and will be postponing it until later notice, expect something around the holidays.

5dmc1

+1 vote     reply to comment
botsacclaim
botsacclaim Sep 26 2009, 5:47am says:

its near 1 month already so hows the process?

+1 vote     reply to comment
botsacclaim
botsacclaim Sep 5 2009, 7:13am says:

nah i dun think it will work BUT if u want u can try it urself :S hope it works :D

+1 vote     reply to comment
mitchfaugot
mitchfaugot Sep 2 2009, 6:58pm says:

is it possible to combine this mod with the Knight Rider mod?

+1 vote     reply to comment
botsacclaim
botsacclaim Sep 1 2009, 4:13am says:

WTF?! A MONTH!? nvm i can wait but is it comfirmed that it will be release in a month???

+1 vote     reply to comment
botsacclaim
botsacclaim Aug 30 2009, 5:32am says:

whopps typed the wrong comments sry for the pervious comment dun read that read this:
well 5dmc1 i guess ur wrong badly cause when u press Shift + C then press Y 6 times and press Tab and u will get a hotknife then get in that hotknife and press 9 on ur number pad and there! the Prototype A-76 is spawned and for the Viper RT-10 Hard-top (normal mode, defender), press Shift + C then press Y 3 times and the Viper RT-10 Hard-top (normal mode, defender) will be spawned :D plz thank me for finding this :D Btw when will that Viper Mod 0.1b be released??? reply as soon as possible

+1 vote     reply to comment
5dmc1
5dmc1 Aug 31 2009, 10:34pm replied:

1 code is causing a major delay, see we have the Firehawk replacing the Swattank so it will have a turret, and it cannot replace the rhino for unknown reasons, but the game crashes, anyways, the issue is, that the Swattank comes with a turret that fires a water cannon, we are trying to copy that script and make a new script that makes it fire a different weapon (minigun) but unfortunately this is causing some trouble because the code is like no other we have seen, so it is causing a lot of head scratching and we are stumped at the moment.

If you do not care about this script, we will skip this step and leave the dumb water cannon and finish making the intro video and create the missions then release in about a month.

5dmc1 and The VIPER Project Modding Team

+1 vote     reply to comment
botsacclaim
botsacclaim Aug 30 2009, 5:23am says:

well 5dmc1 i guess ur wrong badly cause when u press Shift + C then press Y 6 times and press Tab and u will get a hotknife then get in that hotknife and press 9 on ur number pad and there! the Prototype A-76 is spawned and for the Viper RT-10 Hard-top (normal mode, defender), press Shift + C then press Y 3 times if u havent spawn the Prototype A-76 but if u have spawn already press N another 3 times and the Viper RT-10 Hard-top (normal mode, defender) will be spawned :D plz thank me for finding this :D

+1 vote     reply to comment
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Released May 9, 2013
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