FANTASY FLEET 2

I'm not really a modder, but I realized how easy it is to mod GSB to make any space battle happen.
Nothing serious from me. Just inspiration to keep me going.

Anyway, I whipped up some ships, gave them weapons and blew them up. Well, actually the Soullion universe was based on a Sci-fi universe of mine and some others that I knew I never had time to write a book on. So I thought, heck, might turn some of them to life. The MOD is now called Fantasy Fleet 2. I've been adding more and more ships. It's just so mixed now.

I have finalized all ships and finishing up with scenarios and testing. This will be the final version.

Over 100 scenarios, including 60 Arena Challenges and bonus Challenges and Storyline Space Battles

The following 64 ships will be included:

MASS EFFECT UNIVERSE

Alliance Fighter (New)
Alliance Normandy SR-2 (New)
Alliance Cruiser (New)
Alliance Destiny Ascension (New)
Collector Ship (New)
Geth Dreadnought (New)
Geth Fighter (New)
Geth Frigate (New)
Reaper Harbinger (New)
Reaper Leviathan (New)
Reaper Destroyer (New)
Reaper Dreadnought (New)
Reaper Drone (New)
Reaper Sovereign (New)
Mass Relay (New)
Quarian Cruiser (New)
Quarian Dreadnought (New)
Turian Cruiser (New)
Turian Frigate (New)

SOULLION UNIVERSE

Dragonov Adult (Revised)
Dragonov Baby (Revsed)
Cyraknid Predator (New)
Cyraknid Dreadnought (New)
Soullion Fighter (Same)
Soullion Bomber (Same)
Soullion Phoenix Fighter (Same)
Soullion Battery Gunship (Same)
Soullion Line Defender Frigate (New)
Soullion Missile Frigate (Revised)
Soullion Assault Frigate (New)
Soullion Destroyer (New)
Soullion Future Destroyer (New)
Soullion Super Phoenix (Same)
Soullion Carrier Excelsius (Revised)
Soullion Battlecruiser (Revised)
Soullion Super Battlecruiser (New)
Soullion Dreadnought Hammerhead Warhammer (Revised/New)
Soullion Dreadnought Hammerhead Lance (Revised/New)
Soullion Dreadnought Hammerhead Katana (Revised/New)

GRADIUS UNIVERSE

Big Core MK II (New)
Big Core MK III (New)
Big Core MK IV (New)
Big Core Rev 1.2 (New)
Big Core Tetran (New)
Big Covered Core MK II (New)
Death MK III (New)
Big Rolling Core II (New)
Blaster Cannon Core (New)

STARSHIP TROOPERS UNIVERSE

Arachnid Spore (New)
Arachnid Hive (New)
Arachnid Colony (New)
Fleet Corvette Carrier (New)
Fleet Dropship (New)
Fleet F-76 Thunderbolt (New)
Fleet Spacering (New)

THE THING UNIVERSE

Infected Ship 1 (New)
Infected Ship 2 (New)
The Thing (Revised)

ELITE SHIPS

(Elite ships ignores enemy shields and armor in this version)
Arwing Elite (Revised)
R-Type Blue Force (Same)
R-Type Red Force (Same)
R-Type Yellow Force (Revised)
R-Type Green Force (Same)
Vic Viper Type 1 (New)
Vic Viper Type 2 (New)
Vic Viper Type 3 (New)

OTHER EXTRA SHIPS

Lexx (New)
Starcraft Battlecruiser (New)
THE BLACK HOLE (Same)
Space Cruiser Yamato II (New)

TOTAL: 64 Ships

This will be my final version. I will no longer continue with this mod. Recommend GSB 1.59. But it should still run with previous versions. Please BACKUP your original copy of GSB just in case.

You also need to read "README FIRST" text file because it will instruct you how to install the pre-saved ships into your documents directory (don't worry, it won't override anything).

Also and always, please back up your original version before installing this mod.

Yes, there is a FANTASY FLEET 1 mod, but I am not the creator of that mod. It's not on MODDB either. You can try finding that mod on Google. The creator of that mod is HOPEFAST. His mod includes Startrek, Starwars, Babylon, SCY EDF.

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Fantasy Fleet 2.01 (Patch)

Fantasy Fleet 2.01 (Patch)

Jan 19, 2013 Patch 6 comments

This is a fix to some scenarios and module balances. Thanks for those who pointed it out for me. Needs Fantasy Fleet 2 mod first

Fantasy Fleet 2 (Mass Effect) NEW

Fantasy Fleet 2 (Mass Effect) NEW

Nov 29, 2012 Full Version 8 comments

FANTASY FLEET 2 Includes 6 universe factions: Mass Effect Soullion Federation Fleet Federation Gradius Cores The Thing Other things Includes over 100...

Post comment Comments  (0 - 10 of 24)
Guest
Guest May 28 2014, 9:12am says:

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Petroph
Petroph Oct 24 2013, 11:34am says:

Does this work with 1.63?

+1 vote     reply to comment
vinhdao Creator
vinhdao Nov 8 2013, 11:11am replied:

Hi, it should work for at least 1.5. I haven't tried with higher versions as I don't have those versions. Always make a backup just in case. It's been a while since I played mod. Been uber busy :(

+1 vote   reply to comment
Petroph
Petroph Oct 27 2013, 12:53am replied:

Got this great mod to work. However, after playing it for hours. I can't help but notice I can't place the Mass effect Gates nor the Moon defense platform from Starship troopers. Any ideas?

+1 vote     reply to comment
vinhdao Creator
vinhdao Nov 8 2013, 11:54am replied:

The only map I can think of is "battle of the cores" that you can put those monoliths in. thanks and hope you enjoyed my mod :)

+1 vote   reply to comment
vinhdao Creator
vinhdao Nov 8 2013, 11:13am replied:

Ah, yeah those golianths lol. I forgot about how big they are and take a huge space to deploy. I made it so they were never intended to use for deployment only in AI scenarios. You can try to deploy them somewhere in survival scenarios. But it's been a while so don't know which ones.

+1 vote   reply to comment
TheSauro
TheSauro May 3 2013, 2:01pm says:

Uh, I need help! After changing interface to the old one I don't have main menu image (this with Fed vs Rebel battle)

Any idea how to fix it?
I have backup files of the game.

+1 vote     reply to comment
vinhdao Creator
vinhdao Jun 8 2013, 2:32am replied:

Hi Sauro, that's strange, I script it so it should revert back to the old image. It's good that you made a backup and like you did, you should be able to restore it by going to your backup GSB folder, look for the file campaign_title_2048.bmp in folder "GSB\campaign\data\bitmaps\ui" (or what resolution you were playing with and the picture you want to restore) and paste it back to the your modified GSB folder. Hope this helps.

+1 vote   reply to comment
TheSauro
TheSauro May 4 2013, 11:53am replied:

Oh, and after changing interface my in-battle music has changed form nice music to some annoying electric D:

+1 vote     reply to comment
vinhdao Creator
vinhdao Jun 8 2013, 2:36am replied:

Which music did it change? The in-battle music is only for the specific race you are fighting against. Nothing should be changed there. Do you mean victory/defeat music?

+1 vote   reply to comment
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Platform
Windows
Developed By
vinhdao
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Official Page
Takashita.wix.com
Release Date
Released Nov 30, 2012
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Style
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Real Time Strategy
Theme
Sci-Fi
Players
Single Player
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