Welcome to the shield-wall. Hold firm your spear and your shield, the time for blood-letting is here. Whether you fight for the Allfather, OĆ°inn or for the Christ Almighty - now is your time, let forth the ravens of war! Vikingr strives to recreate the dark ages of Northern Europe. Choose to fight for the Viking, Englisc Saxons, Normans or the Eastern Rus amongst the cold beauty of new, unforgiving landscapes.

Review RSS Feed lord_olafson says
3 lord_olafson

Feb 28th, 2011 5 people agree 24 people don't
This review may contain spoilers

I totally agree with what Vincenzo said, the mod is totally buggy, I remeber alot of rigging bugs as well as missing AI meshes.
When I destroyed a house, the house model didnt change (wtf!) it was still the same, I couldnt see any difference between the destroyed and the not destroyed model.
Second time I destroyed a house, I was kicked over the whole map, and I died when I hit the ground....
Also the bots which spawn when a house is destroyed are annoying, most of the maps dont have a AI mesh, so bots just walk inside walls and make crazy moves.

Then I saw the memory usage of the mod, it is horrible, 2 gigabytes of memory for a mod which just added some free osp packs.

Some of the houses have really bad collision models, I was able to walk through pillars and small walls.

The cpu usage for a server is horrible, one could never host a 250 player battle, it would just use the cpu 100%.

Sea battles are really boring, the ships just start moving after some time and you cant controll them, if you dont jump in the ship, you will be left behind spawn and you will have to kill yourself.

If you fall into water, you will drown after a second, you have no chance to get out of the water.

The round end sounds are annoying, they are so long that you still hear them after the round ended.

yeah thats it...


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8.9

143 votes submitted.

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