Welcome to the shield-wall. Hold firm your spear and your shield, the time for blood-letting is here. Whether you fight for the Allfather, Óðinn or for the Christ Almighty - now is your time, let forth the ravens of war! Vikingr strives to recreate the dark ages of Northern Europe. Choose to fight for Norðmenn, Engle, Normant, Goídil or the Eastern Rusĭ amongst the cold beauty of new, unforgiving landscapes.

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Blog RSS Feed Report abuse Latest News: Updated Banner Pack released

1 comment by hrotha on Nov 29th, 2014

A client-side fix that replaces a number of native banners and adds clan banners (in a temporary location) for the following clans:

  • Chąsa Yuloin
  • Gægningas
  • Polanie
  • Skipverjar Arnarins
  • Sköglingar
Updated Banner Pack

Installation instructions:

  1. Use WinRAR (or the like) to open the .zip file.
  2. Unpack/drag the content (Textures folder) into your Víkingr main directory (example: "C:\Games\Vikingr") and overwrite.

For more information, see this thread: Forums.taleworlds.com

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Updated Banner Pack

Updated Banner Pack

Nov 29, 2014 Patch 5 comments

A client-side fix that replaces a number of native banners and adds clan banners (in a temporary location) for several clans.

Old East Slavic Fix

Old East Slavic Fix

Oct 23, 2014 Patch 2 comments

This completely optional, 100% compatible fix corrects the class names of the Rus faction by using proper early Old East Slavic forms. In addition, the...

Vikingr 1.0 Fix (incremental patch)

Vikingr 1.0 Fix (incremental patch)

Sep 14, 2013 Patch 13 comments

If you already had Vikingr 1.0 installed on your computer before the release of this fix in September 2013, you can download this small patch which contains...

Vikingr 1.0 full installer

Vikingr 1.0 full installer

May 15, 2013 Full Version 37 comments

After more than two years since the release of the first version the Vikingr development team is proud to present Vikingr 1.0. In the attempt to represent...

Clan texture templates

Clan texture templates

Jan 9, 2013 Other 1 comment

A set of resources containing texture templates as a basis for customized clan content. Most files are saved as .psd to preserve the layers. These files...

Vikingr 0.98 update

Vikingr 0.98 update

Jan 6, 2013 Other 3 comments

An update with visual changes and optimizations for the 0.98 patch of Vikingr

Post comment Comments  (110 - 120 of 228)
usnavy30 Mar 19 2013, 12:59am says:

Hey vikingr team please read my proposition regarding the equipment screen.

I would love to use the coding if you could give the permissions for it.

+1 vote     reply to comment
Alin_Nationalist Mar 11 2013, 1:51pm says:

why?! just why,this mode doesn't have a singleplayer ?!

+6 votes     reply to comment
killthepyro Mar 1 2013, 8:59pm says:

This is an awesome mod, but it also needs the Singleplayer option and drivable longboats

+6 votes     reply to comment
ebamf Feb 1 2013, 3:37am says:

it would be fantastic if there was a real singleplayer to this mod.

+6 votes     reply to comment
Valdzi Jan 20 2013, 2:58pm says:

Will this mod be single player?

+4 votes     reply to comment
Moeckerkalfie Jan 20 2013, 5:31pm replied:

No, it was developed to be a multiplayer-only mod, and no single player version is planned. (there is none currently either.)

+1 vote     reply to comment
devasyer450 Jan 20 2013, 3:59am says:

I llike this mod but it not have singleplayer and room :(

+3 votes     reply to comment
Moeckerkalfie Jan 20 2013, 6:24am replied:

There is indeed no single player mode, but if by "room" you mean a server, you are mistaken. There is a 42 slot server running at all times, named Hrafnabjóðr, and there are people playing every day, most in the evenings.

+2 votes     reply to comment
Jesterinatlantic Jan 8 2013, 9:37am says:

the mod looks really good... but one question, it has single player campaign, or it is just online?

+3 votes     reply to comment
Painmace Jan 16 2013, 4:20pm replied:

Its only multiplayer but its good and i wish there was more events in it, try Brytenwalda for single player campaign, its really good might crash sometimes.

+1 vote     reply to comment
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Release Date
Released Jan 12, 2011
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148 votes submitted.

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Ratings closed.

Highest Rated (26 agree) 10/10

Being a longstanding MM player, pretty much since when they started the mod, i must admit i'm a bit dissapointed by Vincenzo and Lord_Olafson's reactions on this page. I renember MM's less glorious times, the ones i cherish the most, where Lcatt, Dante, Atkivir, Dale and a few other players still played the mod while it had all but died down, on some evenings where there were more then 20 players online it really was -ALOT- for us and we were all happy. Then came MM Waterloo, and all of the sudden…

Mar 1 2011, 3:46am by Shoep

Lowest Rated (5 agree) 3/10

I totally agree with what Vincenzo said, the mod is totally buggy, I remeber alot of rigging bugs as well as missing AI meshes. When I destroyed a house, the house model didnt change (wtf!) it was still the same, I couldnt see any difference between the destroyed and the not destroyed model. Second time I destroyed a house, I was kicked over the whole map, and I died when I hit the ground.... Also the bots which spawn when a house is destroyed are annoying, most of the maps dont have a AI mesh…

Feb 28 2011, 1:05pm by lord_olafson

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4 months ago
344 members