Final Fantasy VII was an amazing Squaresoft release in 1997, and still captivates many as "the greatest game ever" by a generous number of people. Being personal fans of the game, DirgePunk took the initiative to completely remake the game from the ground up using the Source engine. This will be a free mod, and will hopefully fulfill every need and want that the followers have. We're completely open to suggestions, as well as applications to join the team and make this happen. Thank you for supporting or even showing interest, we hope you enjoy the game when it is out.

Features Include:

The complete recreation of the world!
First-Person Shooter rather than Turn Based!
All Dialogue from the original!
Every character you all know and love!
A more open world!
And much much more!

Relive the joy of playing Final Fantasy VII for the first time, all from the satisfaction of the Source engine!

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6 comments by DirgePunk on Feb 11th, 2011

Within the team, there has been talk of a fantastic concept that is not NEW to gaming, but is most certainly beneficial to both the developers and the fanbase.
We will be releasing the game episodically. This means that you all get the game sooner, and we get that time to work on the next episode at a more pleasant pace with ease while you play the first episode. The way in which we release it will be according to the 3 discs of the original- this way, it feels more like FFVII, there's that unbearable suspension between episodes, and it's simply convenient.
Not only are we going to be releasing it episodically, but the game will also have a multiplayer function. THIS will be released probably before the first episode of the game. We will release the alpha of the multiplayer pretty early on, that way you may all play it and give us your feedback. The multiplayer is still conceptual and we're still developing the structure of the overall function, but it should be quite an adventure.
Also, we'll be adding hidden content in the game. Obviously, with it being hidden, I can't give you full details. But it will be more than simple outfits or lore... so be sure, when you play the game, to explore to your content and find all of the little easter-eggs and treasures we hide within the vast world of VII: Fair's Legacy.
Thank you, as always.

Post comment Comments  (0 - 10 of 115)
Neomonkeus May 11 2011, 11:20am says:

Hey guys how are things going. Are things still in development?

+1 vote     reply to comment
soufmeister May 27 2011, 5:35pm replied:

development has been ceased i guess,

i was the main mapper that was working on the first mission map for this mod. The trainstation level.

I had to combine the progress of the map with my school and real life stuff. So i hadnt enough time to map 100%. So it went pretty slow the progress. It seemed that dirgepunk did not like that things went slow. And we had a animation dude, though never seen **** of him. I dont know how far this mod is till now, iv quit the group month ago, because you cant expect someone to commit every single sec in his life on the mod. Mapping supposed to be something as a hobby for me.

+1 vote     reply to comment
crzl116 Apr 29 2011, 7:18pm says:

Good luck guys, good to see updates on this every once in a while. Don't die on us please!

+1 vote     reply to comment
soufmeister Apr 3 2011, 3:32pm says:

mod is ****** up/dead

-1 votes     reply to comment
JrComissarValvatorez Mar 2 2011, 3:48pm says:

Something like this would probably work better as a mod for Alien Swarm rather then HL2: EP2 or the Source SDK bases. Also Source can do third person just as good as first person.

+1 vote     reply to comment
soufmeister Mar 11 2011, 10:06am replied:

making it in the alien swarm sdk takes a LOT of custom code work.
Serious, a LOT.

Like, the marines jumping for cloud would need custom code, and making custom code to simulate the jumping requires some advanced coding you know.

Dont think its easy to just mod it in the alien swarm sdk.

+2 votes     reply to comment
bloodshot12 Mar 15 2011, 10:58pm replied:

I know this is wishful thinking, given the history of FF7 mods making it past conceptual choices and basic level design (i.e. never), but I want to wish you guys best of luck on this.

I would love to see a remade 7, and this certainly would be an interesting way to do it. I don't think it's impossible on the EP2 engine either - EP2 has a larger size limits, and don't Source-based games support traveling between levels? All the areas with the exception of the world map, are quite practical in size for being made into source maps.

They would require a LOT of detail to make them match the original background quality though, so that would mean if you were to make them look that good, only higher end comps would do well with it (which probably won't be much of a problem now)

2 Crazy ideas for way later just popped into my head, Maybe as a workaround for FF7's huge overworld and source's limits - perhaps you can split them into individual maps? Certain areas would be traversed and then, you would go through a cave or an event like in the original, then it would load the next world area. Hell, if you want to put the highwind as something to fly over the world, you could make a mini overworld that has the whole world, and when you land, it would load that individual portion of the world.

Second cool idea could be coop, where other players take control of party members like Tifa or Barret.

But then again, I'm getting way too ahead of myself for now. I would still love to see an MP FF7 FPS. IMO that's a smart thing your doing, as it is easier to provide something like that first, and smarter - that way, functional MP will attract people and if it's good peak their interest, so they will take more interest into waiting for your SP portion.

+2 votes     reply to comment
Neomonkeus Mar 30 2011, 11:01am replied:

That is what they are going for. They want to do their own version. Doing a carbon copy remake, although not impossible with better graphics in 3D, you arent really creating just copying. Don't get me wrong I still would love to play a remake but that isn't what these guys are going for.

You will still be playing in the FF7 universe and presumably following the same storyline but this allows the guys some scope to add new aspects and interesting gameplay. I mean the multi-player mini-game sounds fun. I hope they release some updates soon.

+1 vote     reply to comment
MitchZer0 Feb 26 2011, 4:30pm says:

Looks interesting, but I think FFVII wouldn't be the same if it was an FPS.

Still, I'm looking into it.

+1 vote     reply to comment
Vcc2cc Feb 22 2011, 4:24pm says:

It's gonna die. There's be a number of FF7 remakes and/or continuations. All died because the Source engine is not designed to do something like that.

Sry, thumb me down cuz I know you will, but this mod will die.

-3 votes     reply to comment
Mr.Walrus Mar 12 2011, 8:00am replied:

I dont think that the engine can't handle it, yet the undertaking of a task this size with, quite frankly, minimal experience in the source engine could cause some serious difficulties.

+1 vote     reply to comment
Rabid_Elmo Feb 25 2011, 10:09am replied:

It's an engine, it's designed for everything.

+1 vote     reply to comment
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