Why Kaiserreich?

Victoria II: Kaiserreich. The mod itself, is inspired by the legendary Kaiserreich for Darkest Hour: A Hearts of Iron Game and seeks to play on that mod, but begin telling the 'alternate history' from 1921 rather than 1936.

Kaiserreich Features:

  • Extended timeline 1921 - 2000
  • New units, including many new and unique sprites to go with them
  • Win the space race - get the first man on the moon!
  • Revamped technology tree to fit the era
  • Many new nations, some historical, some fun formable nations for the player to pursure
  • New factories and goods
  • New resources
  • Hundreds of new unique events and decisions to retell history like never before
  • New wargoals and infamy changes, making the game more fast paced and interesting
  • New general unique events and decisions that add to overall gameplay in Victoria II
  • Unique nation-authentic music and the return of Paradox's most famous tracks for general music (Over 1 hour of new music time!)

Do you need help?

  • Currently the modding 'team' consists of me doing everything
  • I cannot hope to 100% bugtest the new content that I implement to the game - if you encounter a problem report it here or on the paradox forums, if it is game breaking, I wil do my best to fix it - I ask for your patience!
  • I am self taught and far from an expert scripter, helping me out when I need it or major problems arise that I can't resolve would really mean a lot towards development!
  • I don't need any 'full time' help per-say but passive help as mentioned above is very appreciated and worthy of mention in the game should you so desire

    Looking to join a gaming community where we play games like Crusader Kings II, Victoria II, Civilization 5, Age of Wonders III, Star Citizen and more? We're always looking for great new guys to meet:

    54egaming.com

    Join today!

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RSS Articles

Hey!

Glad your reading this, to anyone who still cares about the mod. I haven't updated this in a while due to exams and such, but after some solid modding I can say I am proud to announce the release of Kaiserreich 0.6 BETA. (Please remember, BETA!)

I'm gonna be brutal, it's not a huge patch (40 new events and 10 new decisions, amongst other things) but it does address some of the issues that have been bugging me, and hopefully you. A full copy of the chanelog will be disclosed at the bottom of this document.

Victoria II: Kaiserreich - The Spanish Civil WarVictoria II: Kaiserreich - The Roman Empire

I'd also like to thank everyone who had the patience to make a let's play of the mod so far, it's been very encouraging and I'd like to thank you in that respect. I also included a donation button, to facilitate donations from anyone who appreciates the work I've done so far, Kaiserreich isn't the best mod but it's still damn some hard for one guy to make!

I've also set the release date of the mod for today, basically, 04/07/2014, even though it's not really finished. So you can review it which I hope will attract more players (Please don't give it 1/10 D:).

As I stated originally, this update brings in many new events and decisions and fixes others. There are also new countries, starting army changes, unit and economic rebalances (I am 90% sure the economy is fixed now). Most importantly, however, is the issue of lag. While I personally an play and enjoy the game in the mid-late era (Space Race kind of era) I've noticed many YouTube let's plays have been suffereing from excessive amounts of lag and have had to stop. I believe this is due to the excessive population, and thus have completely removed all (I think so anyway :P) population growth modifiers in the tech tree for this release. Ironically, Kaiserreich's projected population figures over time actually reflect real Earth growth but the game's engine does a poor job of simulating that many people.

Victoia II: Kaiserreich - Space Race EventVictoria II: Kaiserreich - Sprite Demonstration

I also have an announcement to make.

1. Victoria II: Kaiserreich Cold War (DLC). Although only bare-bones developed at the moment I think you will like the concept. My planned 'DLC' adds 4 global blocs you can form akin to the Warsaw Pact and NATO of our timeline, each represented by a 'Superpower'. There can only be 2 'Superpowers' at a time. These superpowers will have access to several new casus belli's 'Install Democratic Gov', 'Install Fascist Gov.' etc (As happened during the cold war) amongst other things. Civilized nations with an ideology equivalent to that of an active superpower will get the option to form an alliance with that global superpower and get a huge relations boost with all members of that pact. So, when one of the super powers declares 'war' on the opposing active superpower, The Great War mechanic will make one hell of a fight for everyone to see. But, like I said, I have not made much work on the concept yet and your thoughts are very much appreciated. (Head over to the ModDB forum!). I say DLC not because I'm going to charge money for it (Illegal, ofc), but because I believe if successful it will change the game mechanics so much that it should be optional for those who want to download it, actually separate from the main Kaiserreich download.

Victoria II: Kaiserreich - V0.6 BETA

Here is the chanelog as it stands. The download might not be up by the time you see this post, and expect some changes to the chanelog before the morning:

Pastebin.com

Once again, thank you for your support and...

Gott mit uns!

Victoria II: Kaiserreich 0.5 (BETA) RELEASED!

Victoria II: Kaiserreich 0.5 (BETA) RELEASED!

News 1 comment

Finally, the next version of Kaiserreich will be released sometime on Friday evening or on Saturday at the latest.

Victoria II: Kaiserreich - V0.4 Beta Released!

Victoria II: Kaiserreich - V0.4 Beta Released!

News

Victoria II: Kaiserreich (Version 0.4 BETA) - RELEASED.

Victoria II: Kaiserreich - Beta Out Soon!

Victoria II: Kaiserreich - Beta Out Soon!

News 1 comment

Victoria II: Kaiserreich (0.4 - Beta) is on the horizon!

Kaiserreich - Alpha 0.3 Released!

Kaiserreich - Alpha 0.3 Released!

News

The 0.3 alpha is here and it's a lot more bug free too!

RSS Files
Victoria II: Kaiserreich - V0.6 BETA

Victoria II: Kaiserreich - V0.6 BETA

Full Version 29 comments

Victoria II: Kaiserreich gets its latest release, version 0.6!

Victoria II: Kaisererich - V0.5 BETA [OBSOLETE]

Victoria II: Kaisererich - V0.5 BETA [OBSOLETE]

Full Version 9 comments

The 0.5 update is finally released, only minimally behind schedule, and hopefully will contain features you can all enjoy!

Victoria II: Kaiserreich - V0.41 BETA [OBSOLETE]

Victoria II: Kaiserreich - V0.41 BETA [OBSOLETE]

Full Version 2 comments

Victoria II: Kaiserreich (Version 0.41) BETA - RELEASED!

Victoria II: Kaiserreich - V0.4 BETA [OBSOLETE]

Victoria II: Kaiserreich - V0.4 BETA [OBSOLETE]

Full Version 2 comments

Victoria II: Kaiserreich (Version 0.4 BETA ) - RELEASED!

Victoria II: Kaiserreich - V0.3 ALPHA [OBSOLETE]

Victoria II: Kaiserreich - V0.3 ALPHA [OBSOLETE]

Full Version 1 comment

Kaiserreich version 0.3 is here! The last version I consider alpha. 0.35 will follow in time to address bugs in the game and such, followed by the 0.4...

Victoria II: Kaiserreich - V0.21 HOTFIX [OBSOLETE]

Victoria II: Kaiserreich - V0.21 HOTFIX [OBSOLETE]

Patch

A hotfix to fix the error where the game would not start because of the fact that the flags for 'The Republic of the Daunbe' were implemented but not...

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sefsfesfsefes
sefsfesfsefes - - 6 comments

vote in polls for kaissereich to play this mod in victoria 2 mp! Discord.gg

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Guest
Guest - - 689,252 comments

Just so everyone knows if you've got to switch Victoria 2 over to patch 3.03 in order for the mod to work otherwise it'll break when loading the map

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Swan0
Swan0 - - 20 comments

it crashes on ''map properly initialized''

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Cryrex
Cryrex - - 2 comments

great ****** mod chief

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Guest
Guest - - 689,252 comments

My game crashes whenever I want to start playing a nation

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Ktrooper
Ktrooper - - 1 comments

my game crashes on startup when it says map initialized

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SirAmiel
SirAmiel - - 4 comments

Clear out the mod cache folder by deleting everything in it, but not the folder, see if that fixes it

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