4 nice wallpapers in 3 different formats! 4:3, 16:9, 16:10
WORK IN PROGRESS
Every game gets old in terms of graphics. The hits from the past fall into oblivion for various reasons,
but undoubtedly the most significant of them ispoor -as for our times- graphic quality.
Grand Theft Auto Vice City is presently a collection of blatant textures and models,
which certainly don't make the game more enjoyable.
Vice Cry is a modification that aims to prolong the life of the game,
and make one of the best parts of the GTA series more entertaining to play.
As you all know, Vice Cry 1.8 takes a lot of time to be created and even after almost two years of development and many, many improvements, we don't have our dream, perfect 100%, we want to achieve.
The city is huge, there are thousands of models - we do as much as we can, but it's still not enough. However, the metropolis is practically renewed, old models were replaced with new ones - but not all of them.
According to my premilinary calculations, Vice City buildings renovation was meant to take one and half year, but it all have stretched in time, obviously. Believe me or not, but the main reason of that was NOT involved with our personal lifes nor daily problems. Sure, we've had some small issues, but they didn't affect on our work.
The quality of original models, i.e. wireframe, textures and of course our will to do the best with them were crucial to the duration of development.
The release was planned for december 2013, but already in the autumn we knew it's a hard deadline. Very hard deadline. There was too much to do - including Downtown, Little Haiti, half of the Washington Beach, Ocean Beach and a slew of interiors.
After over two months, we're still not fully satisfied - Downtown turned out to be a real pain in the @$%, because of its height and complexity. Now, it's more ore less 60% finished, just like Havana/Haiti district.
New calculations are not optimistic - Downtown could be done until april, the rest of the west Vice City's island would take twice as many time. Ocean Beach is about 2 weeks of work, Washington Beach a month. Posproduction (new vegetation, radar map, MANY props objects, dirt, cracks and stains addons) could take 2 weeks to month. Also, we need some time to test everything, to be sure, that 1.8 is a stable non-buggy product.
According to the most optimistic scenario, the work would be done on this year vacation... But we got to study, work and live outside computers...
We know that modding is not about doing something indefinitely - it's all about sharing your work with other players. That's the purpose!
So, here's the conclusion - should we work just as always and release the mod in the far future, or release everything what we already have (also, renew main buildings in about month or so and start the postproduction process) as Vice Cry 1.8?
Of course, we would still rebuild the town - everything what's left, taking our time. This would follow to 1.9 release and maybe final 2.0, which would be the final crowning of many years of work.
So, what do YOU think? This decision is all yours.