Older downloads were removed.

How to change Draw Distance multiplier?
- open "override.txt" (in GTA Vice City folder):
   drawdist 3.00  <- Multiplier
   loddist 450      <- DD for LOD objects

How to remove 3D grass?
- open gta_vc.dat (file in: ...GTA Vice City/data), scroll down and delete everything below "# Grass system"

How to disable/enable TRAILS?
- you can change it in the game options dialog

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Vice Cry 1.8 - released Prominent Land Prominent Land
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3 comments by *Kov on Mar 15th, 2014

We couldn't make a good decision for a long time. Your opinions, comments and arguments let us see, that there is no perfect solution, no ideal option. We've decided to make a plan of development, which we would like to present you:

Vice Cry 1.8 is going to be released in next few weeks (from 3 to 10 weeks, approximately). It will feature everything we've done so far and we're proud of. The last part of the map we will renovate is Ocean Beach.

We're going to start the postproduction and final testing, and after that - bugfixing and optimization work.

User Posted Image

The main archive is going to be divided into few smaller ones, containing particular grups of objects (vehicles, peds, weapons, not remodelled buildings, etc.).

Main archive's division into a few smaller ones is a consequence of 1.8's fluent development - we haven't done anything with peds nor weapons so far, but we will take care of them in the future. Thanks to this solution, our work and final patch installing process are going to be a lot easier and fast.

User Posted Image

Furthermore, we've added one more addon made by non-team member, which is Adtec_224's plugin - and I'll be honest, we didn't receive any message from this author - we've been waiting for it since last year's september. If Adtec_224 shows up and don't let us use his plugin in Vice Cry, of course we will remove it, as soon as it's possible.

_ _ _ _ _ _ _ _
Rest in peace

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May 25, 2014 Patch 6 comments

Vice Cry HOTFIX increases engine limits. It also repairs object flickering, alpha bugs, garage bugs, radar icon bugs and crashes IN NEW GAME and OLD SAVES...

Vice Cry 1.8

Vice Cry 1.8

May 17, 2014 Full Version 31 comments

Here it is - after two years of development! Vice Cry 1.8 finally released!

Vice Cry - Polish Language/Spolszczenie

Vice Cry - Polish Language/Spolszczenie

May 16, 2012 Patch 3 comments

This is a Polish translation of GTA Vice City specially created to work with Vice Cry (HD Font). The author of translated texts is Cenega. This translation...

Post comment Comments  (20 - 30 of 301)
nikolasenovsky May 22 2014, 6:01pm says:

Great mod, the game looks much better now, thanks a lot! One question: How can I install car mods into the game now? When I tried to install Lamborghini Countach 5000S from thegtaplace.com, both Vice City Mod Manager and GTA Mod Installer failed to do so, resulting in Infernus without wheels. Other observations are game always crashing in front of any openable garage doors after loading an old game (already mentioned here) and trails not remembering that they are turned off which is quite annoying to turn them off every time I start the game.

+1 vote     reply to comment
*Kov May 22 2014, 7:45pm replied:

Game archive was splitted to smaller ones.
If you want to replace a car, you have to replace files not in gta3.img but in gta3veh.img

We're working on "garages-saves" problem.

And about the TRAILS - the easiest way is to delete vctrails.asi (it's in the main game folder)

+2 votes     reply to comment
Guest May 22 2014, 11:53am says:

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*Kov May 22 2014, 12:03pm replied:

Oh, it's written on the bottom of the main post :(

"How to remove 3D grass?
- open gta_vc.dat (file in: ...GTA Vice City/data), scroll down and delete everything below "# Grass system""

+1 vote     reply to comment
Guest May 22 2014, 12:07pm replied:

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Guest May 21 2014, 5:14am says:

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*Kov May 21 2014, 11:37am replied:

From the radar map (ingame) or the map in the menu?

+1 vote     reply to comment
Guest May 21 2014, 2:11pm replied:

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SimplyCass May 21 2014, 3:34am replied:

False alarm, I got it working. Turns out that I had forgotten to drop the script in the main folder.

+1 vote     reply to comment
*Kov May 21 2014, 11:52am replied:


We've changed some data limits in engine - original values could not handle our whole stuff.

+1 vote     reply to comment
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Released May 16, 2014
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