New features

  • New playable character
  • New vehicles
  • New islands (2 new islands in total)
  • New missions
  • Co-op storymode (Separate executable)
  • Zombie Survival (MP only)
  • Car and weapon customization
MP gametypes

  • DM/TDM: Fight against other players for more money.
  • Capture the ho: Take control of prostitutes and collect their money before the enemy team has a chance.
  • Braaaains: Players are infected with a Zombie virus, hold off the zombies or join the ranks of the undead.
  • Tactical advantage: Take turns being the Military and Criminals. The military must arm a bomb in the Criminal stronghold, while the Criminals hold off the military until the timer is up.
  • Free Roam: Explore VC with friends, complete quests, or Roleplay!
System requirements

Minimal specs:
OS: Windows 2000/XP/VISTA/7 or Wine (Linux/Mac)
256 MB of RAM
256-512 MB Video Card (Works best with nVidia)
Around 3 GB of Hard Drive space

Recommended specs:
OS: Windows 2000/XP/VISTA/7 or Wine (Linux/Mac)
1 GB of RAM
1 GB Video Card (Works best with nVidia)
Around 3 GB of Hard Drive Space

Help needed

We are in DEEP need of all the help we can get. Please contact me if you think you can help.

Finished/Unfinished things

Things we have finished:

  • Most character models finished
  • Two new islands for the map
  • Improved damage tables
  • HD particles
  • Most vehicles finished
  • Zombie script for Multiplayer

Things we need help with:

  • SCM coding
  • Someone who can build Medium or HD models of street items
  • -A bit of a help with our Multiplayer client
  • -An .exe/.SH file that utilizes debug so players can manipulate the single player campaign (This will be -part of the final DLC)
  • -Shared file system (for the add-ons)
  • -And much more...
Ideas welcome!

If you would like to submit a character idea, plot idea, or any idea at all, comment on here, and I may use it, and include you in the games intro/outro credits.

People we would like to thank for contributions

  • xSk8terx
  • VC_Guy
  • JVT Design
  • Sharpie_Eastern
  • DNArationX
  • MW 29
  • Maxorator for MVL
Image RSS Feed Latest Screens
Rick Chance *early* concept Adding the last few polishes to 1.3 Should we move to the RAGE engine?
Blog RSS Feed Report abuse Latest News: Personal Arsenal Pack now available!

0 comments by theNGclan on Jul 29th, 2014

Have you ever wanted some military grade hardware to help you burn through several scrubs as you climb your way to the top of the food chain? Well lucky for you, Ammunation has deposited five unique weapons into your gun closet!

  • Bullpup Shotgun - This powerful scatterblaster makes up for it's slow pump action mechanisms with far range and excessive damage. Works best when used in long alleys.
  • Special Carbine - 30 bullets are all you need to eliminate a huge crowd of enemies. The Special Carbine fires fast rounds at a decent range.
  • Advanced Rifle - The stopping power of this high tech rifle will give you the tactical advantage when pushing back the opposing gang. Long range and low bullet scatter makes this is proper replacement for a low-end sniper.
  • Assault SMG - Lightweight and lethal, the Assault SMG allows you to take down enemies without letting a heavy weapon slow you down. Fits nicely in travel bags.
  • Cavalry Knife - Stainless blade. Tight grip. Barred protection. The perfect knife.

Also within the next coming weeks there will be a patch to the 1.3 beta with new content, fixes, and upgrades. You can also expect some new DLC packs in the near future too!

Personal Arsenal Weapon Pack

Downloads RSS Feed Latest Downloads
Personal Arsenal Weapon Pack

Personal Arsenal Weapon Pack

Jul 29, 2014 Script 4 comments

Take down your enemies with 5 new additional weapons!

Vice City's Serbian 1.3 (Test 0.1)

Vice City's Serbian 1.3 (Test 0.1)

Jun 26, 2014 Full Version 14 comments

At long last the 1.3 beta is finally released! Please read the description for more information.

1998 Infernus

1998 Infernus

Dec 1, 2013 Other 5 comments

Speed past other people on the streets with the Infernus from Grand Theft Auto Liberty City Stories!

[Add-on] Lincoln town limousine

[Add-on] Lincoln town limousine

Apr 12, 2013 Other 20 comments

The Lincoln town limousine is now available in Vice City's Serbian! Time to ride through the night in style. Add to the vehicles folder then start the...

[Add-on] Corpse Manana

[Add-on] Corpse Manana

Mar 31, 2013 Other 10 comments

The Corpse Manana is now available in Vice City's Serbian! make sure the cops don't see the body in the trunk. Add to the vehicles folder then start the...

[Add-on] Xbox Kuruma

[Add-on] Xbox Kuruma

Mar 23, 2013 Other 8 comments

The Kuruma from the Xbox version of GTA III, converted for Vice City!

Post comment Comments  (50 - 60 of 74)
ADTeam™ Feb 12 2013, 10:05pm says:

Wait. Niko Bellic, Tommy Vercetti, Claude Speed. What the hell did I just saw? I mean, really?

Tommy would be quite old in 2010, Claude Speed... Claude Speed? What the heck is he doing in VC? What is the relation between him and Bellic? And why isnt he older than in GTA 3?

And why would we need 1GB of video graphics to run a mod based on a 2002 game engine? And 2GB of ram? What is this, Crysis 2?

Seriously, there are many things and plot holes that make this look like a really weird idea, almost like a troll mod. Please, answer some of these questions to make everything clear.

Thank you.

+4 votes     reply to comment
theNGclan Creator
theNGclan Feb 13 2013, 7:11am replied:

Alright, gonna answer these in order.

1. You have to understand, this story takes place in a completely different universe. This story says that the events from IV took place in the III Liberty City.

2. We still haven't updated some textures, but that'll be done soon.

3. The relation between Claude and Niko will be somewhat explained in the mod, although not completely. Claude is a mysterious character, so he'll more or less remain that way. The only way to figure out what happened it to, I don't know, make a mod as a sequel to this that takes place in LC~?

4. With the amount of additional visual features, the requirements will be higher. This includes an OpenGL graphics enhancement kit, updated textures, and the amount of objects on screen (Mainly from an IPL).

5. The plot holes are still being worked out. The modification is still under work and it will have everything sorted out. You have to give something time. You can't criticize it because it's still unfinished.

+2 votes   reply to comment
ADTeam™ Feb 13 2013, 8:36am replied:

I'm glad you answered, but you need to understand that it isn't just criticism because it isn't finished. I know that it's still WIP, but many things didn't fit in my head since it's really weird and it didn't made sense to me.

Hope you can achieve your idea, and good luck with the proyect.

+3 votes     reply to comment
piece. Feb 5 2013, 2:32pm says:

Dear theNGclan
We have noticed, that some of the features in your Vice City's Serbian modification are,
in fact, work of the VCT, made especially for Vice Cry 1.7.

We encourage innovation, but we do not respect any form of stealing someones hard work, in this case ours, without asking for permission to use nor giving a place in the credits.

So, in brief, please - delete our 'contribution' from your mod. We also have to ask you to remove the last Vice City's Serbian screenshot, with our radar map and HUD font from your ModDB profile.

We hope you'll be able to continue work on your mod without our features. Good luck with it.

+2 votes     reply to comment
theNGclan Creator
theNGclan Feb 5 2013, 2:42pm replied:

I've only used these as place holders, and they will be removed. The screenshot has just been deleted, sorry about that. Anything that is used as a place holder has/will be replaced with our own content. The font is being redone right now, and the radar will be modified after the font is finished.

+2 votes   reply to comment
piece. Feb 5 2013, 3:02pm replied:

Alright then, we're looking forward to see your progress with new graphics.

+2 votes     reply to comment
namlon96 Feb 1 2013, 10:25am says:

The current downloads have mutiplayer mode?

+2 votes     reply to comment
theNGclan Creator
theNGclan Feb 1 2013, 5:22pm replied:

It has VC:MP, which isn't the VCS MP

+2 votes   reply to comment
namlon96 Jan 27 2013, 9:08am says:

How about you can create your own characters? Play as Niko Bellic is interested but it's too mainstream, and about the MP support ideas like roleplay, roam, zombies.What can I say? YOUR MOD WILL BE AWESOME WHEN IT RELEASED ;D

+2 votes     reply to comment
theNGclan Creator
theNGclan Jan 27 2013, 8:13pm replied:

There are quite a few custom created characters in the game, just wait~

+2 votes   reply to comment
namlon96 Jan 27 2013, 9:27am replied:

Does Multiplayer mode support single player NPCs? Like peds,cops, clubs guards, etc...It would be awesome for Roleplay, free roam :D

+2 votes     reply to comment
theNGclan Creator
theNGclan Jan 27 2013, 8:13pm replied:

The private multiplayer build support Pedestrian paths, car nodes, ect. Cops currently do not work.

+2 votes   reply to comment
namlon96 Jan 27 2013, 11:03pm replied:

So we can enable/disable NPCs peds?

+2 votes     reply to comment
theNGclan Creator
theNGclan Jan 28 2013, 4:11pm replied:

Yup. You can even limit the types of peds that appear.

+2 votes   reply to comment
namlon96 Jan 29 2013, 7:50am replied:

So, can you tell me more specific about quests in free roam, and zombies mode? When this mod will be released :D. Sorry for asking too much, I can't wait for this mod, watching the progress loading up all day :)

+2 votes     reply to comment
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Vice City's Serbian
Vice City's Serbian
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