New features

  • New playable character
  • New vehicles
  • New islands (2 new islands in total)
  • New missions
  • Co-op storymode (Separate executable)
  • Zombie Survival (MP only)
  • Car and weapon customization
MP gametypes

  • DM/TDM: Fight against other players for more money.
  • Capture the ho: Take control of prostitutes and collect their money before the enemy team has a chance.
  • Braaaains: Players are infected with a Zombie virus, hold off the zombies or join the ranks of the undead.
  • Tactical advantage: Take turns being the Military and Criminals. The military must arm a bomb in the Criminal stronghold, while the Criminals hold off the military until the timer is up.
  • Free Roam: Explore VC with friends, complete quests, or Roleplay!
System requirements

Minimal specs:
OS: Windows 2000/XP/VISTA/7 or Wine (Linux/Mac)
256 MB of RAM
256-512 MB Video Card (Works best with nVidia)
Around 3 GB of Hard Drive space

Recommended specs:
OS: Windows 2000/XP/VISTA/7 or Wine (Linux/Mac)
1 GB of RAM
1 GB Video Card (Works best with nVidia)
Around 3 GB of Hard Drive Space

Help needed

We are in DEEP need of all the help we can get. Please contact me if you think you can help.

Finished/Unfinished things

Things we have finished:

  • Most character models finished
  • Two new islands for the map
  • Improved damage tables
  • HD particles
  • Most vehicles finished
  • Zombie script for Multiplayer

Things we need help with:

  • SCM coding
  • Someone who can build Medium or HD models of street items
  • -A bit of a help with our Multiplayer client
  • -An .exe/.SH file that utilizes debug so players can manipulate the single player campaign (This will be -part of the final DLC)
  • -Shared file system (for the add-ons)
  • -And much more...
Ideas welcome!

If you would like to submit a character idea, plot idea, or any idea at all, comment on here, and I may use it, and include you in the games intro/outro credits.

People we would like to thank for contributions

  • xSk8terx
  • VC_Guy
  • JVT Design
  • Sharpie_Eastern
  • DNArationX
  • MW 29
  • Maxorator for MVL
Image RSS Feed Latest Screens
Adding the last few polishes to 1.3 Should we move to the RAGE engine? Vice City's Serbian new logo
Blog RSS Feed Report abuse Latest News: 1.3 beta now available!

0 comments by theNGclan on Jun 25th, 2014

At long last, the 1.3 Beta (0.1 Public Test) for Vice City's Serbian is finally here! This first public test of 1.3 is still very incomplete and more features and updates will be added on to it within the next week or so.

Enough of the nitty gritty, now we can start talking about some of the new features this time around! Some of the new features include but are not limited to:

  • Stat tracking feature
  • Crash report documentation (albeit still buggy. works most of the time.)
  • Improved physics
  • Improved weight physics
  • Buildings around the map have been changed
  • Several crashes fixed
  • North Point mall is not longer a pontential crash location
  • Better optimization for newer hardware
  • Proper widescreen support
  • PS2 exclusive aesthetic features restored
  • Much more!

If you wish to opt out of the stat tracking experience, we will be uploading a non-tracking hotfix for the 1.3 beta. The stat tracking is strictly to compare the skills of other players in the multiplayer component. We will also be releasing more DLC in the near feature. The 1.3 Beta (0.1 public test) will be available tonight or tomorrow. Have fun!

Click here for the download page.

Downloads RSS Feed Latest Downloads
Vice City's Serbian 1.3 (Test 0.1)

Vice City's Serbian 1.3 (Test 0.1)

Jun 26, 2014 Full Version 6 comments

At long last the 1.3 beta is finally released! Please read the description for more information.

1998 Infernus

1998 Infernus

Dec 1, 2013 Other 4 comments

Speed past other people on the streets with the Infernus from Grand Theft Auto Liberty City Stories!

[Add-on] Lincoln town limousine

[Add-on] Lincoln town limousine

Apr 12, 2013 Other 18 comments

The Lincoln town limousine is now available in Vice City's Serbian! Time to ride through the night in style. Add to the vehicles folder then start the...

[Add-on] Corpse Manana

[Add-on] Corpse Manana

Mar 31, 2013 Other 8 comments

The Corpse Manana is now available in Vice City's Serbian! make sure the cops don't see the body in the trunk. Add to the vehicles folder then start the...

[Add-on] Xbox Kuruma

[Add-on] Xbox Kuruma

Mar 23, 2013 Other 7 comments

The Kuruma from the Xbox version of GTA III, converted for Vice City!

[Add-on] Grotti Cheetah

[Add-on] Grotti Cheetah

Mar 22, 2013 Other 6 comments

The Grotti Cheetah is now available in Vice City's Serbian! Drive faster than the rest of the criminals in the city. Add to the vehicles folder then start...

Post comment Comments  (40 - 50 of 63)
ADTeam™ Feb 12 2013, 10:05pm says:

Wait. Niko Bellic, Tommy Vercetti, Claude Speed. What the hell did I just saw? I mean, really?

Tommy would be quite old in 2010, Claude Speed... Claude Speed? What the heck is he doing in VC? What is the relation between him and Bellic? And why isnt he older than in GTA 3?

And why would we need 1GB of video graphics to run a mod based on a 2002 game engine? And 2GB of ram? What is this, Crysis 2?

Seriously, there are many things and plot holes that make this look like a really weird idea, almost like a troll mod. Please, answer some of these questions to make everything clear.

Thank you.

+4 votes     reply to comment
theNGclan Feb 13 2013, 7:11am replied:

Alright, gonna answer these in order.

1. You have to understand, this story takes place in a completely different universe. This story says that the events from IV took place in the III Liberty City.

2. We still haven't updated some textures, but that'll be done soon.

3. The relation between Claude and Niko will be somewhat explained in the mod, although not completely. Claude is a mysterious character, so he'll more or less remain that way. The only way to figure out what happened it to, I don't know, make a mod as a sequel to this that takes place in LC~?

4. With the amount of additional visual features, the requirements will be higher. This includes an OpenGL graphics enhancement kit, updated textures, and the amount of objects on screen (Mainly from an IPL).

5. The plot holes are still being worked out. The modification is still under work and it will have everything sorted out. You have to give something time. You can't criticize it because it's still unfinished.

+2 votes     reply to comment
piece. Feb 5 2013, 2:32pm says:

Dear theNGclan
We have noticed, that some of the features in your Vice City's Serbian modification are,
in fact, work of the VCT, made especially for Vice Cry 1.7.

We encourage innovation, but we do not respect any form of stealing someones hard work, in this case ours, without asking for permission to use nor giving a place in the credits.

So, in brief, please - delete our 'contribution' from your mod. We also have to ask you to remove the last Vice City's Serbian screenshot, with our radar map and HUD font from your ModDB profile.

We hope you'll be able to continue work on your mod without our features. Good luck with it.

+2 votes     reply to comment
theNGclan Feb 5 2013, 2:42pm replied:

I've only used these as place holders, and they will be removed. The screenshot has just been deleted, sorry about that. Anything that is used as a place holder has/will be replaced with our own content. The font is being redone right now, and the radar will be modified after the font is finished.

+2 votes     reply to comment
piece. Feb 5 2013, 3:02pm replied:

Alright then, we're looking forward to see your progress with new graphics.

+2 votes     reply to comment
namlon96 Feb 1 2013, 10:25am says:

The current downloads have mutiplayer mode?

+2 votes     reply to comment
theNGclan Feb 1 2013, 5:22pm replied:

It has VC:MP, which isn't the VCS MP

+2 votes     reply to comment
theNGclan Jan 27 2013, 8:13pm replied:

There are quite a few custom created characters in the game, just wait~

+2 votes     reply to comment
theNGclan Jan 28 2013, 4:11pm replied:

Yup. You can even limit the types of peds that appear.

+2 votes     reply to comment
namlon96 Jan 29 2013, 7:50am replied:

So, can you tell me more specific about quests in free roam, and zombies mode? When this mod will be released :D. Sorry for asking too much, I can't wait for this mod, watching the progress loading up all day :)

+2 votes     reply to comment
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Vice City's Serbian
Vice City's Serbian
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Last Update
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