thread 'MAIN'
fade 0 0
01F0: set_max_wanted_level_to 6
set_wb_check_to 0
00C0: set_current_time 12 0
04E4: unknown_refresh_game_renderer_at 740.0 -692.0
Camera.SetAtPos(740.0, -692.0, 20.1)
$PLAYER_TEST1 = Player.Create(#NULL, 740.0, -692.0, 20.1)
$PLAYER_TEST2 = Actor.EmulateFromPlayer($PLAYER_TEST1)
set_weather 0
wait 0
0180: set_on_mission_flag_to $ONMISSION
if
not Actor.Dead($PLAYER_TEST2)
else_jump @MAIN_138
0352: set_actor $PLAYER_TEST2 skin_to 'PLR'
038B: load_requested_models
0353: refresh_actor $PLAYER_TEST2
:MAIN_138
if
Player.Defined($PLAYER_TEST1)
select_interior 0
01B7: release_weather
Model.Load(#PCJ600)
038B: load_requested_models
:MAIN_160
wait 0
if
Model.Available(#PCJ600)
else_jump @MAIN_160
$10 = Car.Create(#PCJ600, 740.0, -692.0, 20.1)
Car.Angle($10) = 90.0
036A: put_actor $PLAYER_TEST2 in_car $10
Camera.Restore_WithJumpCut
Camera.SetBehindPlayer
Player.CanMove($PLAYER_TEST1) = True
03DE: set_pedestrians_density_multiplier_to 1.0
wait 100
fade 1 1000
03BC: $100 = create_sphere 740.0 -697.0 20.1 0.75
:MAIN_275
wait 0
if
0102: actor $PLAYER_TEST2 stopped_near_point_on_foot 740.0 -697.0 20.1 radius 1.0 1.0 2.0 sphere 0
else_jump @MAIN_275
03BD: destroy_sphere $100
start_mission 0
What is shown above is the *unfinished* look of what the character selection wheel will look like for Vice City's Serbian if we decide to have multiple protagonists. If we get enough positive feedback, we'll extend the story with new characters. Let us know what you think!
Put CJ in it, Candy ,Tommy and his family
YES
put GTA V Characters
no put niko,claude,tommy it will be perfect
put vice city characters and make it a completely different story