This is my firts cs. It's approximately 1-3 hours long depending on game experience. If you find any disturbing bugs in the cs tell me and I'll do my best to fix it. Please rate the cs and let me know if there were something that should have been done better or what you found nice. !!!JUSTINE REQUIRED!!! There will be: -Custom music -One custom model -Somekind of story -Some jumpscares -Atmosphere should be a bit oppressive -Puzzles -Hidden objects (easters) There might be some clumsy scripting so if everything doesn't work right away don't get frustrated, just try things again(like turninng valves or switching lever positions)

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Way to the Warehouse Machine Entrance Hall
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1 comment by Multipena on Jun 28th, 2013

Hi! I've been wondering if I should make a sequel for my custom story Venture in the Dark. It would continue where the first story ended (escaping the castle). I have some ideas for the sequel, but I won't reveal anything just yet. I'm not sure am I doing this sequel and I would like to know your opinion. Would you like to see a sequel?

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Venture in the Dark 1.1

Venture in the Dark 1.1

Jun 3, 2013 Patch 8 comments

This is a patch for the custom story venture in the dark. Patch contains: - Matress bug fix (matresses are now static and cannot cause the game to crash...

Venture in the Dark

Venture in the Dark

May 25, 2013 Full Version 11 comments

This is my firts cs. It's approximately 1-3 hours long depending on game experience. If you find any disturbing bugs in the cs tell me and I'll do my...

Post comment Comments  (0 - 10 of 69)
Humeba Jul 31 2014, 7:03pm says:

Yes, you should most definitely make a sequel for Venture in the Dark. That was an excellent custom story. Maybe the story was a little sketchy but overall it was fantastic and scared the crap out of me.

+1 vote     reply to comment
lucarido Jun 17 2013, 12:10pm says:

Custom story mirrors the main campaign too much, story is messy and uncoordinated, does the cliche and overdone not even scary anymore "spawn a monster every time you do something significant"(picking up keys ect.)
Monsters almost always get stuck. Also claims theirs a custom model, while there is a model that isn't from Amnesia:The Dark Descent, it is in many custom stories before this one in which he took it from. Also, game breaking bug in the warehouse if you don't run into the closet right away and instead stand there and let the monster kill you.

On the positive side the custom story has great level design and a few new tricks that were pretty neat to see. 5/10.

-2 votes     reply to comment
Multipena Creator
Multipena Jun 17 2013, 4:28pm replied:

I didn't claim the model was mine. I thanked the creator of the model in the credits. Thanks for the feedback.

+1 vote   reply to comment
powerchico Jun 14 2013, 2:44pm says:

Really great Custom Story!
It taked me around 3 hours to complete it and I must say I loved it!
The atmosphere, especially in the first map, was just great and I was always nervous if something bad was going to happen or if some monster was going to appear. The "puzzles" where also great, not to hard and not to easy, just how I like :D
The only things I think that you could improve is some rooms that just felt a little "empty", but again most of them where great and very detailed. Another thing is that the Ending was just to fast, i mean: (SPOILER) I just opened the Exit door and it ended immediately. Maybe if something creepy happends right in the end, like a monster happearing behind you and then everything turns black and the credits rolled. I dont know, something that just maked you say "WOW that was awesome!"
Other than that this c.s. was awesome and I think you deserve a 9 out of ten. You must had got a lot of work to finish this project and all the time I wasted playing it was worth it!
I hope to see more c.s. from you soon, and once again GREAT JOB!

PS: Sorry for my bad English, my native language is Portuguese XD.

+2 votes     reply to comment
Multipena Creator
Multipena Jun 15 2013, 12:48pm replied:

Thank you. :)

+1 vote   reply to comment
PotatoDoge Jun 6 2013, 7:30am says:

Really challenging puzzle :D
I love puzzle..

Make more cs..

+1 vote     reply to comment
Multipena Creator
Multipena Jun 6 2013, 9:00am replied:

Thanks. I'll do a new cs if I have time and inspiration for that. :D

+1 vote   reply to comment
AndrewAllStars Jun 5 2013, 12:56am says:

At long last i've finished this Custom Story! If anyone is stuck at the end with the Machine Room or key locations check my full playthrough out and go onto the Playlist for earlier videos.

more to the point i thoroughly enjoyed this mod, and shall be posting a review in the 'review's section' now.


+1 vote     reply to comment
Multipena Creator
Multipena Jun 5 2013, 4:54am replied:

Great walkthrough. But in the machine room you didn't actually start the lower part of the machine. You didn't pull the main lever next to the cogwheels. The big bug was there that if you left the level it didn't save anything so you accidentally started the upper machine twice. In the patch I scripted so that it saves when leaving the level.

+1 vote   reply to comment
Markussama92 Jun 4 2013, 6:03pm says:

can anyone help me im stuck at the part where i need to find the 3 rods can somone tell e how to get to them? i have the one from the warehouse and the one from the quest room

+1 vote     reply to comment
AndrewAllStars Jun 5 2013, 12:58am replied:

There are two in the warehouse mate, one of them is in the room where you *SPOILERS SPOILERS* use the ladder to get up, and its hidden on top of the wine rack.

+1 vote     reply to comment
Markussama92 Jun 6 2013, 5:19am replied:

thanks i found it ^^

+1 vote     reply to comment
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Amnesia: The Dark Descent Icon
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Released May 24, 2013
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Highest Rated (3 agree) 7/10

A beautifully designed story with an okay story line behind it. Scripting is really good for a new mapper, although this story has so many bugs it nearly pissed me off. Positives: - Good level design - Creative maps - Alot of scares (alhough some of them not scary at all) - Different kind of quests, some of them even new and never used before - Long story Negatives: - Some areas are better than others. Beutiful levels, suddenly really poor level design (like at the dungeon part after you escape…

May 26 2013, 3:38pm by ☣Kaernk☣

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