Vr2 Engine 2.2.5 (.zip)
Jun 13, 2007 Full Version 0 commentsVr2 Quake engine, version 2.2.5
Vengeance r2 is my Quake 1 Engine mod. Vengeance revision 2 is based on QMB. This new Vengeance includes lots of new features includeing realtime lighting, light blooms, support for new file formats such as .md3, .spr32 and .pk3, an enhanced and scriptable particle system, new extensions and much, much more.
The idea for this mod is to add as many features as possible that facilitate both gameplay and modding. This includes lots of eyecandy, but keeping compatibility with both original Quake and those less fortunate in their computers.
Also included in the Vr2 project is vr2mod, a QC mod that shows off the capabilities of the Vengeance r2 engine, while also providing a fun playing experience in singleplayer and multiplayer. Features of vr2mod include smarter monsters, new maps, modified weapons, more realistic miscellaneous items (exploding boxes, lava deaths, etc), color-coded items, a flashlight and much more.
Always keep your eyes out for the next versions! :D
1 comment by Entar on Jun 7th, 2007 digg this super bookmark
There's a double dose of download for you today! New releases of Vr2 and vr2mod have just been uploaded! We'll start with the new Vr2 additions:
And now, on to the new additions to vr2mod:
You can download the new version of vr2mod here and the new version of the Vr2 engine here. You can also visit the mod profile, here. Play nice, and have fun!
vr2mod version 9, lots of bugfixes, new features, and new content.
vr2mod from January 24, 2007 Bugfixes, cleanups, tweaks, optimizations, reorganizations, and all kinds of other vague terms like that.
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ImTheDarkcyde: Not much. DarkPlaces is the king of Quake1 engines, but it does have a few disadvantages. For instance, some people are not particularly fond of the DarkPlaces particle system, and overall style. These are a matter of opinion. Also, DarkPlaces is a highly advanced engine, and, to utilize some of its higher-end features, the framerates for many people just die.
My engine has a different style, different particle effects, and a bit different setup. :)
i know its a stupid question, but what exactly does this have that dark places doesnt?
whats your selling point?
i thought interpolated lifestyles were only allowed in San Francisco
Thanks, BartNowciu...
And there's plenty more where that came from...
Telejano.berlios.de (if you get an error on that one, hit refresh)
Tenebrae.sourceforge.net (shudder)
Tenebrae2.com (double shudder)
Freewebs.com (hehe)
Tremor.quakedev.com (another project I'm a part of)
Qmb.quakepit.com (QMB, excellent engine)
And there's more...
Wiki.quakesrc.org
Quakesrc.org
Anyhow, hope everybody likes the new version!
Icculus.org
Anyway who cares about capabilities? Quake is still alive because of gameplay and its killer gothic atmosphere
Nice engine entar :O
man that's an old game, and it shows. Somehow i just can't go back to those games after playing the new ones with 100x more capabilities. but a good effort non-theless
You don't really need anything other than the game :p
But, you'd probably be better off with a good engine like QMB, DarkPlaces, or Vengeance ;)
If you're looking for Quakeworld (online play) then I'd suggest FTEQuake. You can use Google to find any of these :)
Hey I'd like to play quake again. What do I need other then the game? Anyone know of any good servers/maps I can get and download? Please get back to me asap, would help a lot thanks.
Found another bug which makes it crash when you die - will be fixed in next release... I added some binoculars code to v1.24 when I was trying to release a fixed version, so try +binoculars in the console, or bind B to it in your .cfg!
After releasing v1.24, I noticed I accidentally left the blood set to blue on gibs - so I updated the download at my site, as of January 20, 2005 at 4:08PM (GMT).
If you get some blue blood when blowing people to small chunks, you'd better download it again. :)