Vr2 is my Quake 1 Engine mod. Vengeance revision 2 is based on QMB. This new Vengeance includes lots of new features includeing realtime lighting, light blooms, support for new file formats such as .md3, .spr32 and .pk3, an enhanced and scriptable particle system, new extensions and much, much more. The idea for this mod is to add as many features as possible that facilitate both gameplay and modding. This includes lots of eyecandy, but keeping compatibility with both original Quake and those less fortunate in their computers. Also included in the Vr2 project is vr2mod, a QC mod that shows off the capabilities of the Vengeance r2 engine, while also providing a fun playing experience in singleplayer and multiplayer. Features of vr2mod include smarter monsters, new maps, modified weapons, more realistic miscellaneous items (exploding boxes, lava deaths, etc), color-coded items, a flashlight and much more. Always keep your eyes out for the next versions! :D

Report article RSS Feed v2.1.5 Release!

New release of Vengeance r2 is here! Changes since v2.1.4 include: - Fixed reflective water - Added New particle spawnmodes - Added MOVETYPE_WALK ability on non-player entities - Added lm (list maps) console command (from shadowalker) - Fixed HOME console key - Added New scriptable particle options

Posted by Entar on Dec 9th, 2005

New release of Vengeance r2 is here! Changes since v2.1.4 include:

- Fixed reflective water
- Added New particle spawnmodes
- Added MOVETYPE_WALK ability on non-player entities
- Added lm (list maps) console command (from shadowalker)
- Fixed HOME console key
- Added New scriptable particle options
- Added Rscript support
- Added GLSL base code
- Replaced old gamma code with new code (from mh)
- Tweaked light blooms
- Fixed bug with LoadParticlescript
- Improved decal code
- Added .alpha support
- Added TE_VEN_PARTscript (#128) particle extension, and PF_te_ven_partscript (#521) extension
- Fixed detail and shiny textures on 2TMU's
- Added dynamic crosshair and crosshair_static cvar
- Fixed TE_PARTICLERAIN and SNOW (#55 and #56, respectively)
- Fixed underwater screen warping
- Tweaked default fog settings
- Added transparency to md3 shadows (r_shadows cvar to adjust)
- More miscellaneous tweaks that I may have forgotten about.

Get on over to the mod profile and pick up a copy now!

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Platform
Windows
Game
Quake
Developed By
Entar
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Release Date
Released Jun 13, 2007
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