This mod is not monetised. I will not be doing any paid mods nor set up a patreon. This is not an official GW licensed product. I will also not pull the mod, and will keep it on the net since any takedowns would be without merit. This mod aims at modifying Dawn of War 2 Retribution to portray combat in a more lore-accurate manner. Prepare to find Space Marines as powerful as the books depict them, ork hordes in their hundreds, and dozens of Guard tanks shelling into an incoming tyranid horde!

Post news Report RSS 1.2 Full release NOW ready for download

I decided to hold back the Sicaran and work on other stuff and release a new update in this month. Also tutorials up for the rest of the races.

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DOW2 forums topic:

Community.dawnofwar.com

Current bugs:
-Nid turrets spawn too fast.
-Ig big turret spawns too much, it is too powerful.
-Autocannon heavy weapons are OP.
-Chaos warpfire global ability too powerful.
-ORk warboss has an ability to one-shot entire assault marine squads in one hit. Not sure what causes this but I need to look into it.

Changes so far:

Space marines:

Adeptus Astartes

-New building, Teleporter Homer, made by the Force commander. It builds Assault Terminators, Terminators, Command Squad, Librarian, Techmarine, Chaplain, Champion. Heroes need tier2, Terminators tier3.
-New visuals for Extra armour. Land Raider can now have extra armour too.-Librarian can now heal with new accessory.
-Ignite soul buffed.
-New squad, Command Squad. Tier 1. Company Champion, Standard bearer, Sergeant, veterans with combi plasma bolter and plasma gun.
-New global powers: Angels of Death, Larraman's blessing, Blessing of Omnissiah, For the Emperor.
-New Volkite gun for Techmarine.
-Scouts build suppressing heavy bolter tarantula turret. It can upgrade to heavier damage multilaser turret or anti tank missile turret. Upgrades need tier 2.

Legiones Astartes

-New building, Teleporter Homer, made by the Force commander. It builds Catapracthi Terminators, Command Squad,Techmarine, Lieutenant. Heroes need tier2, Terminators Tier3.
-Scorpius bolts for Legion infantry with bolters.
-Volkites for Support squads.
-New squad, Command Squad. Tier 1. Breacher Champion, Standard bearer, Sergeant, 2 veterans with combi plasma bolter and flamer.
-New global powers: Angels of Death, Larraman's blessing, Blessing of Omnissiah, For the Emperor.
-New wargear for Lieutnant, power sword and melta pistol.
-New wargear for Lieutnant, Volkite rifle.
-Replaced Signum armour with Armour of Alacrity for Lieutnant.
-Scouts build suppressing heavy bolter tarantula turret. It can upgrade to heavier damage multilaser turret or anti tank missile turret. Upgrades need tier 2.

Daemonhunters

-Librarian can now heal with new accessory.
-Terminators and Paladins now built from HQ.
-New global powers: Angels of Death, Reinforcement Beacon, Blessing of Omnissiah, For the Emperor.
-New unit: Inquisitorial Stormtroopers. Same as IG ones, just at Tier 1.
-Combat squads build suppressing heavy bolter tarantula turret. It can upgrade to heavier damage multilaser turret or anti tank missile turret. Upgrades need tier 2.


Chaos:

-Traitor marines build suppressing heavy bolter tarantula turret. It can upgrade to heavier damage Havoc missile turret or anti tank lascannon turret. Upgrades need tier 2.
-Marks for Chaos Land Raider. Khorne: 10% greater damage. Nurgle: Faster regeneration. Tzeentch: 5000 More health. Slaanesh: Increases speed by 2.
-Mark of Slaanesh for Predators. Increases speed by 3.

Imperial Guard:

-Normal IG speed boosted from 5 to 6.
-Krieg do not get this speed boost, as they can not be supressed.
-Guardsmen squad can now have Commissar, Vox trooper and Medic at the same time. Same for Krieg.

Eldar:

-Defender guardians now build Shuriken and Brightlance turrets.
-Storm guardians now build Starcannon, D-Cannon, Scatter laser or Plasma Missile turrets.
-Brightlance, Starcannon, D-cannon and plasma missiles are Tier2.
-Swooping hawks are now buildable at Webway gate.
-Harlequins now need tier2, built at Webway gate.
-Warp Spider exarch built at Webway gate at tier 2.
-Wraithguard built in HQ at tier 3.
-Wave serpent is now a bit slower, but a bit more durable than the Falcon.

Orks:


-Sluggas and Shootas can build suppressive big shoota turrets and anti tank rokkit turrets.
-Mekboy hero can build Blasta turret that fires medium range, AOE plasma blasts.


Tyranids:

-Termagaunts and Hormagaunts can now build AOE anti-infantry spore mine nodes, venom cannon anti tank nodes, and at Tier2, AOE heavy damage psychic blast nodes.
-Rippers are now buildable at tier 1.

I'm afraid I could not find anything turretable for Tau, but putting a few Broadside suits near HQ should act like it.
I'm also decided to release the next update without the sicaran in game yet, since I can't fix it at the time.

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