Vault 24 is a full sized, 1000 person vault. Currently it is in an Alpha state. As such you can expect some unfinished areas, a minimum of optimization, and no quests. Performance will be choppy as there has been optimization in only a handful of levels. This mod aims to be a modder resource as a first step. I hope to be able to complete it in a more or less 'default' state, that will allow others to use it as a resource in their own projects. Later I will add my own quest/storyline, but for the time being I am focusing on completing the structure of the vault.If you wish to explore the vault as it stands, feel free to do so. If you wish to use the vault, or any part of it, or any included asset, you are free to do so. It includes more than 300 custom meshes, and around 30 textures. In fact you are encouraged to take or use anything that strikes your fancy. However, you may wish to wait until the vault is finished. Or not. Look for the entrance somewhere in the East Central Sewers.








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Vault 24 Elevator Waiting Rooms Vault Elevator Waiting Rooms Vault 24 Elevator Shafts
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3 comments by cambragol on Aug 20th, 2011

Work has continued steadily for the last month.  Ostensibly I was beginning a complete dynamic cluttering sweep of the entire vault.  However, practically I have spent most of my time working on the installation and perfection of a series of new vault elevators.  The original concept and models are courtesy of SpeedyB64.  I have tweaked them considerably, integrated them, and created numerous periphery and support models.  Additionally I have got the elevators working with companions.  Unlike the vanilla Fallout Elevators, these elevators actually move.


Vault Elevators

Installation, integration, and perfection of Vault 24's elevators has been a huge task.  It started small, and grew and grew as the requirements for their proper functioning grew.  Huge changes were made to the upper and lower stairwell levels.  Additionally, new waiting rooms had to be built for each door of each elevator at each level.  These then had to be integrated with the elevator shaft, and the exisiting levels.  And models had to be built for the waiting rooms, elevators, elevator shafts...well, pretty much everything.  Thankfully, a good chunk of the starting work was done by SpeedyB64 of the Nexus forums.  I took what he made, and tweaked and expanded upon it for aesthetic integration into Vault 24.  So without further delay, here are some screenshots of the elevators:

Elevator Screens


Elevator Waiting RoomElevator ShaftsElevator ShaftsElevator Interior


The elevators now allow for virtual total exploration of the vault.  There are service doors, ducts, and windows opening into the shaft.  There are ledges within the shaft for exploration down the shaft.  The elevator cars themselves have holes in via an escape hatch in the ceiling, as well as missing panels on the sides.  The working elevators can be used to quickly move vertically through the vault, avoiding the tedium, and perhaps danger, of always relying on the stairs.  Up to eight companions, vanilla or modded, are currently supported. Here is some raw footage of the elevator in action with some companions in tow.

Elevator Footage



However, things are not all rosy.  The elevator is a huge piece of work and scripting.  I am not totally satisfied with my work on it.  Because it has to work in conjunction with NPC packages it never seems to work perfectly.  Perhaps this is the fault of the NPCs...perhaps my scripting.  Whatever the case, the addition of the Elevator, and the addition of a few thousand dynamic clutter items, is sure to have introduced a good number of glitches and even bugs into version 0.9.  Hopefully not too many...

Next up will be continuing dynamic cluttering, and then, final optimization.  I am debating how far to go with optimization, as the way it works, the better I do it, the more I limit any third party modders who wish to use Vault 24 for their own projects.  I am still uncertain how to proceed here.


Version Alpha 0.9

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Vault 24 Alpha 0.9 Full Version

Vault 24 Alpha 0.9 Full Version

Aug 20, 2011 Demo 0 comments

This alpha release is for demonstration or modding purposes. The Full version contains all files needed for further development.

Vault 24 Alpha 0.8 Min Version

Vault 24 Alpha 0.8 Min Version

Jul 2, 2011 Demo 0 comments

This alpha release is for demonstration purposes. The Min version contains all files to play Vault 24.

Vault 24 Alpha 0.8 Full Version

Vault 24 Alpha 0.8 Full Version

Jul 2, 2011 Demo 2 comments

This alpha release is for demonstration or modding purposes. The Full version contains all files needed for further development.

Vault 24 Alpha 0.7 Full Version

Vault 24 Alpha 0.7 Full Version

May 28, 2011 Demo 2 comments

This alpha release is for demonstration or modding purposes. The Full version contains all files needed for further development.

Vault 24 Alpha 0.7 Min Version

Vault 24 Alpha 0.7 Min Version

May 27, 2011 Demo 0 comments

This alpha release is for demonstration purposes. The Min version contains all files to play Vault 24.

Vault 24 Alpha 0.6 Min Version

Vault 24 Alpha 0.6 Min Version

Mar 26, 2011 Demo 0 comments

This alpha release is for demonstration purposes. The Min version contains all files to play Vault 24.

Post comment Comments  (10 - 20 of 66)
DUBONTIME™
DUBONTIME™ Dec 23 2011, 2:10pm says:

CANT FIND ENTRANCE IN EAST SEWER

+1 vote     reply to comment
D3@DM4N
D3@DM4N Aug 21 2011, 3:40pm says:

heh. as i was playing through new vegas i was doing a quest to help out some NCR famers. it lead me into vault 34 or something. Anyway. the vault was completely infested with ghouls, from a civil war that broke out in the vault. completely shot my idea in the foot seeing as how Bethesda already precisely had my idea

+1 vote     reply to comment
cambragol
cambragol Aug 22 2011, 7:32am replied:

I actually thought that whole quest could be transferred to the Vault 24 layout. It would be a chunk of work, but could give a fresh, massive and brutal spin on the original mission.

+1 vote     reply to comment
D3@DM4N
D3@DM4N Aug 25 2011, 1:23am replied:

heh if you can line anyone up to do it id be stoked. But currently im in college and i have 0 time to work on anything, even then i have very limited mod design skills. the most i could contribute would be web design or severly basic model design

+1 vote     reply to comment
Hoax2
Hoax2 Aug 21 2011, 7:54am says:

My deepest respect to you sir. I think you've demonstrated what the modding community should be all about.

"If you wish to use the vault... you are free to do so... use anything that strikes your fancy."

If more modders had this outlook we'd end up with far less works getting stuck at the "Check out my AK47 model" stage.

+2 votes     reply to comment
cambragol
cambragol Aug 22 2011, 7:23am replied:

Thanks for the recognition. To a certain extent I have made this resource to illustrate exactly what you have pointed out. Perhaps others will be positively influenced, perhaps not. At the least, I have done it.

+1 vote     reply to comment
MorsTactica
MorsTactica Aug 20 2011, 1:14pm says:

Hope this is finished! :D looks EPIC

+2 votes     reply to comment
Nominee
Nominee Aug 20 2011, 12:18pm says:

Wow. Ambitious as ****. Can't wait to see this thing finished.

+2 votes     reply to comment
cambragol
cambragol Jun 30 2011, 6:37am says:

Yep, the layout is as much vertical as it is horizontal.

+1 vote     reply to comment
SWLover123456
SWLover123456 Jun 27 2011, 12:43am says:

Dear God, that whole complex to the right of the text up top is made of stairs!

+1 vote     reply to comment
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Vault 24
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