Navmeshing continues at a tiring, but break-neck speed, along with the realization of how ridiculously large the Vault is.
Massive Navmeshing
Over the past two weeks I have split my work between adding a few new sections, and Navmeshing. As I mentioned previously, navmeshing is a horrible, thankless, but critical job for area mods in New Vegas (and Fallout 3). Tens upon tens of hours have been spent thus far, and I think I have moved well past the halfway point for this task. The work was insane enough that I got to wondering just how big this vault is. I took out my trusty calculator, and added up all the navmeshes for ALL the interior areas of New Vegas, and got around 56000 triangles total. I then did the same for the areas of Vault 24 finished already, and extrapolated for the remainder, and got approximately 40000 triangles. That means that Vault 24 may be around 70% the size of all other Interior areas of New Vegas combined.
Vault Conduit Passages
Thanks to the outstanding and generous work of SpeedyB64 over at the NewVegasNexus (link) forums, I have in hand a new set of vault tiles which will allow the creation of narrow, mostly hidden passages running behind the walls of large sections of the Vault. This tile-set was created to expand upon a partially revealed 'conduit' passage in one of the default vault pieces of both Fallout 3 and New Vegas. Originally you could only peek into this conduit passage, and wonder what might lie within. Now the will be fully explorable, and will add greatly to the complexity and possibilities within Vault 24.
Next up will be...more navmeshing...
I thank you for doing your thankless job. This project is looking very impressive and I can't wait to see the finished result. Keep up the great work.
I guess it is not completely thankless!
Thanks Cambragol for your hard work. I know how tuff it is to apply the NavMesh for any game.
Awesome! Thanks!
This is looking good, and I'm definetly getting Fallout New Vegas for my PC just for this mod.