A full sized, 1000 person ruined vault deep beneath New Vegas.

Report article RSS Feed Vault 24 Alpha 0.6 Released

Vault 24 is moving into some of the final necessary, though dreary, work required for completion. Specifically navmeshing. A huge start has been made with 7 cells fully navmeshed, and 5 of those also optimized. Lighting and FX passes for the top 7 cells have been completed. Substantial changes to the Elevator level have been included with this update.

Posted by cambragol on Mar 27th, 2011

Vault 24 moves into final stage for completion. Navmeshing, optimization, lighting and FX passes have been finished for almost half the cells.


Navmeshing

Why bother discussing navmeshing? Well, because for many Fallout 3 and New Vegas mods, the drudgery that is the navmeshing stage becomes terminal for the mod. Navmeshing is aboslutely required to make NPCs and 'Monsters" move about properly on the maps. However, the task of adding the navmeshing is much more poorly understood by most mod authors than their mapping skills might otherwise indicate. Most likely because it is a boring and nearly thankless job. So, I am including a few shots of the major navmeshing that has been done simply to prove that it is getting done, and is not going to prove impossible to do for Vault 24. The scope of Vault 24 makes the navmeshing task truly horrific, but despite that I have dug deep and already powered through a third of it.

Navmeshed Levels Screens

Main Atrium NavmeshedMain Atrium NavmeshedUpper Stairwell Navmeshed


Additionally, this version also contains updates to the Elevator Level, making it more of a unique 'hub' within the vault. Lighting and FX has been standardised and applied to the top 7 levels as well, providing improved visuals.

Updated Elevator Level

Elevator LobbyElevator Lobby


Next up will be more Navmeshing, and standardizing and customization of the massive 'Quarters' levels.


Version Alpha 0.6 Min

Post comment Comments
ninjadave
ninjadave Mar 27 2011, 5:21pm says:

It looks kind of confusing! Good job on the navmesh though.

+1 vote     reply to comment
cambragol Author
cambragol Mar 27 2011, 6:37pm says:

More than a little confusing actually. Extremely confusing. It all fits together though...in one big, insanely complicated maze-like layout.

+1 vote   reply to comment
Paxton
Paxton Mar 27 2011, 6:40pm says:

Oh gosh navmeshing why. D;
That's stopped me from doing any locations at all ever.

Gotta download this.

+1 vote     reply to comment
cambragol Author
cambragol Mar 27 2011, 6:53pm says:

Yes, the first time I realized what was required for navmeshing I was like "What? You are KIDDING me..."

But, I got past that...eventually...

+1 vote   reply to comment
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