You wake up to a bright, cloud- and soundless morning with sun glare making its appearance through the vast panorama window which houses your open floor plan penthouse suite. Your gaze wanders down through the multiple stories of the skyscraper in which you live as you take your first peek outside, still in your bed. The buzzing and bubbling city has already started to get its machinery moving for the day, with buses, tow trucks, cabbies and personal vehicles alike moving in nicely organized rows through elaborate routes. A new day has dawned in the state of Vanity, and you can do whatever suits your wishes best with either of these two…

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I'm writing this thread to inform everyone about the advancement of IV:MP 1.0. As you all probably know, they restarted from zero the whole code. Even though this was about two weeks ago, they are progressing at an amazing speed.

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Greetings everyone,

I'm writing this thread to inform everyone about the advancement of IV:MP 1.0. As you all probably know, they restarted from zero the whole code. Even though this was about two weeks ago, they are progressing at an amazing speed.

Indeed, the client-side of IV:MP 1.0 is now done and stable. What's missing, you may ask? The server-side, which is going to take a little more time. Though, we can be positive, noticing at what speed they are going.

They also made a new forum (available at Forum.iv-multiplayer.com) which now runs IP.Board instead of SMF (Simple Machine Forum). They said they would include a second language: Lua. Also, a great news: GTA IV EFLC is now supported (or will be in the release version). Much more vehicles, interiors, skins, features. More details to come.

If you wish to test everything, please have a look at Nightly.iv-multiplayer.com.

Thank you,
Anumaz
NY:RP International
Head of administration

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