Vampire Slayer 2.0 - this is a sequel of a popular mod for Max Payne 2. We decided to rethink al the old ideas and now we present absolutely new mod. Now Vampire Slayer is not just "antivampire mod". We decided to combine ideas of many movies\books\comics, that was about vampires and overall dark forces. Underworld, Constantine, Van Hellsing etc. Absolutely all player's weapons are new. All guns are high quality detailed and animated + there are absolutely new types of weapons. We mean new for all MP2 mods. First of all this is magic. Ignite, blow up, kill your enemies. Magic is a separate weapon with completely different magic for different tactical situations: fireball is needed for removing enemies from long distances, cross magic is good at destroing close foes. All enemy's skins will be changed(stay tuned) according to main theme of the mod - yes, the ones who will be vaporized by you is the vampires...

Report article RSS Feed Introducing new level - Archives

Yes, guys! Another fast update for you to show that we are working on our mod.

Posted by HITMAN0586 on Aug 30th, 2009

Today you see an Archives - the story level for playing by Steel Samurai. On screenshots there are lately-made SWAT enemies and action with them. Pillars and banisters are destructible. All 6 pictures in our image gallery. I haven't showed few areas of the level. I'll keep them in secret until the release ;)

Archives_6 Archives_5 Archives_4
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DaveTheFreak
DaveTheFreak Aug 31 2009, 4:42am says:

Good to know you're still working on the project. Keep it up like that, I'm definitely looking forward to it! (only for the record, I buyed Max Payne 2 just for this Mod)

+2 votes     reply to comment
Varsity
Varsity Aug 31 2009, 5:53am says:

Unless that's a clever pun on "achieves", I think you meant to call it Archives.

-1 votes     reply to comment
HITMAN0586 Author
HITMAN0586 Aug 31 2009, 12:25pm says:

Varsity
You're right. Pardon me, I will change it.

+3 votes   reply to comment
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VS Team
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Released Apr 20, 2013
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