Version 0.2 OMOD Ready archive. qwertyqwertyqwerty
"We made subtle changes to Fallout 3, in comparison to Oblivion. For instance, we replaced the medieval weaponry with guns and snukes. The color palette also was changed ever so slightly to give the game a darker look, among others. On a slighter note, lootingwasmadesimplerbyaddingaflagtotellwhencontainerswereempty.
Truth be told, we didn't stop there - We endeavoured to do the same through content patches. Take the overpriced DLCs for instance – They've make Oblivion's horse armor DLC look very small indeed." – Todd Howard on Kotaku Talk Radio
Make no mistake –- Vacuity is offered free of charge.
The mod adds a HUD component that basically tells if the container under the crosshair is empty. It also optionally shows the total gold value of the items inside a container [ can be disabled by committing the following line in the console -<!--fonto:Courier New--> <!--/fonto-->set zzVacuityCoreQ.sShowGoldValue to 0<!--fontc--><!--/fontc--> ]
If you were to find the extra text that a bit too excessive, you can toggle the gold icon instead by committing the following line in the console -<!--fonto:Courier New--> <!--/fonto-->set zzVacuityCoreQ.sShowGoldIcon to 1<!--fontc--><!--/fontc-->
This mod is, and should be, compatible with every mod there is.
Special thanks to :
The Entire Community around the TES Construction Set Wiki – For making such an exhaustive resource catering to ES Modding.
The Folks at the Construction Set Forums – For all their help, rum and fish.
The Rest of the Modding Community – For the inspiration I needed to start modding and all the wonderful mods which I use.
Bethesda – For providing a great game, with enough flaws to keep us busy.
0.2 - Blacklisted non-playable items, removed Pluggy dependency, made compatible with all UI mods, camouflaged myself to haama
0.1 - Initial Release