The Unreal Tournament SDK is a state-of-the-art Toolset / Engine Enhancement for retail Unreal Tournament and a substitute for a still missing new Patch, that brings UT to today's standards in the style of the Stalker Complete Series. Sci-Fi Battle Scenes, a Strategy Game, a Fun Mod, Survival-Horror Shooter, Simulations - Everything is possible. It will also include a Sandbox showcasing the New Possibilities via bundled Mini-Mods made by Fans and me. It enhances the render engine, gameplay, unreal script features and anything UT Veterans ever dreamed off. It is completely Open Source, free for noncommercial use.


Current Version: January 2013 UTSDKBeta (Build 500), 30.01.2013

Next Release: August 2014 UTSDKBeta, 01.09.2014



   
 



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Programming/Lead: Shadow
Programming/Assistance: Torax (aka Zartax.v)






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0 comments by UT99_Shadow on Jan 30th, 2013

UTSDK January 2013 Release


Hey everyone! I can now finally present a new version of the UT Community SDK. After weeks and months of delay I finally got together what I wanted to. The road to success had so many obstacles in especially the last few weeks. One bug was removed another popped up!

UTSDK November Beta Preview 18 (Final Map Shots) UTSDK November Beta Preview 17 (Final Map Shots)

But now I can deliver the first release with a testing environment. Yes... no simple framework without any possibility to test things anymore! When you remember the news post back in November 2012 I was still trying to some stuff ... well I think the majority of these features really made it into the release.


Highlights

  • Bounding Volume Support
  • new Emitter type (SubUV Emitter)
  • improved Interpolation System (supports smooth interpolation of float, vector, rotator and colors)
  • extended Post Processing Support (cross-fade support, new Blend Modes etc.)
  • completely new GUI/menu system!
  • tons of new UnrealED / UnrealScript functions
  • new Static Mesh Features (changeable U/V Settings, dynamic color)
  • updated OpenGL Driver
  • dozens of fixes here and there
  • a lot of new example content and ready-to-use classes (be surprised!)
  • partially revamped weapons 
  • Showcase / Test environment

Since this is a huge leap forward, because it's the first release to actively show what can be done, I suggest you make yourself familiar with the possibility to discuss, bug hunt or report about whatever concerns the UTSDK at the forums of ut99.org!

January 2013 UTSDK Beta (Build 500)

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January 2013 UTSDK Beta (Build 500)

January 2013 UTSDK Beta (Build 500)

Jan 30, 2013 Full Version 0 comments

UT Community SDK - January Beta (Build 500 / no Setup) - Setup Download coming next Days. Highlights: Bounding Volume / dynamic Per Poly Collision Support...

February 2012 UTSDK Beta (Build 359)

February 2012 UTSDK Beta (Build 359)

Mar 23, 2012 Full Version 0 comments

This month's release comes with a huge update for the Material System adding new Materials like TexRotators and TexEnvMaps! On the other hand I implemented...

January 2012 UTSDK Beta (Build 335)

January 2012 UTSDK Beta (Build 335)

Feb 21, 2012 Full Version 0 comments

Starting the new year for the SDK with a bunch of new features and improvements: The next new and fresh release of the Unreal Tournament Community SDK...

December 2011 UTSDK Beta (Build 300a) - Hotfix1

December 2011 UTSDK Beta (Build 300a) - Hotfix1

Jan 20, 2012 Patch 0 comments

Fixes a strange critical error when adding a StaticMesh Actor to the map. The error was caused by mismanaged texture arrays. Simply copy "sdkEngine.dll...

December 2011 UTSDK Beta (Build 300)

December 2011 UTSDK Beta (Build 300)

Jan 18, 2012 Full Version 0 comments

So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. Originally there should've been a November release but according...

October 2011 UTSDK Beta (Build 271)

October 2011 UTSDK Beta (Build 271)

Nov 1, 2011 Full Version 3 comments

The Release of the UTSDK October Beta! (Build 271)

Post comment Comments  (450 - 460 of 487)
UT99_Shadow
UT99_Shadow Feb 4 2008, 10:39am says:

ah ok.. so:
- some physics code (mostly vehicle stuff)
- the new particle engines
- many render stuff + new hardcoded features
- AI/Gameplay related code
- documentation
- test maps
- tech demos
- testing, debugging

that's what is still under heavy development

right with what?

+1 vote     reply to comment
wmat
wmat Feb 4 2008, 10:01am says:

well.... what is left until the final will be released.
...i´m not english ,and i have just 14 years
and...
maybe you are rigth.....

+1 vote     reply to comment
UT99_Shadow
UT99_Shadow Feb 3 2008, 9:06pm says:

hmmm don't be so possessed by creating a total conversion on your own.. please, if this is the first or one of your first steps into modding keep starting with something smaller, something you can coordinate much better

your english is a bit annoying, so what did you exactly ask? how much or what is left until the final will be released?

+1 vote     reply to comment
wmat
wmat Feb 3 2008, 2:08pm says:

look what it´s left in the final version??

+1 vote     reply to comment
wmat
wmat Feb 3 2008, 1:46pm says:

but i don´t quit on the mod
never...

+1 vote     reply to comment
wmat
wmat Feb 3 2008, 1:44pm says:

well,that´s the worse part, no i´m trying to get more pp to help me but i´m no very lucky
:(

+1 vote     reply to comment
UT99_Shadow
UT99_Shadow Feb 3 2008, 1:42pm says:

wooow, that sounds really good, but wait.. 25-30 maps each episode? how can you manage to create all those maps? are you in a team?

+1 vote     reply to comment
wmat
wmat Feb 3 2008, 1:33pm says:

thats why i asked, i whant to make an demo with all the features

+1 vote     reply to comment
wmat
wmat Feb 3 2008, 1:32pm says:

i hope i can make an demo soon, for you to try it
:D

+1 vote     reply to comment
wmat
wmat Feb 3 2008, 1:30pm says:

well, i´m stil working on the story but it will be an sci-fi,horror mod
and i´m trying to make the story very deep.
and it will be very,very big it will have 3 episodes, each 1 with 25-30 lvls(that you play).

+1 vote     reply to comment
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Released Sep 28, 2010
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Highest Rated (5 agree) 10/10

Epic Games would be proud. It is too bad it isn't ocmpatible with Unreal Engine 2, and it is also too bad that the Unreal Engines don't stack. Imagine playing the first Unreal with this mod and with Unreal Engine 3.

May 21 2011, 4:48am by AmaroqDricaldari

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