The first bits we'd like to show off is some animation work done by Blade_Sword
Next we have some first person renders of our weapons models
And last but certainly not least:
We hope you enjoy this media, and keep in mind there is much more to come.
Coding help
While we have a coder, he currently has a tight schedule - so if you want to contribute and have extensive knowledge of UT2004 (weapons, mutators, and particles), message either myself, bloodshot12, or blade_sword right here on ModDB.
well, the models are fine, textures need work though, bit plain as for now.
Oh, and a few questions:
Will reaper disks just pop out of thin air as in UT1? And those visible cartridges on enforcer, since there will be no reloading between magazines (or there will be, like in original unreal?..) will they kinda "always be there" as a texture, or will they dinamically be spent while firing?.. also their size doesnt quite match barrells of enforcer and minigun (as they share ammunition, at least in UT1)
argh, should've watch the video first *facepalm*
nevermind the reaper question...
I tried to make the ripper having a plausible loading system
The enforcer won't reload as the goal would be to replicate the weapons and gameplay from the original UT.
That minigun... <3
Hope all this hard work is also compatible with UT2004RPG. :)
Holy s**t if it would be compatible with UT2004RPG it would be amazing!
Does other weapon packs like annihilation arsenal or others are compatible with the RPG mod ?
GreatEmerald's UT3 weapons work well, as does the Unreal Championship Weapons Mutator. Only issues I've come across is compatability with Ballistic Weapons sadly.
It's possible that the may work like the other UT replacement weapons mod. But to tell you I can't confirm anything.
Thats okay, it's not a big issue. Its just great to see a lot of effort being put into this.