A new version is now available for download. This is still an early Alpha version but should show some strides from the last upload.
There have been improvements to special effects and HUD on both the UT2004 and UT3 versions. Most noticeable is the braces now showing on the HUD which allow you to more easily determine what direction your ship is facing relative to your desired rotation. The improvement makes it significantly easier to see whether or not you are lined up in Dogfight.
An alteration has also been made to the controls in free flight. A mode has been added which is similar to "inertial control" systems on other space shooters. Basically in this mode, while in free flight, your ship will manuever to try to bring your ship to it's current speed (in any direction), plus your desired acceleration, heading in the direction of your desired rotation. Currently this is the default and there is no way to "toggle" the mode but that capability should be added soon. The inertial control I find generally to be easier to handle in free flight, for most situations.
This change doesn't affect the AI which normally will do more complex manuevers than are readily possible under manual control.
Also, there is another ship in the build order which I am currently undecided about. I noticed that the shock beams were much more effective on turrets then they are on fixed mounts, so I created a small gunship, smaller than the current light gunship, which would be able to somewhat keep up with fighters and provide turret support in close. The performance of the new ship has been a little lackluster though so that ship may not stay.
Also, SP-Preload (a map for UT2004) has been added. This map was available on the SourceForge site before but I forgot to upload it here.