Last Updated 27-08-2014.

URWLNV Ultimate Edition v2.0 is the successor of Nevada Skies URWLified v7.15. This mod is a mod which attempts to make lighting more realistic then vanilla. The main goal of this mod is to make a weathermod that is like URWLified, but with the scripting capabilities of URWLENB-FO3 and at the same time be compatible with ENB configs. So you can play with this mod without ENB, and with ENB, and also with ENB with nightvision support. The adaptation and day/night detection will behave perfectly the same with each weather due to clever setting of certain colors and their brightness.

There are 38 weathers in the mod, they can be enabled/disabled individually in the Climates. There are 8 special moods, 14 clear/cloudy weathers, 12 cloudy/overcast weathers and 4 rainy/snowy weathers. Rainy/Snowy weather can be enabled/disabled in the climate and can be enabled/disabled to appear scripted. That means that if it is disabled in the climate and enabled in the script, that the script decides when the weather is to be applied, and you can set the frequency in the script to make the weather appear once every 1,3,5,8,11 or 14 days on a random time of the day. You can also disable the rain being applied through script and just let the game engine decide when the weather is going to be applied, alternately, you can combine the two methods.

There are no sand/duststorms in the mod yet, there will be in the future.

Interiors have balanced lighting templates and most ambient lights are set to dark to enhance realism in interior lighting. All weathers have unique clouds, half of them are made from 6000px source photographs out of my Nikon D3200. Clouds have been saved uncompressed at 1024x1024px, this assures that the clouds will have no coloration artifacts whatsoever from being compressed in DXT1 format (tends to make purple and green artifacts in gradients). Simply because it is 32-bit uncompressed DXT.

there are a bunch of OPTIONAL extra's in the installer like better moon textures, sunglare, less glowing dust meshes, a weather forcing plugin, new nightsky and a plugin to enable the weather in Project Brazil.

All DLC's have a plugin to change their weather into URWLNV's weather (Dead Money still has a very dark red ambient and skies and no scripted weather !)

The weather follows you on fast travel and world change.

There is a night/interior brightness adjuster integrated in the mod.

There is a ENB config in the download with Nightvision/ISM support.
I made this config for the .249b ENB wrapper.

Image RSS Feed Latest Screens
URWLNV Ultimate Edition v1.0 BETA URWLNV Ultimate Edition v1.0 BETA URWLNV Ultimate Edition v1.0 BETA
Downloads RSS Feed Latest Downloads
URWL for TTW 1.0 (URWLNV conversion)

URWL for TTW 1.0 (URWLNV conversion)

Aug 20, 2014 Full Version 0 comments

URWLTTW is a conversion of URWLNV for use with Tale Of Two Wastelands. This enables URWLNV's weather in FO3 and FNV if you play with TTW. Anchorage is...

URWLNV Ultimate Edition v2.0

URWLNV Ultimate Edition v2.0

Sep 17, 2013 Full Version 23 comments

URWLNV Ultimate Edition v2.0 is the successor of Nevada Skies URWLified v7.15. This mod is a mod which attempts to make lighting more realistic then vanilla...

Post comment Comments  (0 - 10 of 16)
skibadaa
skibadaa Feb 9 2014, 6:24pm says:

Yo Marcurios! Im having this wierd problem with the night brightness settings. Usually I darken the nights using the enbconfig.ini but for some reason with URWLNV, changing the "LightingIntensityNight" or "AmbientLightingIntensityNight" settings have absolutely no effect. And If I use the mods night lighting option even at -100 its still not that far from vanilla, also when doing this I get a wierd artifacts at illuminated areas. Any ideas?

+1 vote     reply to comment
skibadaa
skibadaa Feb 9 2014, 6:47pm replied:

Forget it, I figured it out. Noob error on my part, sorry :P This is the best weather mod ive ever used, keep up the spectacular work :)

+1 vote     reply to comment
salizar-ombrelune
salizar-ombrelune Jan 31 2014, 4:21pm says:

Hello. I really enjoy this mod so far, but I have a small problem. Even if I desactivate the snow with the item in my inventory, I still see snow sometime. Is there a way to deactivate it for good ?

+1 vote     reply to comment
Marcurios
Marcurios Jan 31 2014, 8:10pm replied:

that is not possible, then you did not deactivate snow.
i checked and thourougly tested all scripts before releasing it, and there is no way that can happen, only in Jacobstown where it is supposed to snow.
check the menu again if you did it right.

+2 votes     reply to comment
salizar-ombrelune
salizar-ombrelune Feb 10 2014, 3:17pm replied:

Thank you ! I tried again and I discovered what the problem was, my mouse is broken and does double and triple click sometime.

By the way, I have an idea for the next version, do you think it could be possible to implement something like this Nexusmods.com as an option ?

For some people this mod really improves the experience and the ambience of the game, but it is incompatible with most weather mods. :)

Other than that, your mod is really GREAT !

+1 vote     reply to comment
Marcurios
Marcurios Feb 13 2014, 11:26am replied:

i will add a esm with more dust in the final version.

+2 votes     reply to comment
Gray-wolf
Gray-wolf Jan 5 2014, 5:21pm says:

Hi Marcurios,
thanks for all your mods they are great!
I am using your ENB from this file with Weather for ENB URWLENB/FO3 in FO3 and liking the results, but the night's are to bright for my taste. How can I make the nights as dark as they are with the enb preset that comes with URWLENB. (I've tried ambient night light and also tried to copy some of the setting from the other enb preset) Thanks again.

+1 vote     reply to comment
Marcurios
Marcurios Jan 15 2014, 12:30am replied:

by changing the brightness values for the night in the ENB ini file. Or alternately hit shift-enter in game and change the brightness there (in the ENB GUI), you can find it under [Environment]. Look for LightingIntensityNight, AmbientLightingIntensityNight.
Ambient works best cause there is almost no moon/sunlight in the night.

+1 vote     reply to comment
Marcurios
Marcurios Jan 15 2014, 10:56am replied:

Oh, by the way, there is a night brightness adjuster in the weather mod too, i forgot cause i don't use it, it allows you to set any brightness level you want, from pitch black to totally white.

just scour through the menu, and you can set the brightnes exactly how you want it.
Make sure your normal game brightness is OK before you set it.

+1 vote     reply to comment
Marcurios
Marcurios Dec 16 2013, 6:50pm replied:

Busy with the update for Project Brazil i was, if you guys want to help us out, VOTE for Project Brazil for mod of the year.

Thanks if you do !

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Fallout: New Vegas Icon
Platform
Windows
Developed By
Marcurios
Contact
Send Message
Official Page
Moddb.com
Release Date
Released Sep 16, 2013
Mod Watch
Track this mod
Share
Community Rating

Average

9.8

13 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Role Playing
Theme
Realism
Players
Single Player
Embed Buttons

Promote URWLNV Ultimate Edition v2.0 on your homepage or blog by selecting a button and using the HTML code provided (more).

URWLNV Ultimate Edition v2.0 URWLNV Ultimate Edition v2.0
URWLNV Ultimate Edition v2.0
Statistics
Rank
1,683 of 22,454
Last Update
1 month ago
Watchers
29 members
Files
2
Reviews
9