Last Updated 27-08-2014.

URWLNV Ultimate Edition v2.0 is the successor of Nevada Skies URWLified v7.15. This mod is a mod which attempts to make lighting more realistic then vanilla. The main goal of this mod is to make a weathermod that is like URWLified, but with the scripting capabilities of URWLENB-FO3 and at the same time be compatible with ENB configs. So you can play with this mod without ENB, and with ENB, and also with ENB with nightvision support. The adaptation and day/night detection will behave perfectly the same with each weather due to clever setting of certain colors and their brightness.

There are 38 weathers in the mod, they can be enabled/disabled individually in the Climates. There are 8 special moods, 14 clear/cloudy weathers, 12 cloudy/overcast weathers and 4 rainy/snowy weathers. Rainy/Snowy weather can be enabled/disabled in the climate and can be enabled/disabled to appear scripted. That means that if it is disabled in the climate and enabled in the script, that the script decides when the weather is to be applied, and you can set the frequency in the script to make the weather appear once every 1,3,5,8,11 or 14 days on a random time of the day. You can also disable the rain being applied through script and just let the game engine decide when the weather is going to be applied, alternately, you can combine the two methods.

There are no sand/duststorms in the mod yet, there will be in the future.

Interiors have balanced lighting templates and most ambient lights are set to dark to enhance realism in interior lighting. All weathers have unique clouds, half of them are made from 6000px source photographs out of my Nikon D3200. Clouds have been saved uncompressed at 1024x1024px, this assures that the clouds will have no coloration artifacts whatsoever from being compressed in DXT1 format (tends to make purple and green artifacts in gradients). Simply because it is 32-bit uncompressed DXT.

there are a bunch of OPTIONAL extra's in the installer like better moon textures, sunglare, less glowing dust meshes, a weather forcing plugin, new nightsky and a plugin to enable the weather in Project Brazil.

All DLC's have a plugin to change their weather into URWLNV's weather (Dead Money still has a very dark red ambient and skies and no scripted weather !)

The weather follows you on fast travel and world change.

There is a night/interior brightness adjuster integrated in the mod.

There is a ENB config in the download with Nightvision/ISM support.
I made this config for the .249b ENB wrapper.

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URWL for TTW 1.0 (URWLNV conversion)

URWL for TTW 1.0 (URWLNV conversion)

Aug 20, 2014 Full Version 0 comments

URWLTTW is a conversion of URWLNV for use with Tale Of Two Wastelands. This enables URWLNV's weather in FO3 and FNV if you play with TTW. Anchorage is...

URWLNV Ultimate Edition v2.0

URWLNV Ultimate Edition v2.0

Sep 17, 2013 Full Version 27 comments

URWLNV Ultimate Edition v2.0 is the successor of Nevada Skies URWLified v7.15. This mod is a mod which attempts to make lighting more realistic then vanilla...

Post comment Comments  (0 - 10 of 23)
chernobylftw Jan 16 2015, 6:20pm says:

Hello, I have this problem where the sun doesn't shine through the clouds, the clouds totally obscure it so in the cloudy weathers I have no sun :o Is it an engine limitation or error on my part ?

Thanks for the mod, I've been using your urwl in all games and loving it even more since I got new gfx and can use enb :D

+1 vote     reply to comment
Marcurios Creator
Marcurios Apr 8 2015, 10:00pm replied:

However, there is a new weather mod coming, that has partial overcast clouds, and when the sun crosses a gap in the clouds, it will shine through with god rays, if you use the included ENB that is. I'm going to call it Perfect Weather and you can find it here too. Also, the clouds will be full colour, as in very realistic.

+1 vote   reply to comment
Guest Apr 9 2015, 6:51am replied:

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Marcurios Creator
Marcurios Apr 3 2015, 10:46pm replied:

that's intentional, it is overcast weather, thick clouds don't let sun through normally.

+1 vote   reply to comment
MaxG3D May 9 2015, 3:21pm replied:

Any news on that?

+1 vote     reply to comment
Marcurios Creator
Marcurios May 12 2015, 6:22pm replied:

news on what ?

+1 vote   reply to comment
sbradey92 May 12 2015, 11:51pm replied:

News on Perfect weather ^.^

+2 votes     reply to comment
skibadaa Feb 9 2014, 6:24pm says:

Yo Marcurios! Im having this wierd problem with the night brightness settings. Usually I darken the nights using the enbconfig.ini but for some reason with URWLNV, changing the "LightingIntensityNight" or "AmbientLightingIntensityNight" settings have absolutely no effect. And If I use the mods night lighting option even at -100 its still not that far from vanilla, also when doing this I get a wierd artifacts at illuminated areas. Any ideas?

+1 vote     reply to comment
skibadaa Feb 9 2014, 6:47pm replied:

Forget it, I figured it out. Noob error on my part, sorry :P This is the best weather mod ive ever used, keep up the spectacular work :)

+1 vote     reply to comment
salizar-ombrelune Jan 31 2014, 4:21pm says:

Hello. I really enjoy this mod so far, but I have a small problem. Even if I desactivate the snow with the item in my inventory, I still see snow sometime. Is there a way to deactivate it for good ?

+1 vote     reply to comment
Marcurios Creator
Marcurios Jan 31 2014, 8:10pm replied:

that is not possible, then you did not deactivate snow.
i checked and thourougly tested all scripts before releasing it, and there is no way that can happen, only in Jacobstown where it is supposed to snow.
check the menu again if you did it right.

+2 votes   reply to comment
salizar-ombrelune Feb 10 2014, 3:17pm replied:

Thank you ! I tried again and I discovered what the problem was, my mouse is broken and does double and triple click sometime.

By the way, I have an idea for the next version, do you think it could be possible to implement something like this as an option ?

For some people this mod really improves the experience and the ambience of the game, but it is incompatible with most weather mods. :)

Other than that, your mod is really GREAT !

+1 vote     reply to comment
Marcurios Creator
Marcurios Feb 13 2014, 11:26am replied:

i will add a esm with more dust in the final version.

+2 votes   reply to comment
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Released Sep 16, 2013
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