Last Updated 27-08-2014.

URWLNV Ultimate Edition v2.0 is the successor of Nevada Skies URWLified v7.15. This mod is a mod which attempts to make lighting more realistic then vanilla. The main goal of this mod is to make a weathermod that is like URWLified, but with the scripting capabilities of URWLENB-FO3 and at the same time be compatible with ENB configs. So you can play with this mod without ENB, and with ENB, and also with ENB with nightvision support. The adaptation and day/night detection will behave perfectly the same with each weather due to clever setting of certain colors and their brightness.

There are 38 weathers in the mod, they can be enabled/disabled individually in the Climates. There are 8 special moods, 14 clear/cloudy weathers, 12 cloudy/overcast weathers and 4 rainy/snowy weathers. Rainy/Snowy weather can be enabled/disabled in the climate and can be enabled/disabled to appear scripted. That means that if it is disabled in the climate and enabled in the script, that the script decides when the weather is to be applied, and you can set the frequency in the script to make the weather appear once every 1,3,5,8,11 or 14 days on a random time of the day. You can also disable the rain being applied through script and just let the game engine decide when the weather is going to be applied, alternately, you can combine the two methods.

There are no sand/duststorms in the mod yet, there will be in the future.

Interiors have balanced lighting templates and most ambient lights are set to dark to enhance realism in interior lighting. All weathers have unique clouds, half of them are made from 6000px source photographs out of my Nikon D3200. Clouds have been saved uncompressed at 1024x1024px, this assures that the clouds will have no coloration artifacts whatsoever from being compressed in DXT1 format (tends to make purple and green artifacts in gradients). Simply because it is 32-bit uncompressed DXT.

there are a bunch of OPTIONAL extra's in the installer like better moon textures, sunglare, less glowing dust meshes, a weather forcing plugin, new nightsky and a plugin to enable the weather in Project Brazil.

All DLC's have a plugin to change their weather into URWLNV's weather (Dead Money still has a very dark red ambient and skies and no scripted weather !)

The weather follows you on fast travel and world change.

There is a night/interior brightness adjuster integrated in the mod.

There is a ENB config in the download with Nightvision/ISM support.
I made this config for the .249b ENB wrapper.

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URWL for TTW 1.0 (URWLNV conversion)

URWL for TTW 1.0 (URWLNV conversion)

Full Version 2 comments

URWLTTW is a conversion of URWLNV for use with Tale Of Two Wastelands. This enables URWLNV's weather in FO3 and FNV if you play with TTW. Anchorage is...

URWLNV Ultimate Edition v2.0

URWLNV Ultimate Edition v2.0

Full Version 27 comments

URWLNV Ultimate Edition v2.0 is the successor of Nevada Skies URWLified v7.15. This mod is a mod which attempts to make lighting more realistic then vanilla...

Comments  (0 - 10 of 32)
Guest
Guest

Hej,

does this mod contain sandstorm ?

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Marcurios Creator
Marcurios

No sandstorms.

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papasfritas
papasfritas

someone forgot cats and dogs. why is there no option for raining cats and dogs? and some biblical frogs maybe? huh? huh? slacker!
seriously this is awesome thank you

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rolatis
rolatis

Finally a weather mod that doesn't add overly-saturated blue clear skies which look so out of place in New Vegas.

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jaygold56
jaygold56

Beautiful weather mod. Quick question though, is there a way to darken the brightness at night without messing with the brightness while it's storming? I've tried the options included in the mod but I can't see any changes while the enb is active.

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Marcurios Creator
Marcurios

install NVSE

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jaygold56
jaygold56

It is installed.

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Marcurios Creator
Marcurios

When ENB is active, Imagespace modifiers only work marginally, this is a sideeffect of ENB, can't do any thing about that, brightness functions and any other function that alter Imagespacemodifiers only work as intended Without ENB.

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G-RALD
G-RALD

probably the best weather this is the mod for FNV

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chernobylftw
chernobylftw

Hello, I have this problem where the sun doesn't shine through the clouds, the clouds totally obscure it so in the cloudy weathers I have no sun :o Is it an engine limitation or error on my part ?

Thanks for the mod, I've been using your urwl in all games and loving it even more since I got new gfx and can use enb :D

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Marcurios Creator
Marcurios

However, there is a new weather mod coming, that has partial overcast clouds, and when the sun crosses a gap in the clouds, it will shine through with god rays, if you use the included ENB that is. I'm going to call it Perfect Weather and you can find it here too. Also, the clouds will be full colour, as in very realistic.

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Guest
Guest

Great news I couldn't play the fallouts without your weather. Will be sure to check your new mod (fingers crossed for TTW version ^^)

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Marcurios Creator
Marcurios

that's intentional, it is overcast weather, thick clouds don't let sun through normally.

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MaxG3D
MaxG3D

Any news on that?

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Marcurios Creator
Marcurios

news on what ?

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sbradey92
sbradey92

News on Perfect weather ^.^

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